Pillars of Eternity

Pillars of Eternity

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Grokitach Mar 28, 2015 @ 10:41am
Shades and Shadows = WTF ?
Seriously, after only few hours, you face completely physically immune monsters that teleport and summon other monsters. The only way to destroy them is magic, and you have only 1 mage that got OSed every time, hurray !

I'm used to Torment / BG / Icewind Dale, whatever, I did them all. I play in hard mode, got 0 problem until I'm facing 2 Shades + 1 shadows = 5 ennemies with over 100 hp with a group of 4 lv 2-3.

Ciphers are uterly useless cause they have to touch the ennemy before doing damages with their spell (seriously ?). So as soon as they are blind, bye bye Cipher I used to like you.

I wonder what type of ennemies I'll fight at lv 10, multiple Gods maybe ?


And the citizens are just living like they don't care of the spiders / shadows whatever, that are living under their feet.

I'll have to bring a 2nd mage in my team just to beat those ♥♥♥♥♥♥♥ mobs ? That's ridiculous, I guess I'll massively go cheat engine, buy 2 mages lv 2 and destroy them.
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Showing 46-60 of 78 comments
Matthew Mar 28, 2015 @ 11:36am 
One thing not mentioned is shades (not shadows) can summon additional enemies, which can result in getting overwhelmed.

I was playing on hard and TBH I did find most of the area easy except for the pump room and the treasure room. A fight which only comprises of 2 or 3 enemies turns into 6 or 7 if ♥♥♥♥ hits the fan, and yes that is a difficult fight if you only have 2 or 3 part members and you were unable to burst them down before it got to that point.
feralgal Mar 28, 2015 @ 11:39am 
Originally posted by feliscon:
Originally posted by feralgal:
They are even more vulnerable to corrode and raw

No? Only fire listed as a lower DR and only Raw ignoreds DR...


I was going by the post here that lists resistances. It has 4 for fire 12 for shock and freeze (or 8 for fire and 24 for shock and freeze) but there is no defense listed for corrode. A dev has said that many enemies lack corrode defense so it's a good damage type to take. What am I missing?

And if raw ignores DR (I agree with that), it would be better than fire. I was responding to a post that said that they were only vulnerable to fire.


Last edited by feralgal; Mar 28, 2015 @ 11:41am
Grokitach Mar 28, 2015 @ 11:40am 
Originally posted by Lilith:
One thing not mentioned is shades (not shadows) can summon additional enemies, which can result in getting overwhelmed.

I was playing on hard and TBH I did find most of the area easy except for the pump room and the treasure room. A fight which only comprises of 2 or 3 enemies turns into 6 or 7 if ♥♥♥♥ hits the fan, and yes that is a difficult fight if you only have 2 or 3 part members and you were unable to burst them down before it got to that point.


That's exactly what I was facing. Thanks to a lucky roll, I was able to OS 3 shadows in one fire spell. Taking out the 2 last Shades was rather easy after that, even in hard mode.
Last edited by Grokitach; Mar 28, 2015 @ 11:40am
slowpoke Mar 28, 2015 @ 11:40am 
Originally posted by nikolokolus:
Shades and Shadows have very high deflection, but are super vulnerable to fire. Armed with that information you should be able to tackle them. Having a priest or Durance in your party will definitely make your life easier too.

but how do you hit them with fire when their high reflex causes them to dodge my fire spell every time? am i supposed to 'git gud' by making my mage roll a 100 every time?
Grokitach Mar 28, 2015 @ 11:41am 
Originally posted by slowpoke:
Originally posted by nikolokolus:
Shades and Shadows have very high deflection, but are super vulnerable to fire. Armed with that information you should be able to tackle them. Having a priest or Durance in your party will definitely make your life easier too.

but how do you hit them with fire when their high reflex causes them to dodge my fire spell every time? am i supposed to 'git gud' by making my mage roll a 100 every time?


Hahaha exactly, you have to try and try and try... I'm used to Dark Souls so I'm not afraid of that but it's a bit boring.
NickJ Mar 28, 2015 @ 11:42am 
Originally posted by slowpoke:
Originally posted by nikolokolus:
Shades and Shadows have very high deflection, but are super vulnerable to fire. Armed with that information you should be able to tackle them. Having a priest or Durance in your party will definitely make your life easier too.

but how do you hit them with fire when their high reflex causes them to dodge my fire spell every time? am i supposed to 'git gud' by making my mage roll a 100 every time?

IIRC, reflex is one of their lowest defenses?
wakey wakey Mar 28, 2015 @ 11:43am 
Originally posted by Robik:
So, I cleared all Shades/ Shadows in the temple with party of 3 on hard (PC Pally tank). It was tough and i had to rest after almost every figth to replenish spells.

It is major pain in the ass, thankfully, following areas are easier.

Btw, I don't trust anyone who sais these fights are easy - unless he plays on easy, that is.


They are easy if you pick a solid grp setup. At this time you should've 4-5(you could get 6 but nobody does that, because it's a waste) group members(self created included).

You can block them in the doors or if you've at least 1 mage and one 1 rogue with two stilettos(or VA or both a bit later for skippers) you just make them slip and ignore their DR, hitting them like mad.
feralgal Mar 28, 2015 @ 11:43am 
Originally posted by slowpoke:
Originally posted by nikolokolus:
Shades and Shadows have very high deflection, but are super vulnerable to fire. Armed with that information you should be able to tackle them. Having a priest or Durance in your party will definitely make your life easier too.

but how do you hit them with fire when their high reflex causes them to dodge my fire spell every time? am i supposed to 'git gud' by making my mage roll a 100 every time?

As the poster said, get a priest or other debuffer. Have them lower the shadows'/shades' defenses before you attack them. Or targetfortitude or will, which are lower than reflex.
Last edited by feralgal; Mar 28, 2015 @ 11:45am
Dufflebags Mar 28, 2015 @ 11:43am 
Originally posted by Coin:
Originally posted by BURNINGPOO:
Make sure you have Eder, Aloth and maybe go pick up Durance south from the vale. Then hire two adventurers form the Black Hound inn = success
How do you need more than Aloth and Eder for that ♥♥♥♥.

It was difficult for me simply because my character so far is pretty weak combatively. An elf ranger. But I made it through too, the key to success for that whole dungeon really was Aloth getting his spells off without being mobbed and dying and Eder tanking.

EDIT: To elaborate my best approach was to stealth, and fire a wounding arrow through the doorway at an enemy. Then, when they all rushed the exit have Aloth there casting the fire blast spell, whatver it's called, the one that shoots out in a huge cone and hits everything. All the enemies will run into the blast and either be killed or severely weakened. After that back Aloth out and put Eder and my companion(lion) in to tank the crowd. Use Eder's knockdown to take stronger opponents out of the fight temporarily while you beat down their friends. Also CC spells from Aloth like confusion.
Last edited by Dufflebags; Mar 28, 2015 @ 11:47am
feliscon Mar 28, 2015 @ 11:44am 
Originally posted by feralgal:
Originally posted by feliscon:

No? Only fire listed as a lower DR and only Raw ignoreds DR...


I was going by the post here that lists resistances. It has 4 for fire 12 for shock and freeze (or 8 for fire and 24 for shock and freeze) but there is no defense listed for corrode. A dev has said that many enemies lack corrode defense so it's a good damage type to take. What am I missing?

And if raw ignores DR (I agree with that), it would be better than fire. I was responding to a post that said that they were only vulnerable to fire.

Their DR against all the other damage types is 8, says that in the bestiary. The 4/12 numbers are under the strengths and weaknesses section.
Larry Mar 28, 2015 @ 11:45am 
The problem is this area was plopped right at the start of the game. That's the problem. There's no "The problem is you should come back later." The area simply should not be there or there should be some wards against it or have it off in another map where people clearly warn you away from it as a danger.

If this were a once off, fine... but it's not. It happens consistently in the game. It's just poor design straight up.
feralgal Mar 28, 2015 @ 11:46am 
Originally posted by feliscon:

Their DR against all the other damage types is 8, says that in the bestiary. The 4/12 numbers are under the strengths and weaknesses section.

OK, thanks. I was going by what was posted earlier in this thread.
feliscon Mar 28, 2015 @ 11:46am 
Originally posted by Dr.Larry:
The problem is this area was plopped right at the start of the game. That's the problem. There's no "The problem is you should come back later." The area simply should not be there or there should be some wards against it or have it off in another map where people clearly warn you away from it as a danger.

If this were a once off, fine... but it's not. It happens consistently in the game. It's just poor design straight up.

No, it's expected and good design given the genre.
Grokitach Mar 28, 2015 @ 11:51am 
The main problem of PoE, is that you need a LOT of Crowd Control. EVERY fight is full of monsters (5 to 8 every time).

Devs disabled XP / mobs 'cause you would gain so many XP from fights, it's ridiculous>
Boink Mar 28, 2015 @ 11:52am 
Originally posted by feliscon:

No, it's expected and good design given the genre.


It would be if there were multiple other areas to challenge you at the same time. There aren't, so it isn't good design.


Hint: drake bottle neck @ searing cauldron.
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Date Posted: Mar 28, 2015 @ 10:41am
Posts: 78