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P.S. I am not saying I want controller support in this game before you fanboys come in here like rabid dogs.
I do as well, since all multiplatform games have gameplay designed around the gamepad, and mouse aim just makes you godlike and removes any resemblance of challenge.
However, an isometric rpg with a gamepad would take way too much effort to navigate the menus and dish out commands, considering most of the game is micromanagement and menu traversing.
thats exactly the point and the reason why pc players hate controler support for some kind of games so much. at the moment when a game is ui or micromanagment heavy or with complex controls a controler support means normally awkward controls especially in menus, lack of key an keybindings and worst of it dumbed down mechanics to fit for the limited buttons of a controler. its not about the steering, i highly doubt anybody would say a controler is not as good as mouse and keyboard in a racing game. but some kind of games are just so well fitting for the control abilities a pc offers that controlers are usually a big step backwards for these games
Probably becuase Everquest was my first online game and I play mostly MMOs and FPS which are usually WASD movement. The few that weren't, like FFXI, shadowbane(shut down), and Lineage, I could never get into due to the point and click movement. I have tried to get comfortable with it but just can't. To me it feels clumsy and less responsive when I have to keep clicking the ground to move around.
Ya it was a fun game. I have it already. I got it when it first came out.
to be honest, a mmorpg is as far away from a crpg as from a racing sim. they only share a (mostly) fantasy setting and thats it
Though, to be fair those elements have been taken from other older singleplayer games like Ultima since the creation of Ultima Online.
loot you will get in fps shooters too, leveling and skill progression is also really common now (even racing games), quests you will get in gta and every clone of it etc
working game mechanics are copied all over the genres nowadays, they are useless to define a genre. what matters much more is the playstyle and there a mmorpg has nothing in common with a crpg
everything you stated fits for example for dying light, so does dying light have anything in common with pillars of eternity?
they share a view mechanics but its still a totally different gameplay and genre. exactly what i said about crpgs and mmos.