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I am not certain if it can stack with this either : http://pillarsofeternity.gamepedia.com/Deleterious_Alacrity_of_Motion . It should but, sometimes my nature godlike racial doesn't stack with the rage talent you can select at level up.
Draining is healing so... maybe??? But it should stack with the survival 2 rest bonus, maybe that would be easier to see when it's 50% more healing.
Also I guess I'm still not sure how attack speed effects exactly what my mages are doing. I know your pretty sure that actual cast speed is spell dependent and non changing, which your probably right, but I thought I remember confirming for my self that DAoM makes the cast time on average level spells faster.
Anybody else know anything?
My question is still the same is +attack speed on my glove and weapon stacking and more importantly is it in some way making my mage cast spells faster somehow.
So yes the speed buff from gauntlets will stack with the one from weapon.
I also believe that this reduces recovery from spells (in my experience my mage had no recovery between spells with this setup and alacrity of motion)
Bear in mind that all these buffs only affect recovery bar and NOT the speed of the animation.
The only way to speed up animation is with dexterity (speeds both animation and recovery bar)
check out this thread for more info on attack speed etc
https://forums.obsidian.net/topic/83777-attack-speed-20/
It's a bit of a confusing thread but if you read through a couple of pages things start to get clearer this is what i understood from it:
attack speed modifiers are additif so for example if you have 15% from gauntlets, 20% from sceptar, 15% from durgan refined, 50% from alacrity of motion = 100% so no recovery between actions (if you have a 0%recovery armor)
armor penalty comes into play aswell, so in the above example with a plate for instance (50% recovery penalty) the result would be 50% (100% from above buffs - 50% armor penalty).
The dexterity bonus is multiplicative apparently, so in our example with the plate (we were left with 50% of recovery time) lets say we have 20 dex (+30% action speed). that would bring recovery down to 35%.
What i did was use a robe for mage (15% penalty) then durgan refined it for a 0% penalty. With the above buffs had 0 recovery time, and high dex for the animation speed.
Next thing - weapons which are slower or spells with longer casting time bring proportionally longer recovery action. Or faster if those are quick weapons, spells. Eg. you cast spell in 3 seconds and you have 3 seonds recovery. You make attack within 1,5 sec and then you have 1,5 sec recovery. That's why this system cut recovery time by % not specific number result in seconds.
When you reduce recovery action to zero and only then, your attack speed will speed up phisically like it looks in Baldur's Gate. I mean speed up animations, quicker attacks - not just shorter pauses between actions or remove of those pauses.
Main difference is that, it"s still turn based combat like in Baldur's Gate - when turns are perform simultanously by all characters - but in BG turn last 6 second, in PoE is more liquid period of time, individual for each character.
Even if current build (White March II with latest patch) allow to reduce recovery action to zero, I don' think it will affect spell casting time but in theory - all animations of attacks will be execute faster, in shorter period of time.
Remeber that recovery action (when it isn't reduce to zero) is paused while character is in move. Changing weapon or grimuar put some time as penalty - like additional recovery action after it's done.
There are many problematic things like how to determine time needed to drink a potion. How long is recovery action after drinking. I don't think in current build character could reduce recovery time to that point, when you can drink infinity amount of potions - effect of potion appears at the beginning of animation. So in theory you reduce recovery action time but not in every aspect.
On a side not does anybody know if Fulvano's Amulet - +25% healing recieved works with draining weapons to make them stronger though?