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번역 관련 문제 보고
EDIT: And NWN2 Mask of the Betrayer is much better than NWN1 or any extension released for NWN1. Myself I even consider MotB better than BG2 because of writing quality and choices and dilemmas quality, but not many players would agree.
Party RPG combats? It's not the best but the whole NWN1&2 series can't compare.
Companions? Both NWN1&2 are simple in comparison.
Story? No way NWN1&2 stories are great, I don't like much BG2 main story, but BG2 has some very good secondary stories. Eventually NWN2 MotB is better on that point.
Classes? Last extension of BG2 added already many features, but yeah NWN1&2 did it further, but they aren't games with good party RPG combats so a lot of the value is lost.
Exploration? BG2 isn't the best on that but both NWN1&2 are quite worse on that.
Even if BG2 is overrated, myself I rarely put it in my top 10, it's still much better than NWN1&2.
But there is one thing about many people don't remember. First NWN got few awards on E3 year by year for "best rpg game". BioWare developed it as multiplayer module only. Then publisher (Atari) forced them to make single player campaign because they were afraid that the game won't sell good. So single player campaign in NWN1 was just quick low quality job to shut up publisher.
EDIT: and Mask of Betrayer story was closest to Planescape Torment. Now I'm think Pillars of Eternity done it better than MoB. Every of those titles was writen mostly by Chris Avellone (he done like 90% of Planescape).
About NWN1 story and single player I didn't knew, I feel strange Bioware was going to release a Multiplayer Only game, that was very very rare at that time. Myself I would have never buy it and never ever played it MP.
What really worked was users made single player campaigns through mods. I don't think games as Skyrim or DAO beat the level and amount of creativity NWN1 get.
https://www.youtube.com/watch?v=q6yHoSvrTss xD funny as hell.
There was Redux project for DAO - idea of bringing Baldur's Gate 2 in DAO engine, but it was dumbed down to stupid DAO combat and linear character progression because they didn't know how convert AD&D for this mod. I don't even know why the want to do this. 2D backgrounds look better even today than this crap:
https://www.youtube.com/watch?v=DhL8iKN3rVA
There is full Baldur's Gate as module for Neverwinter Nights 2:
https://www.youtube.com/watch?v=9m6m0ia8COo But I prefer original, and now Enhanced Edition
This game still grabs my interest because it does away with the harsh stat system.
Trying to finish up Dragon Age and ShadowRun. Not sure how you RPG fans manage to play 200+ hours per RPG every few months.
Afterwards going to either try PoE or Divinity. Both seem like winners, thouth PoE grabs most of my interest.
Dragon Age Origins is borring and has terrible combat and even worse character progression. DA2 and Inquisition bring better progression, and DA2 combat is more tactical than DAO because of cross class combos using some status effect to detonate. In DAO were only few spell combos. Core mechanics is almost the same, only animations chaged and camera works - which caused IQ drop of everyone.
EDIT: PoE's budget was $4,163,208
I would say that's about 15 million compared to 4.1 after you adjust for inflation. Again, pretty awesome job.
As long i loved BG saga... The first one you had exploration yes....but also a lot of OOC nonsense showelled on your face... Like Galileus close to the Lathander temple... Or noober in Nashkel.... Khalid costantly repeating th..th... that's all folks!..And stuff like that..... I liked more BG2 due to the major number of dialogues and less Out of character crap... Stil loved both... And pillars of eternity? I have to say i love the narration the setting and the dialogues..
Consider also there is not so much originality on the story of Baldur's Gate 2... The death of Bhaal is in the official forgotten realm Lores...