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That is pretty clear they are at odds. And I was not expecting to complete all their quests. Just didn't think simply accepting would lock things out. Since in reputation both factions were noted as Ally.
I was thinking more in the line, perhaps in one of the quests they would offer to cross one side or another. Not expecting a Bethesda kind of folly :D
If you accept it locks you out of the other two factions and you have stick with that faction. I personally hate the Doemenels. (They sent thugs after me) after I butchered two of their squads for protecting that merchant guy. I would have paid/diplomacy them if the option was given but they wanted hard cold steel and they end up dead.
Lawful Evil - House Doemenel
Neutral Good - Crucible Knights
Chaotic Neutral - Dozens
But I wouldn't classify them into D&D alignments since all the factions have a fairly gray area with them. A different perception would be;
Wannabe Knights - Crucible Knights
Mafia - House Doemenel
Angry Mob - Dozens
Originally I was considering to side with Crucible Knights due to my character being an intelligent fighter who generally sides with Animancers...but I'm not sure about Forge Knights idea of Crucible Knights. Being an Aedyr Noble, I could reconsider siding with House Doemenel and leave Crucible Knights to my Bleak Walker playthrough(if I ever get that time to do a new playthrough).