Pillars of Eternity

Pillars of Eternity

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arkmay64 Feb 18, 2016 @ 11:11am
WM questions, soulbound weapons and starting level.
Hey. I just picked up both parts of the WM after not having touched the game after beating on release a couple times. Was wondering two things.

First off, are there any soulbound weapons worth building a class around? Are they even that good? Was wondering, for example, if using them on my monk was even worth it, or if I would be better off doing something else.

Second, what is a good level to start the content? I have a level 12 party from back when I beat the game the first time I could use, or would it be a good idea to start over from scratch and jump in early? Or what?

Also, any advice about what has changed since basically the original release would be nice.

Thanks for any help.
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Showing 1-6 of 6 comments
1) Yes, there are good soulbound weapons, such as the St.Ydwen's Redeemer Greatsword. However, as you can unequip those weapons, you don't have to use them. I've had a two-handed fighter switching between various Greatswords and Estocs.

2) A good starting level for the village of Stalwart (TWM1) is 7-8. You then can go back and forth between the main game and the extension for some time. At level 12, and provided that you still have the pre-endgame save, starting the extension will be too easy, and accepting the content scaling option would be recommended. The second part of TWM1 is for level 13+. I haven't arrived in TWM2 yet, so no comments on that.

3) Look up the patch notes here, pinned topics. Or at the official forum.

Last edited by D'amarr from Darshiva; Feb 18, 2016 @ 1:58pm
Wasted_46 Feb 18, 2016 @ 1:03pm 
the WM part1 weapons are some of the more stronger ones in the game, offset only by the fact that they cannot be durgan enchanted. I dont know enough about the WM2 soulbound weapons items to draw a conclusion about them yet. The twin crossbow looks pretty strong for a cipher.
Grim Feb 18, 2016 @ 1:38pm 
Level 12 is fine to do WM1, after completing WM1 you should be at 14 or so which will be fine for WM2.

The soulbound weapons... well, some of them are good, for some characters. I like to use 2 tanks (usually paladins), a second line (barb/monk or just 2 barbs) with pike/quarterstaff, and then a priest and cipher in the back, and few of the weapons fit into that party makeup, and none are good enough that I would change the party comp just to use them.

The tasks to level them up range from absurdly easy, to incredibly annoying. For my current party, I ended up using The Grey Sleeper as an alternate weapon on one of my tanks, and the rest went straight into inventory and will stay there - they just aren't as good as other choices fully enchanted + durgan.
Last edited by Grim; Feb 18, 2016 @ 1:40pm
Wasted_46 Feb 18, 2016 @ 1:42pm 
stormcaller is by far the best bow in the game bar none, even without the durgan enchantment.
Grim Feb 18, 2016 @ 1:48pm 
Originally posted by Wasted_46:
stormcaller is by far the best bow in the game bar none, even without the durgan enchantment.

This entirely depends on who uses it.

At least for a cipher, if you run the numbers you want a war bow in the end game to maximize focus generation. A fully upgraded Borresaine, or a fully upgraded Sabra Marie in particular. Stormcaller's proc for a cipher is terrible. Now for a ranger, I'd definately use Stormcaller, but rangers just don't bring enough to the table on potd... I can't think of anything except rollplaying that would make me use a ranger (even with stormcaller) over a cipher, or even a chanter built for range.
Last edited by Grim; Feb 18, 2016 @ 2:00pm
Employee 432 Feb 18, 2016 @ 1:56pm 
Sabra Marie is the best bow in the game bar none.
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Date Posted: Feb 18, 2016 @ 11:11am
Posts: 6