Pillars of Eternity

Pillars of Eternity

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SenSx Feb 2, 2023 @ 5:59am
Best double sabre combination for rogue ?
What do you think is better for a melee rogue ?

Resolution + Purgatory or 2 Bittercuts + Spirit of Decay talent ?
If the difference isn't that big, I might not sacrifice a talent point just for Spirit of Decay.

Thanks
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Showing 1-11 of 11 comments
Gilmoy Feb 2, 2023 @ 8:54am 
You could try both, and just pay coppers to retrain your talent point back later.
Why two sabres? Why not one sabre and one club? Same weapon family. War Club of the Mataru is really nice.
SenSx Feb 2, 2023 @ 10:01am 
I think the same damage type in both hands is more optimal.
I picked the talent to have one more weapon set since I like to cover all the damage types with my rogue, and just switch depending of the ennemy.
So I have two sabres, two stilettos, and two war clubs (with indeed the Mataru club)
Hmm, what would be "more optimal" about it?

You talk about sacrificing a talent, but then you invest into Arms Bearer talent only for the very rare case that the secondary weapons wouldn't be enough of a fallback. Hmmm...

The Spellbind chance is what should interest you. And the very high Accuracy.
northernwater Feb 2, 2023 @ 6:44pm 
Vierinas Leaves. 14/14 and Durgan Steel.

I prefer to have an enhanced shield to maximize survivability. Then blanket your fighters with support to maximize crits and accuracy.
psychotron666 Feb 2, 2023 @ 8:16pm 
Yeah it's definitely more optimal to dual wield two different damage types than to take a talent just to have an extra weapon slot that you will almost never use.
Originally posted by northernwater:
Vierinas Leaves. 14/14 and Durgan Steel.

I prefer to have an enhanced shield to maximize survivability. Then blanket your fighters with support to maximize crits and accuracy.
No shield and a single 1H weapon is the preferred fighting style, if trying to "maximize crits and accuracy". It's the only fighting style that grants the extra stacking +12 Accuracy bonus.

But yes, Vierina's Leaves is a nice weapon also for any non-Rogue character because of its Vicious enchantment, if a companion causes the needed afflictions. Rogues, on the contrary, learn Sneak Attack, which is the superior passive talent, since it applies to several more afflictions.
northernwater Feb 4, 2023 @ 12:19pm 
Originally posted by D'amarr from Darshiva:
Originally posted by northernwater:
Vierinas Leaves. 14/14 and Durgan Steel.

I prefer to have an enhanced shield to maximize survivability. Then blanket your fighters with support to maximize crits and accuracy.
No shield and a single 1H weapon is the preferred fighting style, if trying to "maximize crits and accuracy". It's the only fighting style that grants the extra stacking +12 Accuracy bonus.

But yes, Vierina's Leaves is a nice weapon also for any non-Rogue character because of its Vicious enchantment, if a companion causes the needed afflictions. Rogues, on the contrary, learn Sneak Attack, which is the superior passive talent, since it applies to several more afflictions.
You can maximize something under the constraint of maximizing a primary. My first goal is survival for my fighters enabling the rest of the party to work their specialties. I thought this was kind of standard. Works well on hard. I'll try potd next.

Other classes have sneak attack.
Originally posted by northernwater:
My first goal is survival for my fighters
Offense can be the better defense in this game.

Originally posted by northernwater:
I thought this was kind of standard.
Overly defensive heavy armored cowards that hide behind a large shield can become a hindrance.

Originally posted by northernwater:
Other classes have sneak attack.
No. Sneak Attack is Rogue-specific and grants a +50% damage increase. The corresponding cross-class talent Apprentice's Sneak Attack is the lesser version with only a +15% damage gain, which isn't worthwhile (particularly not due to the dependency on afflictions, likely caused by companions, and the tradeoff decision to pick a cross-class talent instead of a real talent).
northernwater Feb 4, 2023 @ 7:34pm 
Originally posted by D'amarr from Darshiva:
Offense can be the better defense in this game.
I never said otherwise. You should read more carefully.

Originally posted by D'amarr from Darshiva:
Overly defensive heavy armored cowards that hide behind a large shield can become a hindrance.
That is a nonsense statement.

Originally posted by northernwater:
Other classes have sneak attack.
No. Sneak Attack is Rogue-specific and grants a +50% damage increase. The corresponding cross-class talent Apprentice's Sneak Attack is the lesser version with only a +15% damage gain, which isn't worthwhile (particularly not due to the dependency on afflictions, likely caused by companions, and the tradeoff decision to pick a cross-class talent instead of a real talent).
You said " since it applies to several more afflictions." Both apply. Again read more carefully.
Originally posted by northernwater:
You should read more carefully.
Huh? Explain "survival for my fighters" then, if you want it to be understood differently.

Originally posted by northernwater:
Originally posted by D'amarr from Darshiva:
Overly defensive heavy armored cowards that hide behind a large shield can become a hindrance.
That is a nonsense statement.
No, not at all. The game rules implement a Miss/Graze/Hit/Crit system and four defenses, so on PotD mode, even the most defensive character won't be nigh unhittable and therefore will suffer from devastating afflictions eventually - requiring support and requiring team members to save the show. By definition, "tanks" that aren't just "meat-shields", can "shoot" and cause attackers problems before those cause problems themselves.

Originally posted by northernwater:
You said " since it applies to several more afflictions." Both apply. Again read more carefully.
Huh? A Rogue's primary combat abilities can cause several of the needed afflictions on demand, such as Blinded, Hobbled, which are required for a Sneak Attack. You cannot always rely on just Flanked status, not even if trying to play a flanker. So, what about non-Rogue classes, who can only learn the weak Apprentice's Sneak Attack or the Priest of Skaen's Lesser Sneak Attack? They depend on afflictions in the same way, but don't know Rogue per encounter abilities like Crippling Strike, Blinding Strike, Withering Strike or Sap. They need to look elsewhere and either use other abilities to cause afflictions themselves or have companions cause them. And all that for a weaker sneak attack variant instead of the massive +50% damage increase a Rogue gets.
Last edited by D'amarr from Darshiva; Feb 5, 2023 @ 2:28am
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Date Posted: Feb 2, 2023 @ 5:59am
Posts: 11