Pillars of Eternity

Pillars of Eternity

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Notnerb Mar 25, 2016 @ 2:05pm
Attack speed for Mages
Simple question, do these items:

-Engwithan Scepter - +20% attack speed
-Gauntlets of Swift Action - +15% attack speed

effect my mage's Spell Casting Speed? And if they do will they stack. And yes I've tried to test it Caed Nua but am getting conflicting results every time. Sometimes it looks like they work and other times it looks like nothing is happening at all.

Also another question just came up with and item:

-Fulvano's Amulet - +25% healing recieved

Will this work on someone with a draining weapon to provide more healing per hit.

I don't think the devs did a very good job of describing what exactly all these attribute ineractions do because I'm having questions every 5 minutes...
Last edited by Notnerb; Mar 25, 2016 @ 2:50pm
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Notnerb Mar 26, 2016 @ 6:10pm 
bump
I don't think they stack, usually items don't stack with the same buff. But they will speed up the time between each casting/action, the casting time is the same no mater what and is written in the spell description (fast, average, redonculous) .

I am not certain if it can stack with this either : http://pillarsofeternity.gamepedia.com/Deleterious_Alacrity_of_Motion . It should but, sometimes my nature godlike racial doesn't stack with the rage talent you can select at level up.

Draining is healing so... maybe??? But it should stack with the survival 2 rest bonus, maybe that would be easier to see when it's 50% more healing.

Notnerb Mar 27, 2016 @ 4:18pm 
Thanks for the response it gave me some ideas to try. Another thing, I know your saying items don't stack, but it was my understanding that they don't stack if they are bonuses on equipment only that is NOT including weapons. I heard that weapon ench bonuses will actually stack with equipment ones because they are different types. But all other stuff like rings, boots, helm, armor is considered that nonstack equipment. That could be wrong though.

Also I guess I'm still not sure how attack speed effects exactly what my mages are doing. I know your pretty sure that actual cast speed is spell dependent and non changing, which your probably right, but I thought I remember confirming for my self that DAoM makes the cast time on average level spells faster.

Anybody else know anything?
Wyrtt Mar 27, 2016 @ 11:38pm 
you can check if buff stacks or nor on character screen. If its greyed out than buff is not working because of other semiliar buff.
Notnerb Mar 28, 2016 @ 12:07pm 
Thanks for the tip. But that actually still does not help me as the buffs from a weapon attack speed do not even show up under active effects. But the guantlet one will. So it is not "suppressed".

My question is still the same is +attack speed on my glove and weapon stacking and more importantly is it in some way making my mage cast spells faster somehow.
Notnerb Apr 9, 2016 @ 3:01pm 
bump
wozzlebottle34 Apr 11, 2016 @ 10:40am 
Buffs from weapons and shield will stack with buffs from other equipment. if you durgan refine your sceptar the 15% speed buff will also stack with the 20% from weapon.

So yes the speed buff from gauntlets will stack with the one from weapon.

I also believe that this reduces recovery from spells (in my experience my mage had no recovery between spells with this setup and alacrity of motion)

Bear in mind that all these buffs only affect recovery bar and NOT the speed of the animation.
The only way to speed up animation is with dexterity (speeds both animation and recovery bar)

check out this thread for more info on attack speed etc
https://forums.obsidian.net/topic/83777-attack-speed-20/

It's a bit of a confusing thread but if you read through a couple of pages things start to get clearer this is what i understood from it:

attack speed modifiers are additif so for example if you have 15% from gauntlets, 20% from sceptar, 15% from durgan refined, 50% from alacrity of motion = 100% so no recovery between actions (if you have a 0%recovery armor)

armor penalty comes into play aswell, so in the above example with a plate for instance (50% recovery penalty) the result would be 50% (100% from above buffs - 50% armor penalty).

The dexterity bonus is multiplicative apparently, so in our example with the plate (we were left with 50% of recovery time) lets say we have 20 dex (+30% action speed). that would bring recovery down to 35%.

What i did was use a robe for mage (15% penalty) then durgan refined it for a 0% penalty. With the above buffs had 0 recovery time, and high dex for the animation speed.
Last edited by wozzlebottle34; Apr 11, 2016 @ 10:58am
Silvaren Apr 12, 2016 @ 12:23am 
In short: stacking attack speed will affect only recovery action between attacks and spells - to the point when there won't be recovery action anymore. In vanilla game build it was impossible to reduce recovery action to zero. That was designed to show realistic animations while using weapons (instead of supernatural two-handed sword swinging with 10 attacks during 6 second in Baldur's Gate II thanks to epic levels ability).

Next thing - weapons which are slower or spells with longer casting time bring proportionally longer recovery action. Or faster if those are quick weapons, spells. Eg. you cast spell in 3 seconds and you have 3 seonds recovery. You make attack within 1,5 sec and then you have 1,5 sec recovery. That's why this system cut recovery time by % not specific number result in seconds.

When you reduce recovery action to zero and only then, your attack speed will speed up phisically like it looks in Baldur's Gate. I mean speed up animations, quicker attacks - not just shorter pauses between actions or remove of those pauses.

Main difference is that, it"s still turn based combat like in Baldur's Gate - when turns are perform simultanously by all characters - but in BG turn last 6 second, in PoE is more liquid period of time, individual for each character.

Even if current build (White March II with latest patch) allow to reduce recovery action to zero, I don' think it will affect spell casting time but in theory - all animations of attacks will be execute faster, in shorter period of time.

Remeber that recovery action (when it isn't reduce to zero) is paused while character is in move. Changing weapon or grimuar put some time as penalty - like additional recovery action after it's done.

There are many problematic things like how to determine time needed to drink a potion. How long is recovery action after drinking. I don't think in current build character could reduce recovery time to that point, when you can drink infinity amount of potions - effect of potion appears at the beginning of animation. So in theory you reduce recovery action time but not in every aspect.
Last edited by Silvaren; Apr 12, 2016 @ 12:36am
Notnerb Apr 12, 2016 @ 2:44pm 
Hmm thanks alot for the response for attack speed, very helpful and I think I understand what is happening now.

On a side not does anybody know if Fulvano's Amulet - +25% healing recieved works with draining weapons to make them stronger though?
Silvaren Apr 12, 2016 @ 9:04pm 
Fulvano's Amulet increases healing done by the character - not recieving. Did they change this?
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Date Posted: Mar 25, 2016 @ 2:05pm
Posts: 10