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Повідомити про проблему з перекладом
By maxing out these stats - the only reasonable choice for the main character (for me) is a fighter
18might
10con
4dex
18perception
12int
16resolve
Wood elf - to gain bonus defense against range attackers
I'd rather sacrifice some dex and con and pick the shield talent that gives additional reflex equal to deflection stat on your shield.
In the most recent beta the pet and the ranger were not linked. The ranger just got a rather noticeable debuff when the pet died
Besides that, I found ranger to be a very boring class to play. Low damage, and pretty much all his skills/talents revolved around buffing up the pet.
My ideal group would consist of
1 fighter - tank
1 druid - loads of aoe dmg spells/debuffs/crazy heals on higher levels
1 chanter - max int to increase song duration. very very nice health(endurance) regen. crazy summon spells
1 priest - heals, debuffs, crazy buffs. must have
1 rogue - crazy consistent damage. If you are thinking of playing on the harder difficulties and will have limited rest supplies - you will need a class that can do big amounts of damage without the need to rest
1 spot open for a story companion
no wizards. wizards suck. unless they will nerf damage spells of priests/druids, then maybe a wizard, but not really.
Here's a brief video on each:
https://www.youtube.com/watch?v=s2DOCIWSl4w
Prefer a group of mages and one tank that they mercilessly torture and manipulate into taking their blows for them.