Pillars of Eternity

Pillars of Eternity

View Stats:
Obsidian Chris Jan 4, 2024 @ 11:17am
3
4
3
3
4
Patch v1.3.7.1.1411 is Live
Greetings Watchers!

Patch v1.3.7.1.1411 is live!

Please let us know if you run into any issues during your time with this updated version of the game.

Obsidian Support [support.obsidian.net]

The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

You can also opt out of this current update by using the Legacy branch in Steam.

  1. In your Steam Library Right click on Pillars of Eternity, and select "Properties"
  2. Select the "Beta" Tab, and click the Drop Down for labeled "NONE - Select "legacy - Legacy build 1.3.7.1356"
  3. Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.

--Patch Notes--

1.3.7.0.1411 changes are in bold.

General:

  • We have updated to Unity Version 2019.4.11.
  • Updated graphics to DirectX 11.
  • Fixed an issue where backer rewards would appear or unlock incorrectly.
  • Also fixed a case where backer rewards might not unlock at all for users in the public beta.
  • Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly).
  • Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch. If you possess a save game that could not be imported, loading and re-saving should correct the issue.
  • Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them. If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket [support.obsidian.net] along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify). This issue did not affect users on Game Pass or Epic.
  • Removed duplicate unused asset bundle files that artificially increased installation size.

Navigation:

  • Fixed areas that could not be navigated in numerous scenes.
  • The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
  • Fixed some cases where NPCs would become stuck when pathing during cutscenes.
  • Fixed some cases where NPCs would walk or run in place during cutscenes.
  • Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:

  • Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
  • Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
  • Overwhelming Wave should more reliably play its visual effects.
  • Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
  • Symbols western chamber of Lle a Rhemen should now properly light up when expected.
  • Fixed redundant horn audio playing after the battle of Yenwood.
  • Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
  • Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
  • VFX will no longer become displaced when a character teleports or uses a movement ability.
  • Unstrung Bow’s visuals will now properly appear on the ground when discovered.
  • Soul Whip VFX are no longer lost on save/load or transitions.
  • Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
  • Released soul VFX in Sun in Shadow should now display correctly.
  • Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
  • Gafonercos will remain correctly positioned after completing certain attacks.
  • Potion of Fleet Feet now properly plays a drinking animation.
  • Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
  • Fixed an issue that would cause water VFX to display improperly in certain areas.
  • Fixed an issue where spoken dialogue was being unintentionally affected by reverberation.

Quests and Dialogue:

  • Ready the Cannons side quest should now properly update its objectives.
  • Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
  • Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
  • Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
  • Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
  • Fixed bark lines in Defiance Bay cutting short after their first line.
  • Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
  • Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.

Combat and Mechanics:

  • Earth Blights should no longer sometimes detach from their selection circles when dominated.
  • Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
  • Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
  • Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
  • Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
  • Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
  • Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
  • Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
  • Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
  • Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
  • Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
  • One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
  • Deadfire Pack’s soulbound weapons now have the Universal weapon group.
  • Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
  • Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
  • Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
  • Stalker’s Torc item should now apply and display its effects correctly.
  • Psychic and Brutal Backlash now correctly respect their per encounter rules.
  • St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
  • Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:

  • Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
  • Fixed a case where the damage type icon on the character sheet might not position correctly.
  • Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
  • Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
  • Fixed a typo in the description of Animal Companions.
  • Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
  • Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
  • Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
  • Examining the wall trophy inside of Elm’s Reach should now be possible.
  • Skipping intros when first starting the client should now be more responsive.
  • Fixed accuracy tooltips not appearing on the character sheet.
  • Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
  • Fixed a bug preventing interactable highlights from appearing after opening the map.
  • Fixed an issue that caused tooltips to sometimes shake in the UI.
  • Fixed incorrect version numbers across different platforms. They should all match now and increment correctly.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.

Known Issues

  • Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results.
  • Some users on GOG have reported a black screen on startup. This is being investigated, but disabling the Galaxy overlay appears to be a temporary solution.

    The feedback from the community surrounding this release has been wonderful.

    Thank you all for the continued support!
Last edited by Obsidian Chris; Jul 10, 2024 @ 11:03am
< >
Showing 1-15 of 161 comments
Gilmoy Jan 4, 2024 @ 12:16pm 
It's good to see that Calisca is still getting updates in 2024 :steammocking:
New Willinium Jan 5, 2024 @ 11:27am 
Please please please does this also fix the Cipher's VFX Weapon bug? I miss my glowy lightsabers so much.
Bittereinder Jan 5, 2024 @ 11:39am 
Awesome that Pillars of Eternity is still getting updates in 2024. Underrated game.
Counterfly Jan 5, 2024 @ 12:07pm 
So cool this game is still getting love. It's a great game.
New Willinium Jan 5, 2024 @ 12:16pm 
Having tested it, I can now confirm that it did NOT fix the "Cipher loses their weapon glow on reload" bug.
Isolder Jan 5, 2024 @ 4:36pm 
Great news Obsidian! Always a nice surprise to see an update on an "older" game. As a Kickstarter backer I'm still impressed with how much love and dedication went into this game.

Here's hoping for a few more updates for this game as well as its sequel! Dare I even hope for controller support one day? Heresy, I know.

Keep up the good work devs and thanks again!
oroborus Jan 6, 2024 @ 12:26am 
FYI I am in the middle of a play through and decided to give the beta a try. I noticed none of my saves were present on the beta branch. I ended switching back to the prod one to continue my game.
dozensnake Jan 6, 2024 @ 6:51am 
still no gamepad support, wish i could play on deck just like on consoles
bysaturn Jan 6, 2024 @ 7:28am 
Great news, but why not Unity 2019.4.40?
Are there problems with porting to the 2020+ version of the engine?
Last edited by bysaturn; Jan 6, 2024 @ 7:32am
TealCorvus Jan 6, 2024 @ 8:56am 
Gamepad support please. :moveicon:
mister.hister Jan 7, 2024 @ 4:57am 
Savegame compatible?
Dadinjo Jan 7, 2024 @ 5:14am 
There is a new folder inside save game location named "_LOCAL_". If I copy and paste old savegames there it runs them.

Not sure about possible bugs.
Dadinjo Jan 7, 2024 @ 5:24am 
Running an old save, Kana got another weapon slot to use (4 instead of 3).

Besides, game combat performace is much better.
mister.hister Jan 7, 2024 @ 5:53am 
Originally posted by Dadinjo:
Running an old save, Kana got another weapon slot to use (4 instead of 3).

Besides, game combat performace is much better.
Thank you.
mister.hister Jan 7, 2024 @ 4:17pm 
I received a Kickstarter backer achievement although I did not purchase it that way now that I entered the beta.
< >
Showing 1-15 of 161 comments
Per page: 1530 50