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It is not finished so I cannot give a guide yet, but to give a rough outline:
- The philosophy of the build is to take everything that makes you attack more often, crit more often and crit harder.
- hearth orlan for the racial bonus
- dirty fighting and upped dirty fighing
- Enchant your wpn with Durgan Steel
- Take The +8acc modal
- get the Weapon focus skill for your preferred weapon type.
- Regarding the weapons, I'm running with the good old Resolution, so that means wpn focus:Ruffian. Another option would be running with battle exes.
- There is no other good sabre until you find Purgatory much later, so I usually go with a single wpn for another +12 acc. Later I'll go with Resolution- Purgatory dual wielding.
- Pick up items that add to the crit dmg bonus (rabbit fur gloves etc)
- befriend the Doemenels for another +.3 crit dmg multiplier.
Right now my Rouge is LVL6, and has an accuracy of 96 while the average enemy has a defense of around 55.
I already crit for like 5+ times out of every 10 hits. I crit for about 50-60 damage now. If I dual wield 2 sabres, I can do upwards 90 damage in a single turn.
Towards endgame the build will have about 80% hit to crit conversion, with a x2 bonus crit multiplier and an accuracy upwards 120 which is enough to reliably crit dragons.
Stats- wise, I made the build not 100% optimized because the fully optimized build looks and plays really dumb.
I cannot remember the exact stats but you increase Str, Dex and Per while dumping Res and Int and keeping Con as high as possible.
Other players say another good way to build a crit rouge is to ger wpn focus: pikes and use the Tall Grass pike (it has a natural 20% hit to crit conversion)
some things in it are outdated but all in all, it is the best in- depth build guide so far for PoE.
maybe i dun need so much resolve as I can use my teammate ?
http://forums.obsidian.net/topic/80469-class-build-tcs-speedrun-rogue-stealthcritshadowing-video-of-my-218h-run-as-a-strategy-guide/
understood, but i will not be soloing, what i means is... what stats and skill can i replace so i can get more Survivability and DPS. instead of stats like resolve which is needed for soloing.
Enchant both with Superb and Durgan Steel upgrades. Put Corrode damage and Vessel damage on both too since there are so many Vessel type enemies in the game.
Max your MGT (get Galawains Boon +1 MGT, Gift from the Machine +1 MGT), PER (Song of the Heavens +1 PER), and DEX. Then get bonuses like Merciless Hand (+30% crit, from Doemenels), Dungeon Delver (+10% crit, from At The Mercy of the Tribes quest). As for equipment, if you really want to max out your crit multipliers, get Azalins Helmet (+10% crit) and Rabbits Fur Gloves (+10% crit).
Get the following too:
Lilith's Shawl (Neck)- +3 Perception
Pensiavi mes Rei (Ring) - +3 Might
Ring of Thorns - +3 Dex
Wear light armor like Vengiatta Rugia. Also get Boots of Speed +3.
And last but not the least, bring a couple of Potion of Deleterious Alacrity of Motion. It gives +50 Attack Speed and +2 Move Speed.
You're now a GOD.
You're welcome.
thks, im following this guide for now.
9. Rogues - Prince of Persia Blue Edition
Role: second-line damage dealer
Race: Moon Godlike. Other races can also work, but moon-moons compensate for a lot of the rogue's squishiness.
Stats (The White That Wends bonus included):
M 18
C 10
D 17
P 19
I 4
R 10
This is a pretty standard damage dealing build for 2.0. Outside of any critting/stunning attempts, intelligence is absolutely useless for the rogue so we can safely dump it. Instead, we go all out on the aggressive stats, gaining as much offensive power as possible in the process. You may even try going 8 Con, 19 dex if you want a total min-maxing. Our will is low, though, but that's nothing that a good priest can't fix.
Weapon of Choice: Sabres. Unlike the previous builds, this one is not about control - it's all the plain and powerful damage dealing. We'll have a lots of crits and dualed Resolution & Purgatory are extreme under such setup. Especially once they are upgraded by the Durgan steel.
Talents and ability choices:
1st level: Crippling Strike – our int is dumped so we won't get much out of Blinding Strikes. Crippling, on the other hand, allows us to attack twice per combat with a small bonus - it's not that significant but is better than nothing. And, with the duals, the bonus is applied to each one of them so it's 4 attacks with +25% damage on.
2nd level: Weapon Focus: Ruffian. Provides bigger bonus than the two-weapon style so we get it earlier.
3rd level: Reckless Assault - more traditional rogues go into this one early as you won't find your beloved sabres for quite a while and for generic ones Assault is much stronger.
4th level: Two-Weapon Fighting: generally, the dual wielders prefer to take Vulnerable Attack here, but it is so-so for us. For Sabres with their ungodly basic damage, it's like a 31% damage bonus. At the cost of the 10% attack loss (the actual attack). Very quickly we'll have 100% basic + 50% bonuses from the sneak attack + 20% from reckless + 24% from might = 194% in total. Vulnerable first turns this into 225%, but then takes out the 10% overall, leaving 202.5%. That's still an advantage but add some bonuses from the weapon enchanting & buffing and the difference will become rather marginal. Noticeable against ultra-high DR foes, but not everything else. Hence, you go for the Two-Weapon Fighting that just multiplies those 194% by extra 10% (so it's like 213% in effect).
5th level: Dirty Fighting - under the durgan steel, resolution & purgatory will have 130% extra critical damage bonus per hit. Now, as everything else, that applies to the basic damage of the weapon, but sabres got that ultra-high - 16 points. So crit will be extra 20.8 points of damage. In addition to the 30 or so that you'll do naturally.
6th level: Vicious Fighting.
7th level: Finishing Blow – seems to apply to both duals, so you have two strikes actually. Not many will survive through that.
8th level: Devastating Blow.
9th level: Deep Wounds or Escape or Adept Evasion. For a build with the high reflexes from maxed our Dex&Per, evasion looks much better.
10th level: Bull's Will or Bloody Slaughter – let's either fix our feeblemindedness a bit or become even better against heavily wounded foes.
11th level: Deathblows. That smokey distraction thing is even more useless for us because of the 3 Int.
12th level: Mental Fortress or Bloody Slaughter.
13th level: Sap or something you hadn't taken at level 9. Without intelligence, Sap devolves into a 30% damage bonus for one strike – at this stage of the game, that barely matters. Only filler choices here.
14th level: More defenses, I think. Both physical or magical are fine. Shadowing Beyond may work too, just as the escape mechanism.
OR keep the rabbit fur gloves and get an Ultimate Hat of Alluring Perfection.
BTW, if you REALLY want to crank it up all the way to 11, here is the character build that I think is 100% min-maxed:
Race: Hearth Orlan
Str: 17
Con: 15
Dex: 19 (with culture bonus)
Per: 20
Int: 3
Res: 4
Yup, I know. Just options sake. I myself use either Guantlets of Swift Action (+15% Attack Speed) or Gauntlets of Puissant Melee (+10% Melee Damage)
That's why I'm using a slightly weaker weapon set right now. It's slightly weaker than the Dual Sabres, but hits thrice as fast. It's nice of you're role-playing a Sneak Attack Assassin rather than a Dual Sabre Swashbuckler.
Dial Ewn Dibita (fast) Club- Superb, Durgan Steel Enhanced (+15% Attack Speed, +30% Crit, +20% Hit-Crit), Vicious (+20% Damage against Stunned, Prone, Flanked)
Misery's End (fast) Stiletto- Superb, Durgan Steel Enhanced (+15% Attack Speed, +30% Crit, +20% Hit-Crit), Vicious (+20% Damage against Stunned, Prone, Flanked)
Vengiatta Rugia (Light Armor) - +10% Damaged to Flanked, Durgan Steel Enhanced (-15% Armor Speed Penalty, making the armor -5% Recovery)
Guantlets of Swift Action (+15% Attack Speed)
Drink Potion of Deleterious Alacrity of Motion (+50% Attack Speed) and hit super fast like a machine gun.
In d&d you'd have a speech impairment making dialogue super weird and level up super slow, also have very low skill in evasion/stealth and a basic firebolt would 1hit ko you XD
Where? You could just go with 3 int in bg 1 or 2 and there was no difference in dialogues. Only one i know there is a difference was arcanum and the fallout games.