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回報翻譯問題
Use acc buffs / debuffs. Blind and prone are very good debuffs you should use.
http://steamcommunity.com/sharedfiles/filedetails/?id=416939844
2. Then once you realize that you will remove your rose colored glasses and see that you paid way too much.
3. Once you do that you will be filled with rage and dissapointment.
4. From there you will feel the need pretend to still like the game because you will feel embarrassed that you were ripped off and do not want to lose face.
5. So...my advice? Just quit playing right now.
2. Its a good idea to keep as many camping supplies as possble because you never know when your need to rest to recover health and spells.
3. tactics are your friends, if facing a large number of enemies try to avoid fighting them in the open where they can mob you, alternatively if facing a unsurported powerful enemy attacking them from around can be useful.
Whining, trolling, what's the difference.
What can I say. I'm a firm believer in getting my money's worth one way or another.
1. Understand the engagement rules and if you are not playing a front line melee class yourself hire one (e.g. barb or paladin) from the pub in Gilded Vale temporarily until you get to Defiance Bay where you will eventually find a second story NPC to fill that role. You need two front line melee types for this game basically or your casters will get blitzed all the time..
2. The most powerfull class in the game is the priest - never leave home without one. And if you are using the straight healing spells routinely you are doing it wrong. E.g. the Concecrated Ground L2 spell (a persistent healing circle bascially) can do hundreds of heals points over it's lifetime whereas the L2 heal does about 20 or something. Srudy priest spells carefully - they are awesome powerfull.
3. Using magic for buffs, debuffs and disables is more powerfull generally than for straight damage dealing. Fireballs and such are distinctly meh on the whole. There are a few exceptions though such as the L3 mage spell Kalakoth's Minor Blights which combined with the blast and greater blast talents deals a massive amount of AoE damage over time for one cast.
4. Since your target's deflection is subtracted from your charcter's accuracy (which may and often does result in a minus figure) and that number is added to your 1D100 roll (which often as not actually reduces the roll) any spell that reduces your target's deflection and/or increases your character's accuracy or any talent that increases your accuracy is likely to be a sound selection. It's nice to have a "best weapon" but manipulating accuracy and deflection is more important than any "best weapon".
5. Nasty monsters in this game tend to be nasty becasue they have a high DR (damage reduction). Some have DR of 18, 20, 24 so if you wielding a weapon that does say 13-19 damage you are going to have problems hurting them at all before they kill you. There is a spell that reduces DR by 5 which is usefull and obviously debuffing them and buffing your party will increase your crit rate, but another way to deal with these high DR monsters is to use guns - slow they may be but a weapon that does 30-40+ damage is just what the doctor ordered against a monster with 20DR.
Advising more than one frontliner is great advise as well. I suspect part of the problem many posters have is that they are too stingy with their front-liners due to constraining themselves to having dedicated tanks that have no further utility. As Chanters are competent at the front I frequently run two dedicated melee with my chanter serving as a third if needed.
About engagement rules, it's important but with last patches it's been changed deeply. Before engaging an enemy was a guaranty to glue it in the engagement. Some enemies was able to break them like with an attack making fall the character, but it was rather strict.
Now it tends glue the enemy but it's not strict anymore and aggro could break it relatively often.
http://pillarsofeternity.gamepedia.com/Status_Effects
It's not triggered by positioning but by overriding engagement limit. And it brings -10 Defection (plus allows Sneak attack for Rogue). I think this choice that could seem a bit lame was done to minimize precise positioning and minimize hassle of micromanaging a full party real time.