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I think it would be better to just get a lot of companions and then set them loose on enemy mobs. Turn on the options for companions to use their spells and so on, then it would be pretty workable. You could also get some high DPS low maintenance hirelings which would require very little of you in terms of micro-managing, but still kick ass. Not sure if that would work well on medium, but it's definitely possible on Easy.
However, if you don't like micromanaging your characters you might not like this game, because there is a lot of combat and the AI is stupid. This game was really made for the fans of the old infinity engine games who are accustomed to pausing every couple of seconds to issue orders to their characters.
To which one could also answer that it's possible to play the game solo using "Story Mode" or "Easy" difficulty.
????
Did you take my reply as an attack on OP? I just mean that if someone wants fully automated party or to play solo, then they most likely don't want to spend 15 minutes on every fight using pause like every 3 seconds. That is exactly what happens when you play solo on normal difficulties, because you don't get much room for errors.
I can't speak for them, but personally, I prefer to play games like this solo and have since the first Baldur's Gate game came out.
For me it's a combination of many things such as micro-managing, having to worry about stupid little things like if you accidentally kill them with a fireball, and more importantly, resources/progression.
For example, in BG2, if you play a solo character, you get a LOT more exp, and you get to keep all your gold and use it for yourself. Quickly, you find yourself in very powerful gear, higher level, and easily cutting through encounters. In a group, each is weaker, and maintaining the group is a pain.
In late game, as enemies become more powerful, now you have to use strategy. It is much different than group strategy, I actually enjoy it a lot more.
If you want an easy time solo in BG2, an Undead Hunter Paladin is probably the easiest, though I have beaten it with a dual-class Cleric-Mage, and many others. The assassin was probably among the most fun as I managed to one-hit kill Irenicus the moment he turned red by sneaking in (so his dialog didn't start) and placing a ton of traps at his feet while he was still green.
You just don't get these same experiences in groups. Plus, it adds a lot of replay value by playing as different classes making it a totally different experience.
To me, the mix of challenge, advantage, strategy, and finding interesting ways to make it out of what should be a group encounter is far more fun than the original group play method.
So while I can't speak for the OP, I can certainly relate to the interest in the answer to this question. It's a different approach to the game many may not enjoy, but for me, it's the way I prefer to play.
--> https://pillarsofeternity.fandom.com/wiki/Experience_and_advancement
Effectively, solo character progression in PoE is not as quick as in BG2. And early on there are artificial roadblocks, such as an XP limit in Act 1 due to finite quest XP and finite bestiary XP before ending Act 1. At most, a solo character can gain one more level than a full party. To make it worse, story companions start with the same XP than the player character, so within the limits of Act 1, a player can easily acquire a level 4 party with five members compared with a level 4-5 solo character.
PoE is designed as a party-based CRPG, and a full party certainly is more powerful than a solo character. Not only in Act 1. All the time. Solo playthroughs in PoE require vastly different strategies and tactics than party-based playthroughs. There are also lots of companion synergy effects that make it possible to run individual companions with character AI ON, such as frontline warriors (fighters, monks, paladins e.g.), reducing micro-management requirements to spell casters and vulnerable flankers. BG2 solo runs give different options because of pre-combat spell-casting and long-lasting effects (= hours not seconds as in PoE).
Exactly that is primary reason to reduce party size or to bump up difficulty and turn on Trial of Iron. The requirement to consider each next step carefully in fear of consequences and repercussions is what increases the entertainment a lot. On the contrary, if difficulty is too low and a full party cuts through battles all too easily, there is no challenge, no thrill, no entertainment.