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dont play godlike if you dont like them
For the party leader it's recommended to have INT or RES at 17+ for dialogues.
High INT has it's bonuses and drawbacks - good to dazzle an enemy for 20sec.
But 100 damage DoT stretched over 10sec is just 10 dps and with high target's DR it would be much worse.
Did you not read/watch reviews...?
This is simply not the genre for you!
I'd recommend... uhm... Pokemon... Candy Crush Saga... Barbie: Island Princess... You know: somehting that is all glittery, sweet on the eyes and. most importantly, is not going to tax your limted capacity.
Nice not meeting you. Have a nice day.
The trick with PoE is just to pick one or two aspects of your class that you want to focus on. So for a Barbarian, if you just want to focus on raw damage, you'd crank your Might up. If you wanted to make the most of their AoE effects (like the one that lets them damage enemies behind their target with each strike), you'd buff up your Intellect. With Wizards it's the same thing; do you want to have your damage very concentrated and focused on just a few people? Load up on Might. Want to be able to bathe the entire battlefield in flames or fill it with a chilling fog? Go for high Int.
It's a common problem when you design a system with more flexibility - you can end up giving some of your players too much choice or, as seems to be your complaint, frame it so that they're unwilling to reduce any stat and the character ends up lacklustre in everything.
Some of this I do agree with - godlikes really needed more head options. I don't agree about the Moon Godlikes being ugly, but that's just me. Although I never felt like your race influences your class too much - with how they designed the attributes (the very thing you complained about in the first part of your post) every class can benefit from every attribute. Dwarves have a penalty to Dex, true, but that didn't stop the devs from making one of the companions you can recruit in the game a dwarven ranger[pillarsofeternity.gamepedia.com].
I don't have a problem with godlike not being able to wear helmets - back when all we saw of the godlike was this piece of concept art[hydra-media.cursecdn.com] and some early renders of Death Godlike heads, I could quite easily accept them not being able to wear headwear. I'd have liked to see a chance for godlike characters to get a piece of headgear custom-made for them, but I don't have a problem with that not being there. Honestly; I was kind of annoyed at how some RPGs ignored certain physical limitations with equipment - prime example is Argonians and Khajiit in the Elder Scrolls games being able to have these huge horns or big ears, yet mysteriously having zero problems putting on headgear despite it being pretty damn clear that those horns/ears would make it either incredibly uncomfortable or flat-out impossible. The Elder Scrolls isn't the first series to do this, but it was one of the more prominent ones.
Moreover in Morrowind khajiits can't wear any boots.
And don't take it hard - it's not a solo game where your main need to perform like a god.
All becomes more casual over time, people doesn't want limits, i can understand it, but PoE is an old-school game kickstarted by old-school gamers.
Honestly; you just have to be willing to make the sacrifice. Hell; I've seen some character builds for this where some attributes were dropped right down to just 3.