Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) A good starting level for the village of Stalwart (TWM1) is 7-8. You then can go back and forth between the main game and the extension for some time. At level 12, and provided that you still have the pre-endgame save, starting the extension will be too easy, and accepting the content scaling option would be recommended. The second part of TWM1 is for level 13+. I haven't arrived in TWM2 yet, so no comments on that.
3) Look up the patch notes here, pinned topics. Or at the official forum.
The soulbound weapons... well, some of them are good, for some characters. I like to use 2 tanks (usually paladins), a second line (barb/monk or just 2 barbs) with pike/quarterstaff, and then a priest and cipher in the back, and few of the weapons fit into that party makeup, and none are good enough that I would change the party comp just to use them.
The tasks to level them up range from absurdly easy, to incredibly annoying. For my current party, I ended up using The Grey Sleeper as an alternate weapon on one of my tanks, and the rest went straight into inventory and will stay there - they just aren't as good as other choices fully enchanted + durgan.
This entirely depends on who uses it.
At least for a cipher, if you run the numbers you want a war bow in the end game to maximize focus generation. A fully upgraded Borresaine, or a fully upgraded Sabra Marie in particular. Stormcaller's proc for a cipher is terrible. Now for a ranger, I'd definately use Stormcaller, but rangers just don't bring enough to the table on potd... I can't think of anything except rollplaying that would make me use a ranger (even with stormcaller) over a cipher, or even a chanter built for range.