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So far, my most successful attempt was to send the tank alone, and when the shadows ball around him for a hug, I send everyone in, using AoE and pretty much everything to kill them fast enough, before they switch targets.
Shadows have few HP. Your best bet is to kill them before they do.
I'm not there at all, but that's how I handled the tougher ones in the temple under the first village as well.
Send in tank, rest of party far away; Tank drinks potion of resist elements.Casters friendly fire nuke 'm all and patch the tank up after.
2nd floor - pick the lock to the north, use the doorway, pull with a pet
Spam slick at all times & keep fireballing
Don't even attempt the 3rd floor, solve it diplomatically, the items will still be there once the renovations begin
You don't have to/not supposed to do that fight - it's resolved another way without fighting.
[edit] Just noticed someone already said that.
The first floor is the hardest, way to solve it:
Get a "lamb" with suvivability to sacrefice during the progress, best if they can do some AoE damage. Can be a bear hunter pet, can be a monk, barbarian (monk + barbarian prefered due to AoE damage, due to the monsters being hit when going back to the main party). A pet not being a bear you pull and put again works too ("kiting"), but is a bit "exhausting" due to the re-target thingey when they get attacked, you have to pay a lot of attention to it.. and I generally usually don't have a hunter on my party, so maybe it's me, but it's not worth it.
Note: Monk needs to be l7 and have "Duality of Mortal Presence", otherwhise it's a glass house shattered in no time. I could do it because I plaed the monk at l7 while rest was l6 in the party.
Most important
Focus your fire on SHADES only, Shadows are only spawned, they will disappear with the shades, and don't do the real damage anyway.
Get the "lamb" to open the door, and STAY THERE with the char, and stay with the rest of the party at the entrance. Don't pull all to the main party, that's very important. That way you ensure you only have two shades and two shadows at your main party. Make that guy survive a bit (rings / gloves help there), so it lasts until the first two shades are gone, within that, you have a good amount of shades/shadows to easily survive with normal healing. Monk is precisely great there, the more damage they get, the more damage they do before they die. Anyway, new spawned Shadows will mostly focus the guy at the door, and interestingly, even shades do, so if you can make him survive until 1-2 shades are down - you're free to go.
Worked on a party of:
Fighter, Monk, Druid, Priest, Chanter, Wizard, using monk as the sacrefice lamb.
Other tactics:
Clear out the room to the right, where three rain thingys spawn when you open the chest. Block the way with two of your tanks (one needs to do the running - can be hard, you maybe fail a few times), place a priest behind them, and focus down the shades with distance having your party in the heal radius of your priest. Worked for me on a party with Fighter, Priest, Wizard, Druid, Chanter, Ranger - make sure Druid and Priest are just behind the tanks using healing, and the rest of the party in range of healing due to Shadows and Shades teleporting.
Rest of the tower is pretty easy, at last floor, just focus down the boss .. that's it basically.
Sometimes it's about maxing out damage and survive a certain amount of time before a char gets knocked out, and in hard mode I learned to accept that. Sometimes it's not the traditional heal/deal thing you have to do in this game as it seems :).
I'm sure it can be done better, but I'm probably a few playthroughs away of that :).
Interesting, I didn't get Paralyze during the encounters.
On the top floor I did
Maybe i was "lucky", though, my priest was 5+ and had prayer against imprisonment, it wouldn't have been much of a problem. But for me, the Boss was down so fast due to focus fire that maybe it didn't get to cast it (I put a lot on interrupt in my party due to taking down bosses, it helps a lot as it seems at least to me, fast attacks + interrupt, but it had less than 3 battle turns of my monk to get down).
Are running with a custom made party? I'm using the followers I pick up along the way and I've noticed some of them have low perception so their interrupts aren't as good.