Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They do inflict tiny damage.
Each party member is limited to 1 at a time.
You must set all of them before combat, using a Quick Slot.
In contrast, hostile traps do 6-12x more damage against you,
and have an extra +20 to +40 Accuracy.
https://pillarsofeternity.fandom.com/wiki/Pillars_of_Eternity_traps
+ Poisonous Cloud Trap can be useful vs. lesser spirits like Shade (70 Health) and Shadow.
The 15-20 Corrode damage (* your bonuses) can drop it below 50 Health,
and then the Destroyed effect hits it for 30.0 Raw damage (* your bonuses?).
This can one-shot multiple annoying spirits, or any other monsters with low starting Health.
+ A few other high-end traps have decent damage, and could 1-shot a weak monster.
I tend to hoard all traps, and not bother using any of them.
I don't even sell them. They have 0 weight in your Stash, so I collect them like trophies.
There is 1 Steam badge for setting 5 traps:
Trappy: Place 5 or more trap items.
Other than that, traps are kind of a toy.
I actually enjoy not having to worry about them to swing hard fights.
Always designate 1 follower as your Mechanics guy, and spend all skill points on Mechanics.
Always search in Stealth to detect traps at your Mechanics level (else it's at Mechanics - 4).
So most hostile traps are just free loot for you.
Then their extra damage doesn't matter a bit, because you'll never let them trigger.
Your weak traps probably ensure that traps don't dominate gameplay.
Think of the alternative: traps are so strong that they wipe out entire set pieces.
Then you'd feel a pressure to always set traps.
And every time you lose a fight and reload, you'd complain:
I would have won if I set the traps better.
Then you'd reload, put the trap here, lose again, reload, put the traps there ... etc. etc.
I think it would bog the game down.
Also, it would make the dev's fight-balancing task almost impossible.
No matter what fight the devs dream up, players would screw them all with strong traps.
It follows that traps almost have to be weak.
Most traps are roughly equal to 1 free attack with 1 guy's weapon.
When you need 20-40 hits to kill 1 strong enemy, 1 free hit doesn't sound like much.
But it's 1 free hit, and you got that trap for free, anyways.
Rule #0: Never get hit by a hostile trap you can see.
Always search in Stealth, with your Mechanics guy.
Beware of traps that are too high-level for you to detect.
Traps can be entertaining on the lesser difficulty modes - and also as to contribute a few status effects to enemies. But I would rather set up a priest's Seal in front of the party.