Pillars of Eternity

Pillars of Eternity

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Rincewind May 10, 2016 @ 11:44pm
This game is such garbage
It does not even remotely compare to the baldurs gate series, planescape or icewind dale.

14 hours in and i just cant seem to care about any of the characters, questlines or the world in general. Where is the immersion? Generic town here with some fetch and carry quest, go talk to this guy, go kill this guy. No mystery, no originality. Its a bit like eating a bowl of uncooked rice, with a fork.

The combat is also bland, emphasizes non-strategic thinking and spellcasting is generally totally useless, except for charmspells...Playing on path of the damned btw...Just get a big fat guy with a sword and sheild and whoop go attack until you win, gratz, now do it again...

Items and the "crafting system" is also terribly unimaginative, oh look you found an unique weapon, guess what? It pretty much the same as any other cookiecutter sword in the game.

And dont get me started on the dialouge, which should be the biggest plus in a gmae like this, but hey it was written by the same guys that write dialouge for the walking dead, or the kardashians.

The game just cant seem to make me care about anything in it. Whereas characters such as Imoen or Minsc, Dakkon or Annah made me feel like they where more real, they actually had motivation and personality, unlike pillars where every NPC is like "oh hey i got this problem you need to help me with it ok"??! "also i have just been standing here waiting for you to come along my entire existance, why did i do this? oh i dont know, the devs put me here"

Maybe im just playing this game wrong or i have gotten spoiled by the nostalgia of past roleplaying.
Last edited by Rincewind; May 10, 2016 @ 11:46pm
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Showing 1-15 of 207 comments
What a harsh word for quite a nice try...
It's difficult to play PoE after spending months in BGs and NWs even, that's very true. But I won't ever judge any game in a bad way, only in a good one, otherwise I'd rather simply say nothing and ignore the said game completely, than going against people's dedicated work and attempt. PoE surprised me in a few departments, and that was more than I was first expecting.
But I didn't finish it.
Again, I'm a huge spoiled RPGs player, and even being naturally turned towards the futur, I'm having a hard time forgetting the past sometimes...
Last edited by ForevaNoob Wonemorturn; May 11, 2016 @ 12:46am
Rincewind May 11, 2016 @ 2:00am 
Im just looking for something that will redeem the game for me. Because i really want to enjoy it.

I guess this is more of a cry for help. Please point out any redeeming factor that will help me see why this game is any good.
I never force myself to anything or any game. 'meaning If you don't like a game, well, you just don't like it. Look for another one. Or begin to live again. Still, I miss a solid RPG with a personal character you can identify yourself to. Which means big, in size, like in Skyrim, or big in power, like Civ V.
But to me, games with small heroes don't work anymore. I should replay BG or NWN some day to see why it was different, and immersive. Beside me being a noob at the time, noob being to me the best gamer's level...
I wish I could be the Forever Noob.
Actually, that might very much become my nickname some day. About... today?
Let's try...
Last edited by ForevaNoob Wonemorturn; May 11, 2016 @ 3:12am
Yep, you also forgot the ♥♥♥♥♥♥♥♥ of performance issues and bugs because of the garbage unity engine. Currently using latest Ngreedia drivers on latest version and still has the extremely ♥♥♥♥♥♥ intermitent and random fps drop stutters on high end rigs. These guys went cheap for reals and just ignored most of the issues. Divinity was like miles better on the performance and overall game experience. This is a very cheap looking game.
Last edited by DAVOS CENSORSHIP 2030 FTW!!!; May 11, 2016 @ 3:54am
Well, I liked PoE much better than Divinity, so one game for every gamer I suppose.
Entropie May 12, 2016 @ 4:43am 
Originally posted by Rincewind:
Generic town here with some fetch and carry quest, go talk to this guy, go kill this guy. No mystery, no originality.


Don't wanna live where you do, if towns with huge hangman trees and a constant aura of dread and worlds in which babies are born without soul classifies as generic.
Last edited by Entropie; May 12, 2016 @ 4:44am
Rincewind May 12, 2016 @ 5:04am 
Reason it is generic is that there is no reason whatsoever for the main character to care about any of that.

Well, here i arrived in this town, there is a few houses? some asshat is trying to make me sympahize with the townsfolk by making me hate him as soon as i enter the village, whats his problem.. ok, the blacksmith is still working good, ok i can rest at the inn, done that, well bye! good luck!

oh i can farm XP by doing some crap that they want me to do, no motivation for the character to do it other than to get the XP.
Last edited by Rincewind; May 12, 2016 @ 5:07am
Entropie May 12, 2016 @ 5:32am 
Well you may wanna look up the definition of "generic" then.

Also it sounds more like you don't care rather that the game doesn't give the protagonist reason to care.
The protagonists main motivation was moving to that place.
So there is ample reason to worry about the tendency of the local lord to just hang people.
Last edited by Entropie; May 12, 2016 @ 5:32am
hairyscotsman May 12, 2016 @ 11:55am 
Originally posted by ForevaNoob:
Well, I liked PoE much better than Divinity, so one game for every gamer I suppose.

I liked both for different reasons.
hairyscotsman May 12, 2016 @ 12:08pm 
The problem with PoE isn't that those abilities, items and build choices don't matter, far from it. The problem is realising what difference each part makes amongst the games presentation.It's only when you look at the combat output numbers that you can observe the interactions. Their visual representations get messy, because so much is happening at once.
I love some of the inter-party dialogue.
Entropie May 12, 2016 @ 1:20pm 
I would wager that the mechanics are the actual problem for the OP:

PoE has very different mechanice compared to BG (or D&D rules in general).
I think casters are still very powerful in PoE but if you just max intelligence you end up with a caster that just never hits anything.
So choosing the right attributes will be fairly counterintuitive if you are used to a D&D like system.
With a fighter the difference is smaller so that may be the reason why the fighter works better than the caster for the OP.

Personally I would also prefer a D&D like system.
Not just because I would already be used to it but the PoE system makes it fairly complicated to figure out (based on the description) how powerful certain abilities and items are.

So when I started PoE I also felt some disappointment that the mechnics are so different, in particular for magic using classes (fireballs can miss etc).

But after spending some time figuring things out I got used to the system, though different, has still a lot of things to offer.
Rincewind May 12, 2016 @ 1:22pm 
No the system in itself is fine, the spells are the problem. I can do diddly ♥♥♥♥ aoe dmg? or cut down a single target almost instantly? hmm hard choice. The reason melee tanks are superior is also that spellcasters(excep chiper which is op, guess what the devs want you to play as) have limited casts and less endurance and since endurance is op regenerating health the one with more almost always get the upper hand. And there is not really any differance in damage since might is damage for every character.
Last edited by Rincewind; May 12, 2016 @ 1:25pm
Entropie May 12, 2016 @ 2:09pm 
Well I finished the game in path of the damned + expert mode having great sucess with spellcasters so you are doing something wrong with your casters if they can't keep up.
Rincewind May 12, 2016 @ 3:16pm 
No, they can "keep up" alright, but the melee type classes are soooooooo much bettter in every way.
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Date Posted: May 10, 2016 @ 11:44pm
Posts: 207