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Pillars of Eternity is a real gem among realtime-with-pause games of the CRPG genre.
I would understand the complaint with POE2 after they added turn-based, but real time with pause? Cmon.
The game is from 2015 and complete since 2017 - it is a real gem among games of the genre, and if ignoring it for so long, that tells quite a bit about the interest in such games.
It also doesn't need this particular thread, since the topic of controller support has come up before since 2015 and is easily found by basic searching. For example:
--> https://steamcommunity.com/app/291650/discussions/0/618457398976773133/
You'd do well to think before posting. Do not assume others' histories nor how they enjoy playing games. Such arrogance is never a good look.
BG3 is turn-based not realtime-with-pause. Major difference. PoE 2 offers a turn-based mode as well.
It depends on what levels of input becomes necessary. Controller support is there in PoE, and there are players who play the game with a controller:
--> https://steamcommunity.com/app/291650/discussions/0/618457398976773133/
My first thought when I saw your post #21 in this topic.
Someone with chronic wrist-pain won't enjoy PoE and likely will enjoy a full gameplay video more than struggling within PoE. That's not arrogance, but the unwelcome truth.
Nobody cares, including the devs who have already sold this and most of their other titles in the hundreds of thousands of units.
God you're such a tool. Came here to say this years later. You don't know what you're talking about. Suggesting someone abstain from the game rather than adapt and play as comfortable as they want is a loser neckbeard move. Community layouts exist and the game isn't some marvelous gem that needs to be experienced in the perfect way.