Pillars of Eternity

Pillars of Eternity

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Kori D'kjove Aug 14, 2016 @ 10:24am
Spell Levels IX and X
So Obsidian said they won't be working further on this game, which is sad. So what happens with the last two levels of spells, 9 and 10? Do they just...forever remain blank and empty? That makes me more sad.
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Showing 1-15 of 18 comments
BenSt88 Aug 14, 2016 @ 11:03am 
Makes you wonder if they originally envisioned a 20-level game, and had to cut back expectations along the way. I'll be curious what the level cap is in the sequel!
Kori D'kjove Aug 14, 2016 @ 1:15pm 
I can only safely hope and believe they did have that initial goal but dammit if it's frustrating that they stopped 3/4 in and left the rest to rot. And about the sequel too, are they doing what was done with Baldur's Gate 2 by using the same engine and setup while changing the storyline, setting and I hope to God the level cap?
Wasted_46 Aug 14, 2016 @ 3:08pm 
I think this is as far as the game goes, and this is what they intended as well.
however, the ruleset they created allows for spell levels IX and X to exist, that's why they are there. Same as BG1, really. The game obvioulsy didnt have high- level content but the ruleset alllowed for it so it was mentioned nevertheless. There were spells in that game you weren't even allowed to cast at the level cap.
Last edited by Wasted_46; Aug 14, 2016 @ 3:09pm
Kori D'kjove Aug 14, 2016 @ 3:31pm 
Shame, a real shame. Ah well, thanks all~
Gorwe Aug 14, 2016 @ 5:50pm 
Think of Pillars as of BG I of Eora. BG I also went up to level 10(I think + depends on a class really)

That line of thinking will help with a lot of issues with Pillars. I mean, it's Obsidian's maiden solo voyage.
Kori D'kjove Aug 14, 2016 @ 6:02pm 
All of which I wish they would keep it going. They're among the only developers I know that give more than a decent ♥♥♥♥ about their playerbase, need more spells!
Targess Aug 14, 2016 @ 7:53pm 
Really? I bought this on release but wanted to wait all the content was released before playing seriously. What a shame, was about to buy the dlc's till I saw this. They can forget it now lol, another loser company that can't finish what they started.
BenSt88 Aug 14, 2016 @ 8:04pm 
Originally posted by Targess:
Really? I bought this on release but wanted to wait all the content was released before playing seriously. What a shame, was about to buy the dlc's till I saw this. They can forget it now lol, another loser company that can't finish what they started.
The base game goes up to 12th level; you can get up to 16th level w/ both DLCs.

Assuming you're not just trolling here, if you like party-based RPGs, this is a fantastic game.
Kori D'kjove Aug 14, 2016 @ 8:38pm 
Ben has it right, Pillars is truly an excellent game, through and through. It's just the distant completionist type in me that doesn't feel right with the level cap just taking a screeching halt at 16th level. Seeing those two empty spell levels in the grimoire simply breaks my heart. Especially considering D&D's spell content leading the player(s) to some pretty outright awesome spells for casters when they've really hit the road's end in their rise to power. Meteor storms, torrential hurricanes, devastating tempests of ice and frost, eruptive earthquakes, and ground-shattering barrages of thunder and lightning would have been deliciously glorious in PoE. Sigh, a wizardess can dream.
Last edited by Kori D'kjove; Aug 14, 2016 @ 8:41pm
bellofury Aug 15, 2016 @ 8:30pm 
Originally posted by Kori D'kjove:
Ben has it right, Pillars is truly an excellent game, through and through. It's just the distant completionist type in me that doesn't feel right with the level cap just taking a screeching halt at 16th level. Seeing those two empty spell levels in the grimoire simply breaks my heart. Especially considering D&D's spell content leading the player(s) to some pretty outright awesome spells for casters when they've really hit the road's end in their rise to power. Meteor storms, torrential hurricanes, devastating tempests of ice and frost, eruptive earthquakes, and ground-shattering barrages of thunder and lightning would have been deliciously glorious in PoE. Sigh, a wizardess can dream.

They're working on Eternity 2, so I hear. I think character porting will be possible, like with BG1 and BG2.

Originally posted by Kori D'kjove:
All of which I wish they would keep it going. They're among the only developers I know that give more than a decent ♥♥♥♥ about their playerbase, need more spells!

I don't even play a Wizard, and I agree.

Dagnabbit, Aloth, KNOW MOOORE!

(but they are working on 2, as I said above, I hear, so yay!)
Kori D'kjove Aug 15, 2016 @ 9:45pm 
It was always something kinda awesome for me, to go on little hunts of my own to track down every single spell possible for my wizardess. It got so far as for me to want to hunt, fight and kill all of Eora's archmages just to have their grimoires. Minoletta, Arkemyr, Concelhaut, Llengrath, Kalakoth, Ninaguath, Ryngrim, Maura, Citzal, Tayn, Caedebald. I want ALL of their tomes. Greedy little wizardess I am~
Wasted_46 Aug 16, 2016 @ 1:55am 
well, you can have 3 of them in this game.
Kori D'kjove Aug 16, 2016 @ 10:42am 
Was it 3 or 4 that the player could find?
BenSt88 Aug 16, 2016 @ 4:22pm 
Originally posted by Kori D'kjove:
Was it 3 or 4 that the player could find?
I only found 3 such grimoires, and 2 of those quite late in the game.

Concelhaut's after an epic battle
Llengrath's after surely the toughest battle in the game
Ninagauth's after some simple exploration in the White March, though you get a hint on 1 map and travel to another to get it...
Kori D'kjove Aug 16, 2016 @ 4:50pm 
Already got those, and Minoletta's.
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Date Posted: Aug 14, 2016 @ 10:24am
Posts: 18