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You should go get the priest Durance and come back. It's doable with only the mage and fighter but hard.
Yeah also this. But if you are like me, passing up a treasure room isn't an option :)
The problem is not really their damages or their capacity to blind / daze, it's their 65 deflection, 61 will, etc. Most of the time every skill miss... My Cipher was not able to make sufficient focus to spam bind. But when I succeeded I successfully hit every shade...
Did the bandit camp solo with my Cipher, so ♥♥♥♥ you gently :)
I'd go as far as to say - if you start with the wrong class and don't buy filler NPCs from the tavern, you can effectively stop yourself from progressing at certain points.
Try to reach the city without mass spamming slick / knockdowns on the x3 young drake fights when you run out of content (level 4/5) at that point, I dare you.
That is true if you suck maybe. Dont blame the game for own lack of skill pls.
Can you give a detailed run down of your party, including spell, skills, talents and items. Plus a complete list of your foes, so we can analyses your party strength and weaknesses and develop a tactic for you.
I did that to some extent. It's a good tactic in this game.
And you figured out that I was too dumb to do it, assuming that I have no skill. That's really intelligent.
Even doing that all the time, when you have a 50ish accuracy against 65 deflection, it's hard to do anything for a Cipher, a Warrior and a Paladin. Only the mage is able to do something, unless every spell miss.
What a mature response.
XP is capped / limited, meaning that you can only reach certain skills at certain points.
The classes are absolutely unbalanced (e.g. slick) and the spread of NPCs in world you get favors certain builds. (Mage > Fighter > Priest being your first three). Of course, you can buy custom made NPCs but this rather cements this as a cop-out way of dealing with the problem.
The Raedric fight is essentially unwinnable for certain builds unless you :cheese: the mechanics and pull into the side rooms for certain starting PC classes.
Hint:
20+ years experience of game mechanics / tabletop games.