Pillars of Eternity

Pillars of Eternity

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strum1 Mar 29, 2015 @ 12:24pm
Any way to rotate the camera?
Even with pausing through combat, it's hard to pick targets with the mouse due to too many monsters overlapping graphics. is it possible to turn the camera around?
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Showing 1-15 of 18 comments
feliscon Mar 29, 2015 @ 12:25pm 
Wouldn't work, the backgrounds are all 2D pictures, not 3D. There's nothing to rotate.
Caelinus Mar 29, 2015 @ 12:25pm 
The game is isometric on what is essentially a digital painting. So no.
Cutlass Jack Mar 29, 2015 @ 12:25pm 
The environments are flat painted backdrops. they don't rotate. But you can zoom in closer with the mousewheel.
Flo Mar 29, 2015 @ 12:26pm 
No, but you rotate your monitor in the position you want for the same effect
ad Mar 29, 2015 @ 12:30pm 
Well a game like Commandos 2 was 2D painted as well, and you could rotate at 90 degree increments. But doing that for Pillars would require a ton of effort because there are many more maps in it.
Dorok Mar 29, 2015 @ 12:33pm 
Originally posted by Nyaru:
No, but you rotate your monitor in the position you want for the same effect
On OSX you don't even need this, it's just a setup to rotate, that's modern OS. Ha well ok Win has that too. :-)
Mansen Mar 29, 2015 @ 12:33pm 
Originally posted by sMull:
Well a game like Commandos 2 was 2D painted as well, and you could rotate at 90 degree increments. But doing that for Pillars would require a ton of effort because there are many more maps in it.

Because they painted all four orientations, yes. Not because they used clever camera work...

"Take a look at this"
https://youtu.be/AUleDEFkUtE?t=3m40s

Originally posted by Dorok:
On OSX you don't even need this, it's just a setup to rotate, that's modern OS. Ha well ok Win has that too. :-)

Not sure if you're ignorant or trolling, but Windows has had software rotation for as long as ole' Apple has had it.
Last edited by Mansen; Mar 29, 2015 @ 12:34pm
Flo Mar 29, 2015 @ 12:35pm 
Originally posted by sMull:
Well a game like Commandos 2 was 2D painted as well
No it wasn't
Proof: you can rotate the camera
Mansen Mar 29, 2015 @ 12:36pm 
Commandos was 2D, Nyaru. It used the same kind of pre-rendered background technology that games like Baldur's Gate did.
Flo Mar 29, 2015 @ 12:38pm 
Oh yeah correct. You actually cannot rotate the camera. You can only swap between different point of views.

It's Commando 3 that was in 3D
Last edited by Flo; Mar 29, 2015 @ 12:38pm
DazaKiwi Apr 14, 2015 @ 1:51pm 
I didn't realise this game was made to be a 2d game, so its good to get an answer why you cannot rotate the camera. However as a suggestion why not add an option (hotkey on/off) to have a window popup with the same view- but no background or foreground in it, so you can see the units better? this would be used by the player when they can't see properly because of the enviroment blocking the view.

Ideally though, adding onto this idea, if they made the units as 3d models for this mode you could rotate the view (again no environment fore/background graphics in this window) and be able to watch the combat at ground/eye level like you can in Company of Heroes2. Unless the models are already 3d but locked into 2d view, it would be a lot of work to implement. Still the basic idea in the first paragraph perhaps could be doable? or would this look tacky?
supertrooper225 Apr 14, 2015 @ 1:53pm 
The units are 3D models. The environments aren't. The team and enemy markers make it to where you can still have enough information if you get into an awkward corner. I don't think it is that big of an issue since this isn't a lightining fast ARPG.
moralitis Apr 14, 2015 @ 3:08pm 
This will kinda explain it, watch from 1:30 on...or all of it
https://www.youtube.com/watch?v=ak52BLOFyuo
Revolucas Apr 14, 2015 @ 3:10pm 
Alt+F4 rotates the camera for me, like the keybind listing states.
moltenfungus Apr 14, 2015 @ 4:17pm 
Originally posted by ๖ۣۜRevolucas:
Alt+F4 rotates the camera for me, like the keybind listing states.

Alt+F4 will close your game, please don't listen to this guy.
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Date Posted: Mar 29, 2015 @ 12:24pm
Posts: 18