Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fortunately there are counter-measures, and ways to kill enemies quickly.
Your priest is the answer. Look at the priest spell book and select the required "Prayer against..." spell and cast that at the beginning of the encounter. You will, as you say, get murdered if you don't do this.
To target your concern, even if you claim you will never play PoE, my advice, should you ever play PoE again, would be to put someone tanky to intiate on phantom, use party members with interrupt potential and/or use spells to deal with the phantoms or afflictions caused by them.
Thanks for the advice.
I am (or rather 'was') doing a solo run of the game using a rogue class Orlan character. So, using a tank class character or party member to soak up the damage is not going to work in my particular case.
I can work around being stun-locked by simply kiting the mob or luring it through traps or some such tactic and killing it from range.
My concern is that the developers actually use such a mechanic as 'stun-lock' in the first place to completely cripple any chance of a melee character of actually defeating a foe which would otherwise be very simple. It is unimaginative and cheap (in my opinion).
Could they not think of better methods to make the game more challenging?
The answer should be: yes they could. Why didn't they? Well, they just got lazy.
Anyways, tired of ranting about this. Life goes on.
Peace.
What.
No old solo guide or bragging from powergamers can change that. These kind of guides go into great detail. Often it's too many details in my opinion, but still they don't mention some of the cheese that will be involved. Such as multiple attempts at using special scrolls effectively, or kiting, or the many failed tries to position a character between crates and other obstacles where the enemies cannot easily attack all at once. Afterall, it's the player that needs to be able to handle the solo char in exactly the way that will be necessary to succeed with the random number generator playing an important role, too. I've saved such guides for Baldur's Gate and always found it much more interesting to try something myself and advance in small steps instead of trying to follow some growingly complex walkthrough. It it works for me, it can even be the easier solution.
Going solo does not mean you must start a Triple Crown Solo game on your first try.
I had simply replaced my Rogue with a different class, more capable and much better for the task. It could be that using scroll of Fan of Flames may have worked with the Rogue, but I think I've tried that without being too successful.
This isn't skyrim.
Did you even fully read your own damn link? Clearly no, or perhaps you don't even understand your link.
"higher enemy health and stats" as you claim is fake difficulty.
"However, raising enemy stats may force the player to devise new strategies or execute their inputs with less errors. Trial and error and reattempting sections of a game are a natural part of most games, and only excessive or ridiculous examples of trial and error should be considered "fake""
The above is a Direct Quote from your link. Seems you need to fully read things and not just read elements that support your opinion. So I call ♥♥♥♥♥♥♥♥ on your entire argument related to that.
The "sheen" only wore off (for you) because of the bug you have and has nothing to do with the false reasonings you are posting.
3.0 has a storymode for people that have a problem with enemies being a threat, I suggest you try that when it comes out. They have less stats for you...