Pillars of Eternity

Pillars of Eternity

View Stats:
Toyman Mar 29, 2015 @ 9:05am
Suggested Druid build.
Hi, I created a druid in addition to a paladin.
I would like to know which stats would you recommend more for a main caster and main damage dealer.

1st build:
Race: Nature Godlike.

Stats:
Might: 16
Con: 10
Dex: 10
Per: 10
Int: 18
Res: 14

Spiritshift: Bear

Build reason: deal a great amount of damage from both AOE spells and melee combat, using light\medium armor and small shield\medium shield offhand for a bit of extra defence, allowing me to stay in action if needed to, this in include of the bear spiritshift which gives me extra DT and nice frighting debuff.

HOW EVER: lower casting speed

Should i replace the Nature Godlike with a different race?

2nd build:

Race: Nature Godlike

Stats:
Might: 16
Con: 10
Dex: 14
Per: 10
Int: 18
Res: 10

Shapeshift: Lion

Build reason: deal a great amount of damage from both AOE spells and melee combat, having 14 dex for a slightly faster cast speed, wearing the lightest armor possible and a small shield / 2h weapon.
The Nature Godlike race will be more beneficial when ill have 50% endurance or lower because it will also add to dex, allowing me to attack and cast even faster.

Cat form allows me to attack even faster and deal a devestating amount of damage.

HOW EVER: very fragile, will die faster

Which build should I chose?
will 14 dex vs 10 dex will be significant and worth it or perhaps 10 dex is just enough for a nice cast speed
but if ill have 10 dex and 14 res ill be much less fragile.

Thanks for helping! :Killmaster:
Last edited by Toyman; Mar 29, 2015 @ 9:08am
< >
Showing 1-8 of 8 comments
feralgal Mar 29, 2015 @ 9:36am 
I wouldn't take nature godlike. I don't get under 50% endurance that often. But that probably depends on your playstyle. I'd take elf (not sure which one but I think you get a bonus to accuracy with one of them) or hearth orlan (converts hits to crits if you are attacking the same enemy as another member of your party; for me that happens a lot).

I wouldn't build a main around what armor I'd wear. IMO it's better to choose the armor (clothing, heavy in general but sometimes medium) for each battle. (Scout ahead.) It's one of the benefits of this new system. Each member can be more tanky or more damagey in any given encounter and armor helps. Heavyish armor for lots of DR and light/enchanted clothing armor for the attack speed.

I would lean toward your second build but you might want to split the difference. Or take either depending on whether you'll be tanking more or staying out of the fray most of the time. Or dump a point or a few of CON and add it to resolve. (IME higher deflection seems more important than higher CON for a druid. HOwever, I think playstyles may affect that.)

I've only used a bear and a wolf as my spiritshape so can't comment on a cat. PPl who have used it seem to like it.
Last edited by feralgal; Mar 29, 2015 @ 9:38am
Toyman Mar 29, 2015 @ 10:25am 
okey then, how about that?
Might: 16
Con: 10
Dex: 12
Per: 10
Int: 18
Res: 12

Shapeshift: Bear

a balance of both, will be more beneficial from the DEX bonus in comparison to the 1st build

a little less fragile, a little bit faster, its something in between the 1st and the 2nd build
I insist taking nature godlike because ..well... I just really want to :)

Last edited by Toyman; Mar 29, 2015 @ 10:25am
Toyman Mar 29, 2015 @ 12:10pm 
bump
feralgal Mar 29, 2015 @ 1:29pm 
Originally posted by Dealer:
okey then, how about that?
Might: 16
Con: 10
Dex: 12
Per: 10
Int: 18
Res: 12

Shapeshift: Bear

a balance of both, will be more beneficial from the DEX bonus in comparison to the 1st build

a little less fragile, a little bit faster, its something in between the 1st and the 2nd build
I insist taking nature godlike because ..well... I just really want to :)

That looks good to me. I hope others comment as well. It would be good to get the opinions of a few ppl who've played druids.
2LambBuna Mar 29, 2015 @ 1:48pm 
dont understand why you are putting points in dex

druid should be might > int > con > res or int > might > res > con depending on where you are going to fight
feliscon Mar 29, 2015 @ 1:50pm 
Originally posted by 2LambBuna:
dont understand why you are putting points in dex

druid should be might > int > con > res or int > might > res > con depending on where you are going to fight

Why not? Faster casting is always helpful...
feralgal Mar 29, 2015 @ 1:51pm 
Originally posted by 2LambBuna:
dont understand why you are putting points in dex

druid should be might > int > con > res or int > might > res > con depending on where you are going to fight


I use regular weapons a lot so I need the points in dex. It also helps with casting speed. It really depends on what you want to do with your druid. Why are you choosing con over dex?

Why might over intellect? (I have both very high FWIW.)
Last edited by feralgal; Mar 29, 2015 @ 1:52pm
Toyman Mar 29, 2015 @ 3:54pm 
I simply decided to leave the dex the way it is (14 res instead), 12% faster cast speed in my opinion < alot more defences.
the lower then half-second attack speed increase isnt noticeable enough for me.

I chose to became an offtank caster which right now actually works GREAT, i can take alot of hits, i cant cast alot anyway because of the limited druid spell usages but when i cast spells they hit HARD.

Furthermore, i took the sword & shield style talent and i have tons of reflexes and defences because of this talent. ((giving me more deflection from shields and converting all of the deflection to reflexes (without removing the given deflection), its rediciously OP right now i think the dev team might nerf it soon.))


Last edited by Toyman; Mar 29, 2015 @ 3:54pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 29, 2015 @ 9:05am
Posts: 8