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Keep playing the game and enjoying it :)
if you want to know a minor spoiler you "talk" to Athos as one of his because
play the game :)
I'm saying this is all brand new to the lot of us, and I think Obsidian missed a beat.
I've been reading the books in game, journal and all, but I still feel as though I have no idea wtf is going on and why. The plot/events of the game feel far too advanced compared to the knowledge available to us (me).
I find the lore being awfully written, but maybe it's the translation effect.
I don't know.. I just don't understand the significance of anything that's going on, and if it was -me- in the game, i would have long since flipped the table and gone home.
"Oh wow, I had this strange vision! I know! I'll drop all that I'm doing, forget my past life and chase after this shady guy in an extremely hostile and dangerous land, filled with corruption, disease and attrocities, cure a few sick people, murder hundreds and kick the living ♥♥♥♥ out of anything that gets in my way.. cos that dude with the robes, he can help me with.. being unwatcherified" ???
Am I missing something? Not -trying- to be snide here, but it just seems very vague and half-assed.
The mad people under the sanitarium is also another show of what you becomes after being under the influence of being awakened for a long time.
So yeah, since you don't want to go nuts and lose your ♥♥♥♥, you want to get rid of it, and since
the awakening of the main character is heavily linked to Thaos, you're tracking him down.
The "conversations" between Thaos you're mentioning IS part of the awakening and is only suppose to get more and more severe. Confusing and doesn't make sense? Well imagine that to happen more and more frequently all the time until you go crazy. Not so cool being awakened now is it? (The conversation actually makes a lot of sense if you play the game through and is paying attention)
The game actually spent a whole lot of time explaining this and showing you how big this is a problem. In fact, a huge reason the people were mad at the animists so much they held a riot after provoked by Thaos was that the animists couldn't resolve these soul related conditions including awakening and hollowborns and such, and is also making things worse(or at least that some believes).
I never really got this idea.
To me Maewald just seemed like a lunatic and that the master below was to blaim for this, quite unrelated to being a watcher. That's what I got from the statue warden at least.
The mad people in the sanitorium were being experimented on, in attrocious ways.. so..
I dunno, maybe you're right. It does at least make some sense.. I'll try to see it that way, bcos up until now there's not been much to "drive" my char onwards.
I've once played a game where I was a cast as a dwarf "castoff" that ended up working for the cartel and sent to spy on some religious meeting. Then stuff went down and my character, a dwarf enforcer basically, got wraped up in some stupid religious war to stop something that wouldn't exactly matter to the character at all. The story didn't exactly pertain to what my characters motivations really would be, at least I'd imagine, and I couldn't really buck the system as much as I tried.
Then another time I played a space mage that was trying to help humans get into the greater galactic government system as a whole. I got bounced and embarrased by a metalic alien and droped EVERYTHING to find him because.... it was embarrassing?
This one time I played a game where I was looking for water for my home after it ran out. They pushed me out and I wandered around this wasteland looking for it, but never really found much of anything.
TLDR A lot of stories are vague, thats the beauty of the self discovery within them! Have fun friend, and happy hunting!
The game does not tell you what are your reasons for doing what you are doing, because it does not know them. You are you, your character is your character, you have to decide what your reasons for acting are and roleplay them.
Maybe you want to get read of your power, because it gives you nightmares and drives you mad. Or maybe you want to control and use it. Maybe you wanted the land and are angry, that you did not get it. Or maybe you never wanted to settle down and are just travelling to the big city. Maybe you did not like that your companions at the caravan died and want to avenage them. Or maybe you are in it for the money. Maybe you are averse to dead babies. Or maybe you want to learn the secrets of the soul.
You are totally right, not averybody would chase a suspicious guy through a land full of darkness and desease. That's not a normal reaction. But you wanted an adventure and the game provides you one. It gives you enough causes to do something. It's up to you to decide what actually moves your character.
Great game anyway, worth every confusion!
As experienced as I am with games like PS:T, IWD, BG, and so on and so forth, I never understood half the crap that's going on in this game. After a incredibly stale and anticlimatic end-game and story wrap-up i never looked back.. playing BG1~2:EE these days, with some nice and creative npc mods. PoE is.. well.. not memorable and not replayable imo.
7/10 Good graphics, good mechanics, horrible storytelling and unimmersive world/setting, not once did i feel like i had a f'ing clue what was going on and it all felt like a string of weird, random and unrelated events that had been mixed together to create some kind of odd story.
Glad I am not the only one. They give you way too many walls of text that go into way too much detail about stuff you already have no clue about. Game doesn't drip feed, its dialogue heavy which I understand but that dialogue needs to be digestible.
The OP clearly has not paid much attention to what was going on in the game and only tried to complete it as fast as possible.
There are a few mistakes to make.
The biggest is caused by the kickstarter backer contributed NPCs you can establish soul contact with. The kickstarter backers contributed self-written short stories that way, which are irrelevant to the game's story and only make those players happy, who enjoy reading such hobbyist fantasy writings.
Other walls of text? Where?
As "neat" as the Watcher abilities may be, if not finding a cure, you may meet the same fate as Maerwald.
Thaos - you don't meet him personally all the time. And therefore you don't talk to him. What appears like dialogues where you, PLAYER, seem to make choices, is related to soul reading. It's the game's way to shape your past life for role-playing purposes and learn a bit of background about Thaos and others at the same time.
The Leaden Key acolyte in the temple of Woedica - where's the issue? Either you infiltrate the meeting, disguised, and pretend you're one of them. Or you storm in and fight them. If you want to learn more about what they are investigating currently, simply talk to them and continue working on your main quests.