Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
He is actually fairly boring but he does the job. The only skill I really use is Lay on Hands if it's a tough fight.
and there has been many times in other fights he is the last man standing more than a few times and came out on top
Tidefall is available in act II, and is a stormer once you add an extra damage enchant on top of it.
So somewhere around the mid-to-late game, I put the heaviest armor there was on my Paladin, and gave him a (two-handed) morning star. His natural tankiness (with his faith passives and his auras and whatever) was so high that it turned out that I never really needed a shield anyway. And his two-handed damage was decent despite the lack of fighter specializations. At the end of the game, my Paladin and Eder had done about the same amount of damage, and had tanked a ton.
I understand that plate lowers attack rate, but i've had situations where mobs suddenly switch to my pally even when they've been engaged by my fighter tank so having the pally not suddenly implode is a plus.
Currently works very well for un-managed dps and insta-healer for Edèr (tank), also able to take role as main tank if Ed goes down/stunned/whatever.
Possibly one of the most versatile builds i've had in an rpg for a long time.
I will say form an RP point of view it has been interesting playing a pally that is not always acting in a lawfull good kind of way. since this game does not have a set alinement system I feel no need to always take the moral high road and this opens up some interesting situations where my pally has gotten himself involved with some less then reputable people and had to make some quite hard choices about what kind of man he is. I love that this game so much more then others lets you shape what kind of character you are playing, the fact that i can shape my characters past through natueral feeling dialogue choices is probley my favorate features in the whole game. Though i feel i made the wrong choice of order, I choose the shieldbearers and have yet to find any thing that this has impated. I have seen other orders come up in dialouge but not mine sadly.