Pillars of Eternity

Pillars of Eternity

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adecoy95 Mar 30, 2015 @ 4:39am
lighthouse shadows!!!
argh, i dont even know how to do this, using full party of collected characters rather than custom, nothing seems to really hurt them much, i have resorted to just throwing the wizard at the shadows trigger since it wont live anyways, to try and use other areas of the room as better defense, but it dosent matter, the shades are all seeing all powerful entitys that seem to be unstoppable >:(

i should be able to hire shades, a party of 5 other shades i would just crush the rest of the game
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Showing 1-15 of 21 comments
Erei Mar 30, 2015 @ 4:44am 
So far, it was my hardest fight in the game (I'm 2/3rd done in Defiance bay). Mostly because they simply teleport to my caster/ranged characters and destroy them, while my melees and tank are running around trying to catch them.
So far, my most successful attempt was to send the tank alone, and when the shadows ball around him for a hug, I send everyone in, using AoE and pretty much everything to kill them fast enough, before they switch targets.

Shadows have few HP. Your best bet is to kill them before they do.
Last edited by Erei; Mar 30, 2015 @ 4:44am
Findanniin Mar 30, 2015 @ 4:49am 
Originally posted by Monsieur Connard:
So far, it was my hardest fight in the game (I'm 2/3rd done in Defiance bay). Mostly because they simply teleport to my caster/ranged characters and destroy them, while my melees and tank are running around trying to catch them.
So far, my most successful attempt was to send the tank alone, and when the shadows ball around him for a hug, I send everyone in, using AoE and pretty much everything to kill them fast enough, before they switch targets.

Shadows have few HP. Your best bet is to kill them before they do.

I'm not there at all, but that's how I handled the tougher ones in the temple under the first village as well.
Send in tank, rest of party far away; Tank drinks potion of resist elements.Casters friendly fire nuke 'm all and patch the tank up after.
Boink Mar 30, 2015 @ 5:01am 
1st floor - clear the rain elementals first, use the doorway as a back stop, send a pet to open the door far away

2nd floor - pick the lock to the north, use the doorway, pull with a pet


Spam slick at all times & keep fireballing


Don't even attempt the 3rd floor, solve it diplomatically, the items will still be there once the renovations begin
Nuwang Apr 1, 2015 @ 4:09am 
Use priest lvl 2 seals and stand on top of it with your squishies. That`s how I did it at least.
ParasiteX Apr 1, 2015 @ 4:15am 
I did this with a lv 6 or 7 party. Slapped on tougher armor on my mage and priest to make em less squichy. Using spells and talents that reduce DR is also a good idea if you got em.
General Malaise Apr 1, 2015 @ 4:27am 
Is this the fight on the top floor where the ghost is?

You don't have to/not supposed to do that fight - it's resolved another way without fighting.

[edit] Just noticed someone already said that.
Last edited by General Malaise; Apr 1, 2015 @ 4:30am
FEZ. TF7 Apr 1, 2015 @ 4:29am 
Kill the Spectre 1st because they summon more shades
STiAT Apr 8, 2015 @ 2:01pm 
It's pretty easy: If your level is too low (below 6-7) forget it. Spoiler below (done at l6-7, four playthroughs, hard mode).


The first floor is the hardest, way to solve it:
Get a "lamb" with suvivability to sacrefice during the progress, best if they can do some AoE damage. Can be a bear hunter pet, can be a monk, barbarian (monk + barbarian prefered due to AoE damage, due to the monsters being hit when going back to the main party). A pet not being a bear you pull and put again works too ("kiting"), but is a bit "exhausting" due to the re-target thingey when they get attacked, you have to pay a lot of attention to it.. and I generally usually don't have a hunter on my party, so maybe it's me, but it's not worth it.
Note: Monk needs to be l7 and have "Duality of Mortal Presence", otherwhise it's a glass house shattered in no time. I could do it because I plaed the monk at l7 while rest was l6 in the party.

Most important
Focus your fire on SHADES only, Shadows are only spawned, they will disappear with the shades, and don't do the real damage anyway.

Get the "lamb" to open the door, and STAY THERE with the char, and stay with the rest of the party at the entrance. Don't pull all to the main party, that's very important. That way you ensure you only have two shades and two shadows at your main party. Make that guy survive a bit (rings / gloves help there), so it lasts until the first two shades are gone, within that, you have a good amount of shades/shadows to easily survive with normal healing. Monk is precisely great there, the more damage they get, the more damage they do before they die. Anyway, new spawned Shadows will mostly focus the guy at the door, and interestingly, even shades do, so if you can make him survive until 1-2 shades are down - you're free to go.

Worked on a party of:
Fighter, Monk, Druid, Priest, Chanter, Wizard, using monk as the sacrefice lamb.

Other tactics:
Clear out the room to the right, where three rain thingys spawn when you open the chest. Block the way with two of your tanks (one needs to do the running - can be hard, you maybe fail a few times), place a priest behind them, and focus down the shades with distance having your party in the heal radius of your priest. Worked for me on a party with Fighter, Priest, Wizard, Druid, Chanter, Ranger - make sure Druid and Priest are just behind the tanks using healing, and the rest of the party in range of healing due to Shadows and Shades teleporting.

Rest of the tower is pretty easy, at last floor, just focus down the boss .. that's it basically.

Sometimes it's about maxing out damage and survive a certain amount of time before a char gets knocked out, and in hard mode I learned to accept that. Sometimes it's not the traditional heal/deal thing you have to do in this game as it seems :).


I'm sure it can be done better, but I'm probably a few playthroughs away of that :).
Last edited by STiAT; Apr 8, 2015 @ 2:11pm
Skyfall Apr 8, 2015 @ 2:09pm 
Use single handed weapons with no shield on your melee to up your accuracy, and buff it with priest spell then debuff the shadows. If you look at their stat I think reflex is the lowest. A druid works wonders in there.
DeadBeat Apr 8, 2015 @ 2:48pm 
I haven't completed it yet but here is my theory from what I've observed. The encounter starts off with my party pretty well all being frightened which is no big deal because my priest can cast Prayer against Fear which counters that. Next however is the tough one the group gets paralyzed by another spell which if you don't have a 5th level priest spell called Prayer against Imprisonment you're pretty much hooped. Your party begins to rapidly lose endurance while not being able to fight back. I'm sure there's other ways to win the battle but I'm waiting until I get my 5th level priest spells before I give it another go.
vinzi Apr 8, 2015 @ 2:52pm 
if all fails stack in a corner. They can't teleport behind you when there is no room for it.
STiAT Apr 8, 2015 @ 3:05pm 
Originally posted by rjb388:
I haven't completed it yet but here is my theory from what I've observed. The encounter starts off with my party pretty well all being frightened which is no big deal because my priest can cast Prayer against Fear which counters that. Next however is the tough one the group gets paralyzed by another spell which if you don't have a 5th level priest spell called Prayer against Imprisonment you're pretty much hooped. Your party begins to rapidly lose endurance while not being able to fight back. I'm sure there's other ways to win the battle but I'm waiting until I get my 5th level priest spells before I give it another go.


Interesting, I didn't get Paralyze during the encounters.
DeadBeat Apr 8, 2015 @ 3:05pm 
Originally posted by STiAT:
Originally posted by rjb388:
I haven't completed it yet but here is my theory from what I've observed. The encounter starts off with my party pretty well all being frightened which is no big deal because my priest can cast Prayer against Fear which counters that. Next however is the tough one the group gets paralyzed by another spell which if you don't have a 5th level priest spell called Prayer against Imprisonment you're pretty much hooped. Your party begins to rapidly lose endurance while not being able to fight back. I'm sure there's other ways to win the battle but I'm waiting until I get my 5th level priest spells before I give it another go.


Interesting, I didn't get Paralyze during the encounters.

On the top floor I did
STiAT Apr 8, 2015 @ 3:11pm 
Originally posted by rjb388:
Originally posted by STiAT:


Interesting, I didn't get Paralyze during the encounters.

On the top floor I did

Maybe i was "lucky", though, my priest was 5+ and had prayer against imprisonment, it wouldn't have been much of a problem. But for me, the Boss was down so fast due to focus fire that maybe it didn't get to cast it (I put a lot on interrupt in my party due to taking down bosses, it helps a lot as it seems at least to me, fast attacks + interrupt, but it had less than 3 battle turns of my monk to get down).
Last edited by STiAT; Apr 8, 2015 @ 3:14pm
DeadBeat Apr 8, 2015 @ 3:41pm 
Originally posted by STiAT:
Originally posted by rjb388:

On the top floor I did

Maybe i was "lucky", though, my priest was 5+ and had prayer against imprisonment, it wouldn't have been much of a problem. But for me, the Boss was down so fast due to focus fire that maybe it didn't get to cast it (I put a lot on interrupt in my party due to taking down bosses, it helps a lot as it seems at least to me, fast attacks + interrupt, but it had less than 3 battle turns of my monk to get down).

Are running with a custom made party? I'm using the followers I pick up along the way and I've noticed some of them have low perception so their interrupts aren't as good.
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Date Posted: Mar 30, 2015 @ 4:39am
Posts: 21