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That gave me a reserve force that I could use to deal with troublesome guests, etc.
The npcs are good for roleplaying and getting experience points from their quests. A hireling is whatever you want them to be. Personally, I think the game would suck without npcs but if you hate roleplaying (and reading) then you could easily build yourself a wicked team all on your own.
I don't hate reading, but I hate reading on a computer screen. Unfortunately, the game also uses wall of text instead of formated text. But I actually like the story so I try to read at least the quest texts.
Neat.
Depending on your computer, you could probably connect it to a TV; but I'm assuming that is beside the point. =p I know other people who hate reading on a screen. I used to too; but you get used to it and I actually now prefer it, for a lot of things. But with that said; if you're finding it difficulty, your monitor's brightness may be to blame. Try adjusting it.
But you don't really need to go through the game with hirelings unless you're playing the Path of the Damned difficulty. The game is easy enough that you can finish it with any given party setup - if you have even the most remote idea of what you're doing.
But they don't get XP from just sitting on their rear-ends. So unless you can send them on a "mini-quest" on their own or have them with you the won't get XP.
I'm pretty sure this is not true. In my game, I had npcs that I didn't send out for anything and they didn't travel with my party either. If I swapped them into my active roster, they would have the little glowing plus sign and I'd level them up to whatever level the main party was at.
I did this on a regular basis. I would only get the option to level them up if they were one of the six main party members, so they would get leveled up whenever I passed through the stronghold. When I was done, I'd make sure I had the six I wanted and then leave.