Pillars of Eternity

Pillars of Eternity

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Khyron Mar 29, 2015 @ 1:47am
SPOILERS! The story/setting. WTF is going on? >.<
So I was on this caravan from ??? to this place where a funny little Lord was handing out free land, figuring I'd take my chances there - Fair enough.

Then through some weird coincidense I get touched by a Biawic-thing and my soul is awakened, making me a watcher, or ethereal peeping Tom if you will - Ok, I get it..

Now following this, things start to get really weird..

This Maerwald fellow sets me on the trail after the Leaden Key, who's motives and reasons for existance seems to be guarding secrets they don't know themselves, so I guess they are super secrets.
In all of this weird stuff, it appears as though my chars only goal (from available dialogue options) is to get rid of this awakening and no longer see souls - but what if my char thought that this was kind of neat?

The thing that really throws me off, are the times when i get these dialogues with Thaos and he seems to think I am one of his people.. and the dialogue with the acolyte in the temple of Woedica etc.. none of it makes ANY sense. I am on one long series of "WTF is going on?"

Then.. I get this idea that animancy is a horrible thing, dangerous to say the least.. I even end up causing a massacre at the sanitorium, although the patients there are quite ehh.. monstrous.

But I help the crucible knights use animancy to create a half-robot police force!? How can they even start to think this is a good idea? Sidequest, but still.. it's weird..


TL;DR

Half the time i have no idea wtf is going on, and it feels as though I am lacking a LOT of knowledge about this world and that Obsidian kind of forgot that the players would not know all the things that they themselves know.

It feels as though I should have read 2-3 big books about the world/lore/history before even starting to play this game.

This is not Forgotten Realms/Sword Coast, that "everyone" has -some- knowledge and understanding about. This is brand new.. and it feels as though Obsidian forgot that part. Threw us into the deep end and some of us (me at least) can't quite get a grip on what the actual ♥♥♥♥ is going on..

https://www.youtube.com/watch?v=xzbL_kUF1eM
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Showing 1-15 of 29 comments
Lauro Mar 29, 2015 @ 1:58am 
There is a Wiki in Game that explain some of this :) also Read your Journal and Also give me hmmm a week or so . so there is more information ALSO dont "compare" to the Sword Coast that has been around sine the 90's

Keep playing the game and enjoying it :)

if you want to know a minor spoiler you "talk" to Athos as one of his because
play the game :)
Khyron Mar 29, 2015 @ 2:26am 
I'm not comparing it to the Sword Coast, that's kind of the opposite of what I'm doing.

I'm saying this is all brand new to the lot of us, and I think Obsidian missed a beat.

I've been reading the books in game, journal and all, but I still feel as though I have no idea wtf is going on and why. The plot/events of the game feel far too advanced compared to the knowledge available to us (me).
amungus Mar 29, 2015 @ 2:30am 
Everything will be clear to you when you will finish the game, advance more and you will learn more about what has been happening.
I find the lore being awfully written, but maybe it's the translation effect.
Khyron Mar 29, 2015 @ 3:36am 
It's not just a lack of lore.. it's a question of WHY is main char even bothering? So he's a watcher.. is that reason enough to go on a whole sale slaughter across the countryside, upending an entire continent etc etc.

I don't know.. I just don't understand the significance of anything that's going on, and if it was -me- in the game, i would have long since flipped the table and gone home.

"Oh wow, I had this strange vision! I know! I'll drop all that I'm doing, forget my past life and chase after this shady guy in an extremely hostile and dangerous land, filled with corruption, disease and attrocities, cure a few sick people, murder hundreds and kick the living ♥♥♥♥ out of anything that gets in my way.. cos that dude with the robes, he can help me with.. being unwatcherified" ???

Am I missing something? Not -trying- to be snide here, but it just seems very vague and half-assed.
Mansen Mar 29, 2015 @ 4:05am 
Funny - I thought the game took plenty of time to explain everything that happens to you early on. It even goes out of its way to let you ask people about these things in case you want even more information...
Pair-A-Dice Mar 29, 2015 @ 4:50am 
I'm a bit confused as to what's going on right now as well, but the world-building seems very well done and I totally feel immersed in it. I'm still in Gilded Vale though so I'm only 2/3 hours in, I would imagine things get explained more thoroughly as you go. If you feel really detached from your character's "mission" in the game maybe you just don't dig this game's story, which happens. Not every story is liked by every person. I'm liking how it is a slow burner though, personally.
GG PLAYER Mar 29, 2015 @ 4:52am 
Maerwald pretty much demonstrated the inevitable outcome of being a watcher and being "awakened".
The mad people under the sanitarium is also another show of what you becomes after being under the influence of being awakened for a long time.
So yeah, since you don't want to go nuts and lose your ♥♥♥♥, you want to get rid of it, and since
the awakening of the main character is heavily linked to Thaos, you're tracking him down.

The "conversations" between Thaos you're mentioning IS part of the awakening and is only suppose to get more and more severe. Confusing and doesn't make sense? Well imagine that to happen more and more frequently all the time until you go crazy. Not so cool being awakened now is it? (The conversation actually makes a lot of sense if you play the game through and is paying attention)

The game actually spent a whole lot of time explaining this and showing you how big this is a problem. In fact, a huge reason the people were mad at the animists so much they held a riot after provoked by Thaos was that the animists couldn't resolve these soul related conditions including awakening and hollowborns and such, and is also making things worse(or at least that some believes).
Khyron Mar 29, 2015 @ 6:26am 
Originally posted by Long Road to Ruin:
Maerwald pretty much demonstrated the inevitable outcome of being a watcher and being "awakened".
The mad people under the sanitarium is also another show of what you becomes after being under the influence of being awakened for a long time.
So yeah, since you don't want to go nuts and lose your ♥♥♥♥, you want to get rid of it, and since
the awakening of the main character is heavily linked to Thaos, you're tracking him down.


I never really got this idea.

To me Maewald just seemed like a lunatic and that the master below was to blaim for this, quite unrelated to being a watcher. That's what I got from the statue warden at least.

The mad people in the sanitorium were being experimented on, in attrocious ways.. so..

I dunno, maybe you're right. It does at least make some sense.. I'll try to see it that way, bcos up until now there's not been much to "drive" my char onwards.
codgod_21 Mar 29, 2015 @ 6:41am 
Originally posted by Khyron:
It's not just a lack of lore.. it's a question of WHY is main char even bothering? So he's a watcher.. is that reason enough to go on a whole sale slaughter across the countryside, upending an entire continent etc etc.

I don't know.. I just don't understand the significance of anything that's going on, and if it was -me- in the game, i would have long since flipped the table and gone home.

"Oh wow, I had this strange vision! I know! I'll drop all that I'm doing, forget my past life and chase after this shady guy in an extremely hostile and dangerous land, filled with corruption, disease and attrocities, cure a few sick people, murder hundreds and kick the living ♥♥♥♥ out of anything that gets in my way.. cos that dude with the robes, he can help me with.. being unwatcherified" ???

Am I missing something? Not -trying- to be snide here, but it just seems very vague and half-assed.

I've once played a game where I was a cast as a dwarf "castoff" that ended up working for the cartel and sent to spy on some religious meeting. Then stuff went down and my character, a dwarf enforcer basically, got wraped up in some stupid religious war to stop something that wouldn't exactly matter to the character at all. The story didn't exactly pertain to what my characters motivations really would be, at least I'd imagine, and I couldn't really buck the system as much as I tried.

Then another time I played a space mage that was trying to help humans get into the greater galactic government system as a whole. I got bounced and embarrased by a metalic alien and droped EVERYTHING to find him because.... it was embarrassing?

This one time I played a game where I was looking for water for my home after it ran out. They pushed me out and I wandered around this wasteland looking for it, but never really found much of anything.

TLDR A lot of stories are vague, thats the beauty of the self discovery within them! Have fun friend, and happy hunting!
Fhoenix Mar 29, 2015 @ 8:07am 
The statue in the stronghold specifically tells you that Maewald had his own curse, unrelated to the master below.

The game does not tell you what are your reasons for doing what you are doing, because it does not know them. You are you, your character is your character, you have to decide what your reasons for acting are and roleplay them.
Maybe you want to get read of your power, because it gives you nightmares and drives you mad. Or maybe you want to control and use it. Maybe you wanted the land and are angry, that you did not get it. Or maybe you never wanted to settle down and are just travelling to the big city. Maybe you did not like that your companions at the caravan died and want to avenage them. Or maybe you are in it for the money. Maybe you are averse to dead babies. Or maybe you want to learn the secrets of the soul.

You are totally right, not averybody would chase a suspicious guy through a land full of darkness and desease. That's not a normal reaction. But you wanted an adventure and the game provides you one. It gives you enough causes to do something. It's up to you to decide what actually moves your character.
Jack the Ripper Jun 5, 2015 @ 3:28am 
I feel for you. Now in act III I understand even less (all those new glanfathan tribes) o.O Honestly, only great gameplay is pushing my story forward. I read everything, understand the half and go on. Same with sidequest. I already see I've made some mistakes, especially in Defiance Bay, which politics confuses me o.O I ended up with Knight of the Crucible, but honestly, dunno why, dunno how ;D

Great game anyway, worth every confusion!
Khyron Jun 5, 2015 @ 8:16am 
If not for the mail icon telling me i had a new comment, i would still have forgotten this game even exists xD

As experienced as I am with games like PS:T, IWD, BG, and so on and so forth, I never understood half the crap that's going on in this game. After a incredibly stale and anticlimatic end-game and story wrap-up i never looked back.. playing BG1~2:EE these days, with some nice and creative npc mods. PoE is.. well.. not memorable and not replayable imo.

7/10 Good graphics, good mechanics, horrible storytelling and unimmersive world/setting, not once did i feel like i had a f'ing clue what was going on and it all felt like a string of weird, random and unrelated events that had been mixed together to create some kind of odd story.
Good characters/lore, bad story imo. Elements of it seem very tacked on.
GD2X Jan 23, 2018 @ 2:51pm 
Originally posted by Khyron:
So I was on this caravan from ??? to this place where a funny little Lord was handing out free land, figuring I'd take my chances there - Fair enough.

Then through some weird coincidense I get touched by a Biawic-thing and my soul is awakened, making me a watcher, or ethereal peeping Tom if you will - Ok, I get it..

Now following this, things start to get really weird..

This Maerwald fellow sets me on the trail after the Leaden Key, who's motives and reasons for existance seems to be guarding secrets they don't know themselves, so I guess they are super secrets.
In all of this weird stuff, it appears as though my chars only goal (from available dialogue options) is to get rid of this awakening and no longer see souls - but what if my char thought that this was kind of neat?

The thing that really throws me off, are the times when i get these dialogues with Thaos and he seems to think I am one of his people.. and the dialogue with the acolyte in the temple of Woedica etc.. none of it makes ANY sense. I am on one long series of "WTF is going on?"

Then.. I get this idea that animancy is a horrible thing, dangerous to say the least.. I even end up causing a massacre at the sanitorium, although the patients there are quite ehh.. monstrous.

But I help the crucible knights use animancy to create a half-robot police force!? How can they even start to think this is a good idea? Sidequest, but still.. it's weird..


TL;DR

Half the time i have no idea wtf is going on, and it feels as though I am lacking a LOT of knowledge about this world and that Obsidian kind of forgot that the players would not know all the things that they themselves know.

It feels as though I should have read 2-3 big books about the world/lore/history before even starting to play this game.

This is not Forgotten Realms/Sword Coast, that "everyone" has -some- knowledge and understanding about. This is brand new.. and it feels as though Obsidian forgot that part. Threw us into the deep end and some of us (me at least) can't quite get a grip on what the actual ♥♥♥♥ is going on..

https://www.youtube.com/watch?v=xzbL_kUF1eM

Glad I am not the only one. They give you way too many walls of text that go into way too much detail about stuff you already have no clue about. Game doesn't drip feed, its dialogue heavy which I understand but that dialogue needs to be digestible.
Originally posted by ShennyG:
Glad I am not the only one. They give you way too many walls of text that go into way too much detail about stuff you already have no clue about. Game doesn't drip feed, its dialogue heavy which I understand but that dialogue needs to be digestible.
You should be worried, if you had to search for a topic opened three days after release of the game.

The OP clearly has not paid much attention to what was going on in the game and only tried to complete it as fast as possible.

There are a few mistakes to make.

The biggest is caused by the kickstarter backer contributed NPCs you can establish soul contact with. The kickstarter backers contributed self-written short stories that way, which are irrelevant to the game's story and only make those players happy, who enjoy reading such hobbyist fantasy writings.

Other walls of text? Where?

As "neat" as the Watcher abilities may be, if not finding a cure, you may meet the same fate as Maerwald.

Thaos - you don't meet him personally all the time. And therefore you don't talk to him. What appears like dialogues where you, PLAYER, seem to make choices, is related to soul reading. It's the game's way to shape your past life for role-playing purposes and learn a bit of background about Thaos and others at the same time.

The Leaden Key acolyte in the temple of Woedica - where's the issue? Either you infiltrate the meeting, disguised, and pretend you're one of them. Or you storm in and fight them. If you want to learn more about what they are investigating currently, simply talk to them and continue working on your main quests.
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Date Posted: Mar 29, 2015 @ 1:47am
Posts: 29