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I use stuns (aka Sap) and debuffs (like Blinding Strike) to make sure they don't hurt my rogue. When there are too many enemies focused on my rogue (usually even two is too much), I use Coordinated Positioning to get away. I also like Shadowing Beyond, because it gets rid of enemies and you get a damage buff from the stealth.
You can also go for the Han Solo route and equip your rogue with a ranged weapon. That's what I did with my rogue till I got some really good melee weapons and a sufficient skill set to deal with dangerous situations.
Either way, a rogue is by far not a tank. You don't want the rogue to engage more than one enemy, you want to hit hard and fast and then get out just as fast as things get heated. You could also try getting some Resolve gear and buffs, that should get our deflection up. But I think it's best to focus on highest damage output, because for rogues best defense is strong offense.
It doesn't make sense to me. Rogues should use Deflection(aka feinted positioning) as their defense, not bulky platemails. Almost similar to Monks in a sense.
Why did you even mention Han Solo, if you are so against using ranged weapons?
Archers can be killed pretty quickly. I used to start every fight with my rogue luring out enemies and naturally ranged characters locked down on the rogue. Usually after the first big hits, I stunned or killed them without much ado.
And besides the stealth abilities are there for this exact reason, so that you can have an easier time to move around the battlefield and to easily drop aggro.
About the rogue being faster and should have better deflection I disagree since dexterity does gives fast speed and reflex bonuses. A quick character acts faster and can dodge but that doesn't count in favor against a skilled fighter trying to hit you. Assuming rogues characters have a background of a shadowy lowlife it would probably lack of proper fighting training relying more on instincts and so. A high resolve would fit this scheme very neatly. A hard life lowborn thief type would have endured alot and learned to be more resolute then others.
Yes, I know. This is why I mention the need for Deflection. Yes, I am sure some can finish triple crown with like 40 Def, but let's leave this aside, ok? What one type of people do with armour, other types of people do with reflexes and dodging.
And I'm not sure whether I agree with some movings from DnD. Some really remind me of a "poor man's DnD". Example: No "Dodge" / "Mobility" / "Def.Roll" / "Slippery Mind" etc on Rogues. Things that made a Rogue, a Rogue. I like these classes, but not a single one grabs me like a Warlock, like a Sorceror or Bard do in DnD.
I am certain that PoE 2 will be spectacular(just like KoTOR 2, BG 2 etc was when compared to their predecessors). But this...they need to refine the mechanics much. They are crude(as in year 2000 crude) currently.