Pillars of Eternity

Pillars of Eternity

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cloudrider Oct 6, 2015 @ 5:50pm
Trouble killing Alpine dragon...any suggestions
My party just hit level 13 and this dragon just destroys me,,,ant pointers on taking him out?
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JayB33 Oct 6, 2015 @ 8:00pm 
Weaken his defenses in the necessary area before you use a disabling spell on him, such as Miasma of Dull-Mindedness followed by Confusion. To achieve this, you will need at least one Wizard that casts Deleterious Alacrity of Motion as soon as the fight starts, followed by Eldritch Aim and then just unload a massive assault of mind control / prone (Slicken) and / or Petrify (Gaze of the Adragan).

If you find yourself getting one-shotted before you can unleash hell, eat a dragon meat meal before battle starts, consume a Flask of War Paint pot right after battle starts, use a constitution resting bonus and visit the brothel before you start the fight... respec for more Con if you absolutely need to. You will need some luck with your rolls too.

Why don't I mention melee characters? You can either have an amazing tank (which gets 2-3 shotted by this dragon) or amazing DPS (which gets one-shotted by the dragon) but disabling spells will win out every time. If disabling spells hit then it is guaranteed that the dragon will go down regardless of DPS or tank specs, but a single rogue will absolutely destroy the dragon once it is disabled and has at least 2 negative afflictions on it.

Finally, the dragon is IMMUNE to crush and freeze damage and is most weak in the areas of fire and pierce damage. Also its will is its weakest defense, hence my suggestion to charm it. Don't double-cast charm on it, or it may revert.
Last edited by JayB33; Oct 6, 2015 @ 8:35pm
cloudrider Oct 7, 2015 @ 3:21pm 
Thank you for the advice I will try that approach for sure...Thanks again!
Absolute_Dakka Feb 3, 2018 @ 11:36am 
Old post, but #4 in google search results for pillars of eternity weaken on hit. What I have found in this game is simple: Accuracy is Everything. That means at the very beginning of any tough fight, the 1st thing you do is buff your party's Accuracy (well maybe its the 2nd thing, I should admit that I find equipping each party member with a trinket to summon some creature as a distraction is usually my 1st action, to buy time for accuracy buffing). Durance is critical for this, devotions of the faithful and inspiring radiance, also Crowns of the Faithful. Craft some scrolls of Valor as well.

Once you can mouse-over your debuff abilities and see accuracy of 120+ then you have a shot at landing them. Tanks should wield 'marking' weapons to grant additional accuracy to allies targeting the same enemy. Spellcasters should debuff the defenses that will leave the enemy vulnerable to disabling effects - debuffing fortitude with the Weaken and Sickened conditions, and also landing an Expose Vulnerabilities against the Will defense is an excellent way to land a crit on Gaze of the Adragan (this is arguably the deadliest disabling effect in the game because it also doubles damage).

Once you have that, you should go all-out damage on the target. I find that combining 'Combusting Wounds' with attacks and spells that hit multiple times is crazy good (scrolls of missile barrage are hilarious for this, but blunderbusses, concussive missiles, and other multi-hit attacks work to trigger lots of combusting wounds DoTs as well).
Last edited by Absolute_Dakka; Feb 3, 2018 @ 11:38am
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Date Posted: Oct 6, 2015 @ 5:50pm
Posts: 4