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I picked the talent to have one more weapon set since I like to cover all the damage types with my rogue, and just switch depending of the ennemy.
So I have two sabres, two stilettos, and two war clubs (with indeed the Mataru club)
You talk about sacrificing a talent, but then you invest into Arms Bearer talent only for the very rare case that the secondary weapons wouldn't be enough of a fallback. Hmmm...
The Spellbind chance is what should interest you. And the very high Accuracy.
I prefer to have an enhanced shield to maximize survivability. Then blanket your fighters with support to maximize crits and accuracy.
But yes, Vierina's Leaves is a nice weapon also for any non-Rogue character because of its Vicious enchantment, if a companion causes the needed afflictions. Rogues, on the contrary, learn Sneak Attack, which is the superior passive talent, since it applies to several more afflictions.
Other classes have sneak attack.
Overly defensive heavy armored cowards that hide behind a large shield can become a hindrance.
No. Sneak Attack is Rogue-specific and grants a +50% damage increase. The corresponding cross-class talent Apprentice's Sneak Attack is the lesser version with only a +15% damage gain, which isn't worthwhile (particularly not due to the dependency on afflictions, likely caused by companions, and the tradeoff decision to pick a cross-class talent instead of a real talent).
That is a nonsense statement.
You said " since it applies to several more afflictions." Both apply. Again read more carefully.
No, not at all. The game rules implement a Miss/Graze/Hit/Crit system and four defenses, so on PotD mode, even the most defensive character won't be nigh unhittable and therefore will suffer from devastating afflictions eventually - requiring support and requiring team members to save the show. By definition, "tanks" that aren't just "meat-shields", can "shoot" and cause attackers problems before those cause problems themselves.
Huh? A Rogue's primary combat abilities can cause several of the needed afflictions on demand, such as Blinded, Hobbled, which are required for a Sneak Attack. You cannot always rely on just Flanked status, not even if trying to play a flanker. So, what about non-Rogue classes, who can only learn the weak Apprentice's Sneak Attack or the Priest of Skaen's Lesser Sneak Attack? They depend on afflictions in the same way, but don't know Rogue per encounter abilities like Crippling Strike, Blinding Strike, Withering Strike or Sap. They need to look elsewhere and either use other abilities to cause afflictions themselves or have companions cause them. And all that for a weaker sneak attack variant instead of the massive +50% damage increase a Rogue gets.