Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The one thing that mitigates against this is getting good at fighting clever, i.e. defeating the mobs without losing any raw health which means you can just truck on through the areas without much trouble or hassle.
It also adds replay value since different party compositions will have different ways of fighting clever.
Well you don't have to read all the stories associated with the gold named NPCs as they are not story related. There is humor in the companions' banter between themselves. And I suppose all the action RPGs and MMOs don't have grinding and repetitive battles. Exactly how do you define fun in today's action RPGs? Surely it is not by body counts based on your post. And were you moved by the stories in games like Diablo 3 and Dark Souls? Are you into instant gratification or do you have the patience to persevere to a climactic ending"?:
And the problems with the encounters is that they are tedious and repetitive. A troll and five beetles, hm oh look two trolls and two beatles, oh boy, a troll, two beetles and a mushroom. How fun!
Game has several problems:
- bad encounter design
-too many loading screens
-simple quests
-boring loot
-visually the combat is a clusterfuk
-boring spells.
It looks good, and it reminds of the Infinity Engine games, but what it achieves is making me want to play THEM instead.
2. I have to admit, for a 2d looking game... it's loads far too long to be forgivable. So I agree.
3. Pick your poison; the writing was fine for my taste.
4. Granted I haven't looted every item in the game, I think they made "enough" uniques gear. Do note, spending hundred of hours in a game will make you VERY familiar with any number of items.
5. I can't disagree, haha. There's a limit to IE style graphics.
6. When I slowly leveled up Aloth, I was surprised at the choices too. Too much carbs (copypasta).
I think the main gripe for me is the amount of main quest line c***-blocking. The mobs are not just higher in stats, but come in far greater numbers. Then again, I may be salty for failing so many TCS attempts >.>
Alternatively, don't waste system resources on a 3D engine when you're making what is for all intents and purposes a 2D game.
Completely agree. You would think that if they were going to throw so many enemies at you you would get exp or loot but nah...just trash mobs with nothing useful. This is why I quit playing after 50+ hours just became a chore. Amazing music and world design though and I love me some old school crpg goodness just too damn grindy.
Oh you dont have to read the gold named NPCs stories? Is that because they are long and pointless and boring and happen far to often? Great writing. Good writing involves cutting out non esential information and making every word matter. Listen, when I walk into a tavern I dont need to be told "you hear the sounds of loud talking and dishes rattling and music" because I have speakers that are already playing the sounds. I mean they describe the scenery in the text when it's already being shown with graphics. Imagine a movie where a narrator is describing everything the character is doing as he's doing it? It's retarded writing. It's someone who cant edit and just wants to stuff a game with words.
I'm into instant gratification with video games since you asked. I want them to provide powerful blasts of delicious dopamine to my brain. "patience to persevere" sounds like a horrible way to describe an activity that is supposed to be fun. I'm already doing that with my real life. These type games can still be fun. I relished Divinity Original Sin because it remembered to not take itself so seriously and spare you boring ♥♥♥♥. PoE was like swimming through quicksand.
Do you kind of chuckle at elf lore and soul-crystals and just want to have a good time? Divinity.
Are you dead serious about elf lore and soul-crystals and think tedium is a small price to pay get more and more of it? Pillars.