Pillars of Eternity

Pillars of Eternity

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The character creation is abyssmal.
It's so bad that every time I try to play I stop at the character creation there are too many important stats to make a good character too many. Good rpgs had the bright idea to make only 2 stats truly important out of the 6 or so. I cannot bring myself to cut any stats off my character that I want for events so I just end up giving up.

Another issue is the character appearance customization is so limited and ugly a great example is the godlikes only 3 heads per godlike and the moon godlike is by far the fugliest. That is not even mentioning the clunky or ugly hairstyles of chracters I also dislike the fact that races effect too much on the classes I don't wanna be a dwarven fighter I want to be a moon godlike fighter but the moon godlikes are so damn ugly and they can't wear helmets to cover up the ugly heads.
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Showing 1-15 of 70 comments
Mormacil Aug 6, 2015 @ 4:53am 
Pick a role, not a jack of all trades. That's not the point of the game. Good RPGs give options and don't shoehorn you into a character :P Why be a moon godlike if they're so ugly?
sheep from hell Aug 6, 2015 @ 4:55am 
inability to play with a char without maxed out main stats is not a flaw of the game

dont play godlike if you dont like them
Singrave Aug 6, 2015 @ 5:04am 
You always can have 3 maxed stats and one average with 2 dumped.
For the party leader it's recommended to have INT or RES at 17+ for dialogues.
High INT has it's bonuses and drawbacks - good to dazzle an enemy for 20sec.
But 100 damage DoT stretched over 10sec is just 10 dps and with high target's DR it would be much worse.
B1MBLE Aug 6, 2015 @ 5:07am 
If you cannot even be bothered investing the required time to fully invest in and shape a character of your choosing/liking on Character Creation, then why in the name of all that is freaking holy have you even bought this game?!


Did you not read/watch reviews...?


This is simply not the genre for you!


I'd recommend... uhm... Pokemon... Candy Crush Saga... Barbie: Island Princess... You know: somehting that is all glittery, sweet on the eyes and. most importantly, is not going to tax your limted capacity.


Nice not meeting you. Have a nice day.
Last edited by B1MBLE; Aug 6, 2015 @ 5:08am
Originally posted by sheep from hell:
inability to play with a char without maxed out main stats is not a flaw of the game

dont play godlike if you dont like them
I do like them I jut hate how little customization they offer.
Originally posted by GRVTSFat Bastard:
It's so bad that every time I try to play I stop at the character creation there are too many important stats to make a good character too many. Good rpgs had the bright idea to make only 2 stats truly important out of the 6 or so. I cannot bring myself to cut any stats off my character that I want for events so I just end up giving up.
On the flipside of that argument - some of those games often end up with characters feeling a bit same-y. In Pathfinder and DnD 3.5, for instance (yes; they're both pen-and-paper games, but the latter did get plenty of video games based on it and the principle still works), I can't recall the last time I saw a fighter, barbarian or similar martial class with less than 18 Strength unless the game either used a particularly low point-buy or they rolled for their stats and got Lady Luck's foot connecting sharply with their tenders. Wizards and other intelligence-based casters always had 18 Intelligence, Sorcerers and other charisma-based ones always had 18 Charisma, Rogues had 18 Dex and so-on. If you ever took a look at their character sheet, it was mainly to see what feats and skills they picked because you could guess at least half of their ability scores without even looking.

The trick with PoE is just to pick one or two aspects of your class that you want to focus on. So for a Barbarian, if you just want to focus on raw damage, you'd crank your Might up. If you wanted to make the most of their AoE effects (like the one that lets them damage enemies behind their target with each strike), you'd buff up your Intellect. With Wizards it's the same thing; do you want to have your damage very concentrated and focused on just a few people? Load up on Might. Want to be able to bathe the entire battlefield in flames or fill it with a chilling fog? Go for high Int.

It's a common problem when you design a system with more flexibility - you can end up giving some of your players too much choice or, as seems to be your complaint, frame it so that they're unwilling to reduce any stat and the character ends up lacklustre in everything.

Another issue is the character appearance customization is so limited and ugly a great example is the godlikes only 3 heads per godlike and the moon godlike is by far the fugliest. That is not even mentioning the clunky or ugly hairstyles of chracters I also dislike the fact that races effect too much on the classes I don't wanna be a dwarven fighter I want to be a moon godlike fighter but the moon godlikes are so damn ugly and they can't wear helmets to cover up the ugly heads.
Some of this I do agree with - godlikes really needed more head options. I don't agree about the Moon Godlikes being ugly, but that's just me. Although I never felt like your race influences your class too much - with how they designed the attributes (the very thing you complained about in the first part of your post) every class can benefit from every attribute. Dwarves have a penalty to Dex, true, but that didn't stop the devs from making one of the companions you can recruit in the game a dwarven ranger[pillarsofeternity.gamepedia.com].

I don't have a problem with godlike not being able to wear helmets - back when all we saw of the godlike was this piece of concept art[hydra-media.cursecdn.com] and some early renders of Death Godlike heads, I could quite easily accept them not being able to wear headwear. I'd have liked to see a chance for godlike characters to get a piece of headgear custom-made for them, but I don't have a problem with that not being there. Honestly; I was kind of annoyed at how some RPGs ignored certain physical limitations with equipment - prime example is Argonians and Khajiit in the Elder Scrolls games being able to have these huge horns or big ears, yet mysteriously having zero problems putting on headgear despite it being pretty damn clear that those horns/ears would make it either incredibly uncomfortable or flat-out impossible. The Elder Scrolls isn't the first series to do this, but it was one of the more prominent ones.
Last edited by Procrastinating Gamer; Aug 6, 2015 @ 5:09am
Originally posted by Mormacil:
Pick a role, not a jack of all trades. That's not the point of the game. Good RPGs give options and don't shoehorn you into a character :P Why be a moon godlike if they're so ugly?
See that's a pain in the butt I need the stats so I cna do dialogs the fact that all these stats can effect talking is added pressure in character creation and in the end is not worth it in my opinion. Going through the chracter creation is not worth the effort to make a good character if you're so limited.
Singrave Aug 6, 2015 @ 5:17am 
In TES III: Morrowind Khajiits and Argonians can't wear full-helmets. Only some open helmets and the best is a glass helmet. It's looking awesome on khajiit.
Moreover in Morrowind khajiits can't wear any boots.
Singrave Aug 6, 2015 @ 5:21am 
Originally posted by GRVTSFat Bastard:
Originally posted by Mormacil:
Pick a role, not a jack of all trades. That's not the point of the game. Good RPGs give options and don't shoehorn you into a character :P Why be a moon godlike if they're so ugly?
See that's a pain in the butt I need the stats so I cna do dialogs the fact that all these stats can effect talking is added pressure in character creation and in the end is not worth it in my opinion. Going through the chracter creation is not worth the effort to make a good character if you're so limited.
Don't forget that you can wear some items to buff your stats.
And don't take it hard - it's not a solo game where your main need to perform like a god.
Last edited by Singrave; Aug 6, 2015 @ 5:21am
Originally posted by lameover:
In TES III: Morrowind Khajiits and Argonians can't wear full-helmets. Only some open helmets and the best is a glass helmet. It's looking awesome on khajiit.
Moreover in Morrowind khajiits can't wear any boots.
True, but I figured Skyrim would be fresher in people's minds. The phenomenon I was talking about was a lot clearer there as well. Actually it was probably clearest in Oblivion since you had your character visible right there beside the inventory panel, but I only remembered that after I made my previous post.
Singrave Aug 6, 2015 @ 5:34am 
All those drawbacks make people don't like some races, like "ugly" godlike in PoE :)
All becomes more casual over time, people doesn't want limits, i can understand it, but PoE is an old-school game kickstarted by old-school gamers.
Originally posted by lameover:
Originally posted by GRVTSFat Bastard:
See that's a pain in the butt I need the stats so I cna do dialogs the fact that all these stats can effect talking is added pressure in character creation and in the end is not worth it in my opinion. Going through the chracter creation is not worth the effort to make a good character if you're so limited.
Don't forget that you can wear some items to buff your stats.
And don't take it hard - it's not a solo game where your main need to perform like a god.
the A.I in combat is incompentent and micromanaging everything in the middle of a fight is just tedious. I like rpgs but this one just feels tedious.
Originally posted by lameover:
All those drawbacks make people don't like some races, like "ugly" godlike in PoE :)
All becomes more casual over time, people doesn't want limits, i can understand it, but PoE is an old-school game kickstarted by old-school gamers.
There are oldschool rpgs that don't offer this many limitations. I don't see using the term as a good excuse. Forgive my ignorance but a game Darklands is just as old if not older albeit thats a bold claim than BG. That game has the best character creation I've ever seen.
Mormacil Aug 6, 2015 @ 6:07am 
Darklands is also very different from BG, this game is in like BG, not Darklands. Awesoem game though.
Originally posted by GRVTSFat Bastard:
Originally posted by lameover:
All those drawbacks make people don't like some races, like "ugly" godlike in PoE :)
All becomes more casual over time, people doesn't want limits, i can understand it, but PoE is an old-school game kickstarted by old-school gamers.
There are oldschool rpgs that don't offer this many limitations. I don't see using the term as a good excuse. Forgive my ignorance but a game Darklands is just as old if not older albeit thats a bold claim than BG. That game has the best character creation I've ever seen.
As I implied before; the limitations are because they wanted to give players more freedom with how they designed their characters - where every attribute was of some use to each class (to a certain extent, at least). The counterbalance to that was that they needed a reason for players to not just make a jack-of-all-trades and to specialise their character.

Honestly; you just have to be willing to make the sacrifice. Hell; I've seen some character builds for this where some attributes were dropped right down to just 3.
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Date Posted: Aug 6, 2015 @ 3:56am
Posts: 70