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For faster weapons like bow and spell spam. You want light as possible. I typically like to give even my spammy classes at least medium armor. They go down too easy in light gear.
The armour recovery penalty applies only to recovery time, not action time, so if a set or armour says 50% penalty this does not mean 50% more time from start of first action to start of second action, it means more like 25% more, give or take, but it also means that characters wielding fast weapons like daggers and rapiers are more affected by armour penatly than characters wielding 2H swords for example since a greater proportion of total attack cycle time for fast weapons (or spells actions etc) is taken up by recovery time.
My own experience, although I am sure there are those who will disagree, is that if a mage like Aloth is caught by some brute of a troll they have probably had it anyway whatever armour they are wearing so i always had them in robes for the casting speed bonus. I admit if I had the bottle to play ironman I might change my mind about that though!
Characters built for high interupt definitely benefit from light armour as they basically get more hits in that potentially cause interupts on the enemy. My dual wielding rogue for example was almost indestructable one-on-one in melee becasue she had most of her victims pretty much permanently interupted unti they were dispatched.
I found that lightly armoured charcters got beat down so badly and so often that they were almost pointless having around. My tanks obviously sought out the thickest and heaviest armours they could get. My spellcasters eventually wound up with the unique, enchanted medium armours I found along the way. Rangers and druids tended to go with light chainmail or thick hide, etc.
Speed was not an issue for me. Dying less and not having to rest as often, were.
Tanks - Heavy
Pure damage or casting - Light
Hybrids - Medium
Then depending on the character stats you can tweak it up or down further.
With high Perception and Resolve you can afford to use lighter armor.
With a high dexterity you might get away with using a notch heavier, if you feel squishy.
And then lastly you got the looks ofc. Not to be dismissed. Looks can override the above points if awesome enough :)
Since you are not locked into specific armor classes you can try out a few different sets and see what suits your team best. Loot often provides free samples.