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If you find yourself getting one-shotted before you can unleash hell, eat a dragon meat meal before battle starts, consume a Flask of War Paint pot right after battle starts, use a constitution resting bonus and visit the brothel before you start the fight... respec for more Con if you absolutely need to. You will need some luck with your rolls too.
Why don't I mention melee characters? You can either have an amazing tank (which gets 2-3 shotted by this dragon) or amazing DPS (which gets one-shotted by the dragon) but disabling spells will win out every time. If disabling spells hit then it is guaranteed that the dragon will go down regardless of DPS or tank specs, but a single rogue will absolutely destroy the dragon once it is disabled and has at least 2 negative afflictions on it.
Finally, the dragon is IMMUNE to crush and freeze damage and is most weak in the areas of fire and pierce damage. Also its will is its weakest defense, hence my suggestion to charm it. Don't double-cast charm on it, or it may revert.
Once you can mouse-over your debuff abilities and see accuracy of 120+ then you have a shot at landing them. Tanks should wield 'marking' weapons to grant additional accuracy to allies targeting the same enemy. Spellcasters should debuff the defenses that will leave the enemy vulnerable to disabling effects - debuffing fortitude with the Weaken and Sickened conditions, and also landing an Expose Vulnerabilities against the Will defense is an excellent way to land a crit on Gaze of the Adragan (this is arguably the deadliest disabling effect in the game because it also doubles damage).
Once you have that, you should go all-out damage on the target. I find that combining 'Combusting Wounds' with attacks and spells that hit multiple times is crazy good (scrolls of missile barrage are hilarious for this, but blunderbusses, concussive missiles, and other multi-hit attacks work to trigger lots of combusting wounds DoTs as well).