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The primary reason I'm more conservative with regard to superlatives is that I've experienced more touching companions (and NPCs in general) in some games. Neverwinter Nights 2 as a prime example of an old CRPG. The way it introduces companions with personalities and voice-over, role-player finds enough reason to care for some them. And several of them show they care for the player character. Ultimately, during a major story event, "The Trial", those companions approach the player character to emphasize on their friendship and to give encouraging support. There have also been other RPGs before, much older ones and newer ones, too, with well-written likable companions and entertaining integration into story events or side-quests - sometimes adding tragedy for story progression reasons.