Pillars of Eternity

Pillars of Eternity

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Character build for Druid!
So after playing with the classes some ive comer to the conclusion that the druid is for me, i really like the instant cast spells that are availble to the class. I also want to go for a more melee centric version of it instead of just using a bow and picking people off, anyone reccomend some stat builds for it?

Could really use some help, this will be like my fifth or sixth re-roll of a character....
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Beiträge 115 von 16
Caelinus 28. März 2015 um 0:49 
Do you want them to be primarily an offensive caster, flanker or tank?

Offensive caster -> Might/Int Primaries
Flanker -> Might/Dex/Perception
Tanker -> Con/Res with a little Int for buffs/regen duration.
Reev1n 28. März 2015 um 0:52 
I want to use a mix of spells and melee. I dont know if dw would be viable but i really like characters that can do that. Perfereably a dps role? I know they have some supporting spells too.
ratcat 28. März 2015 um 0:53 
I enjoy:

Might: 18
Con: 12
Dex: 10
Per: 10
Int: 12
Res: 16

This is more for the single target/DoT druid playthrough, I know they have a LOT of AOE spells. In which case I'd switch Int and Res.

The races I'm using with it are Nature Godlike (Mostly for lore purposes) Or Moon Godlike for the sweet healing passive at 75%, 50% and 25%
Zuletzt bearbeitet von ratcat; 28. März 2015 um 1:01
Caelinus 28. März 2015 um 0:56 
Pretty much anything seems viable. The stat system is extremely forgiving comapred to the D20 system.

Just choose what you want the character to be exceptional, and build around it.

Also remember that the stats all work for everything. So Might is both physical and magical strength, as well as healing power.

Int increases the size of physical AoEs just as well as magical ones.

The system is great for hybrids.
feralgal 28. März 2015 um 0:57 
My druid is not min-maxed and I use both ranged and melee. I hate to rest (often have critical fatigue before I do) so I don't use spells as much as you may plan to.

I have a Hearth Orlans for the racial benefit that you get if you attack an enemy at the same time someone else in your party is attacking them. I maxed intellect and almost maxed might. My tertiary skill was dexterity. (Some ppl put dex as high as might and leave resolve at 10). I bumped resolve to 12 IIRC for the boost to deflection and concentration. (Concentration is good for casters so they don't get interrupted.) I left perception at 10 but some ppl will bump that for deflection (I'd put it in resolve instead if that's the reason) and also dialog choices. I think I made con 8 (which is one reason I bumped Resolve).

What I'd do:
Max intellect. Next might/dex should both be fairly high. (Maybe favor dex if you'll be using fast weapons or spells and might if you'll be favoring slow weapons and spells.) Resolve for deflection. Perception for dialog (if you care about that). Put what's left over in con but I wouldn't make it lower than 6-8 unless you're good at PoE combat.


FWIW, I wouldn't make a druid my primary tank bc they only have moderate deflection. They can be good damage dealers, esp with their AoE spells (but even with just weapons) if you want. They also make decent secondary tanks IME.

What were you planning to do? I'd be interested in your ideas about how to build a druid.
Zuletzt bearbeitet von feralgal; 28. März 2015 um 0:59
Caelinus 28. März 2015 um 0:57 
Ursprünglich geschrieben von Blackhound:
I enjoy:

Might: 18
Con: 12
Dex: 10
Per: 10
Int: 16
Res: 12

This is more for the single target/DoT druid playthrough, I know they have a LOT of AOE spells. In which case I'd switch Int and Res.

The races I'm using with it are Nature Godlike (Mostly for lore purposes) Or Moon Godlike for the sweet healing passive at 75%, 50% and 25%

Why would you switch Int and Res for an AoE build? You want higer Int for AoEs.
Reev1n 28. März 2015 um 0:59 
Nice :D

I am currently playing a Pale Elf Druid Dissident.

Might: 14
Con: 10
Dex:14
Per:10
Int:19
Res:11

I dont know how well these stats will hold up with my play style, im not used to playing CRPGs so stat building is something im fairly new to.

I just started this character a little bit ago so it wouldnt hurt to reroll if they arent very good stats.
Reev1n 28. März 2015 um 1:01 
The cool thing i really like so far is that the spells for the druid arent really cast-timed so far. Most are just instant abilities. Just what i was hoping for :D
Caelinus 28. März 2015 um 1:02 
For reference, I am toying with trying to buld a solo Druid. (The Tripple Crown SOLO acheivment calls to me.)

They are built as:

14 Might (I need a little extra damage)
10 Con (More focused on defense than health, as some things do a lot of damage.)
10 Dex
10 Per
18 Int (Buff/Regeneration/Shapshift duration is going to be important.)
16 Res (Interupt Defense, Deflection and will, I have a lot of will.)

Then I am going spear+shield primary (the spears accuracy boost compensates for the shield), with a scepter off hand (slash/crush)
Will be picking talents that increase my defensiveness.
Zuletzt bearbeitet von Caelinus; 28. März 2015 um 1:03
feralgal 28. März 2015 um 1:02 
Ursprünglich geschrieben von Atlas_One:
Nice :D

I am currently playing a Pale Elf Druid Dissident.

Might: 14
Con: 10
Dex:14
Per:10
Int:19
Res:11

I dont know how well these stats will hold up with my play style, im not used to playing CRPGs so stat building is something im fairly new to.

I just started this character a little bit ago so it wouldnt hurt to reroll if they arent very good stats.

I don't know what you get with Pale Elf or Dissident but IMO the build should work with those attributes. I hope it works like you want.
Zuletzt bearbeitet von feralgal; 28. März 2015 um 1:03
Reev1n 28. März 2015 um 1:04 
Well i took the wolf form for the knock down and i al literally just tearing through people with it. I dont know if its being buffed by anything or if its just normally that strong but im hitting 24s on everything!
Caelinus 28. März 2015 um 1:05 
Ursprünglich geschrieben von Blackhound:
Oh, they changed the stats around. I can't believe I built my druid around the beta stats.

Ah thats right, they moved duration to Int post beta right? I did not play in the beta.
Caelinus 28. März 2015 um 1:05 
Ursprünglich geschrieben von Atlas_One:
Well i took the wolf form for the knock down and i al literally just tearing through people with it. I dont know if its being buffed by anything or if its just normally that strong but im hitting 24s on everything!

My bear form popps people when it hit them. They just turn into splatters.
Matthew 28. März 2015 um 1:06 
They replace weapons with rather strong claws (probably quite a while before traditional weapons catch up).

I believe most forms get 10 damage reduction (on par with heavy armor), but don't get speed penalties. Which is awesome for the early game. I hear it doesn't hold up as well in the late game, but 10 DR and zero penalties should at least still be tolerable as an off-tank only taking the random hit or two.
Zuletzt bearbeitet von Matthew; 28. März 2015 um 1:07
Reev1n 28. März 2015 um 1:08 
seeing these forms makes me wonder what the boar form and stag form would look like......
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