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I avoid hirelings just so I don't feel pressured to rush through the game... Which is particular odd since I am a player that actually dislikes rest abuse (I love the meta attempt behind limited camps) so I would in theory be the least affected anyways.
Just get the Wardens lodge for bounties. You can get some neat gear and a lot of exp. The rest can be ignored.
If instead of daily it was per turn, like the adventures (turns happen as you complete quests) it would be a much better system.
The final place hirelings can "help" is when your stronghold is attacked. They can help defend and will appear if you fight it manually or will possibly win if you auto-resolve. Basically if you don't want to go back to the stronghold to defend against the attacks that sometimes happen.
Finally I want to disagree with anyone who says the stronghold is a waste of time and gold. It has a lot of powerful buffs it can give you, it can generate creature parts and crafting parts every turn, it provides access to stronghold adventures where some of the strongest items come from. It's very much worth it and you'll have MORE than enough money to max out everything and still buy what you want and upgrade the gear you want.
And yes, the stronghold is fully optional (and has been a crowdfunding campaign stretch goal) but some of the reconstructions are worthwhile indeed. Such as Brighthollow inn resting bonuses.