Pillars of Eternity

Pillars of Eternity

View Stats:
Grock Mar 26, 2015 @ 8:26pm
Custom voice set?
Anybody knows is it possible to import your own voice set?
< >
Showing 1-7 of 7 comments
Grock Mar 27, 2015 @ 10:53am 
bump, any info? i cant find anything :gloomy:
FastOrange Mar 27, 2015 @ 10:58am 
I had done this way back in BGII ... It was pretty simple, because all of the voice clips were labelled with what they were ... "crit1" , "needrest1", etc... (those weren't the actual names).
It was as simple as finding the voice clips you wanted to use for whatever events/voice set, and renaming them to the correct filename.

Not sure about how it works now, with Steam... since you can't readily edit the local data/mp3/whatever files.

It WAS possible under the old Infiniti engine, back when you installed everything locally, and there was no online/DRM stuff to verify the game files when it started.
[TBU]LostInTheWired Mar 27, 2015 @ 11:05am 
I'm not sure about that. I can see all the player voice files are stored in steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\data\audio\vocalization\vo wav files\player.

There are empty folders in the vo assets folder at steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\data\audio\vocalization\vo assets, so I'm not sure what that actually stores (if anything) or the file structure for overloads if it's embedded in the data files.
Last edited by [TBU]LostInTheWired; Mar 27, 2015 @ 11:05am
Grock Mar 27, 2015 @ 12:36pm 
I checked ingame files and found something with same names as voice sets during character creation, but those files ended on .conversation
No idea what is that

Really hope developers comment on this, i just can't play game of this kind without my first IWD voices :D
MrQuincy Mar 31, 2015 @ 9:40am 
I've figured it out. Below are the steps that I used.

1. Go to the directory: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\data\audio\vocalization\vo wav files\player (Windows 8 or 7).

2. Copy the voice set that you plan to replace. In my instance, I copied all 72 instances of male stoic.

3. Create 2 folders on your desktop - POE Voice Set Original (for backup purposes) and POE Custom Voice Set. This folder is where you'll overwrite the voice instances.

4. Paste the 72 instances of Males stoic into both POE folders.

5. You can then play all 72 sounds using Mozilla Firefox. You'll need to rename your voice files to match theirs.. For example: player_voice_set_m_stoic_0001, 0002, etc.

6. Now you simply replace those voices as you see fit. I used Windows Sound Recorder to record myself acting out the lines and used this site : http://audio.online-.../convert-to-ogg to convert my files into the ogg format that Pillars requires. You can also download a free program that will convert them for you.


Below is the script for the voices.

#Player selected
_0001
_0002
_0003

#Move order
_0004
_0005
_0006

#Battlecry
_0007
_0008
_0009

#Wounded
_0010
_0011
_0012

#Taking hits/damage?
_0013
_0014
_0015

#Dying?
_0016
_0017
_0018

#Fatigued
_0019
_0020
_0021

#Ally dies/falls in battle
_0022
_0023
_0024
_0025
_0026
_0027
_0028
_0029

#Attack hit?
_0030

#Attack missed?
_0031

#Encumbered?
_0032

#Stealth mode active
_0033
_0034
_0035

#Taking damage from allies
_0036
_0037
_0038

#Trap spotted
_0039
_0040

#Picking locks
_0041

#Leave party?
_0042

#Enemy spotted while undetected
_0043

#Retreat
_0044

#Attacking? Physical straining?
_0045
_0046
_0047
_0048
_0049
_0050

#Sick/poisoned
_0051

#Skill-check failed
_0052

#Confirm action
_0053

#Cannot complete action
_0054

#Action completed
_0055

#Immobilized
_0056

#Group leader
_0057

#Short spells
_0058
_0059
_0060
_0061
_0062

#Battlecry on steroids?
_0063
_0064
_0065

#Medium spells
_0066
_0067
_0068
_0069
_0070
_0071

#Long spell
_0072


Easy to do. Right?
Grock Mar 31, 2015 @ 10:01am 
Oh wow, thats awesome, thanks!
Rokem Apr 3, 2015 @ 5:44pm 
You can find more info on voice sets here: http://forums.obsidian.net/topic/72252-modding-in-additional-vocal-sets-possible/

That's where most of us are collaborating right now.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 26, 2015 @ 8:26pm
Posts: 7