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Want to have fun with the AI? Entire team of paladins and fighters... hey get confused and hardly act at all. Pretty funny.
Keeping melee equipment also helps, for instance all the backliners I have have a melee one hander and at least a Fine+ small sheild so if someone does close in on them they will just go melee.
I also try to keep everything enchanted, minimum Fine for the first 8 levels, then Exceptional after that. It can be costy but it is totally worth it.
Buying time at the begining of the fight with spells like: web, winter wind, halt and mental binding helps big time.
Make sure your tank is specced to deal with aggro. So in other words he needs perks that let him engage more enemies at a time.
Always initiate the fight with your tank only. That way the enemies initially aggro onto your tank because it's the only guy they see. Once engaged, send in your casters.
With phantoms and teleports, you can draw aggro with tank initially then retreat closer to your party so everyone is closer and can focus whichever one attacks your backline.
Remember how aggro works in this game. There is no aggro. Instead it uses engagement/disengagement. If you engage an enemy, they are locked into battle with whoever engaged them unless they decide to break the engagement which will cause them to suffer disengagement penalties. The more you can get locked in with your tank at the start of the fight, the better.
As long as you have good DPS then you should be abler to focus them down quick enough to not worry about anything like that.
Not sure how many melee characters you have, but I see you have 3 casters which is fine. A good high DPS melee character like a rogue or barb or something would be really nice to help the backline with those pesky flank attacks.
so i have my
1.custom fighter (leaning towards tank)
2.custom pally tank
3. eder fighter
4.custom druid
5.priest
6.dps wizard
so having just fought "the silent one" drake twice and lost both times.i'm going to run back to town and clear heritage hill to gain some xp aswell as swap out Eder if you think its nessesary?
but yeah any tips would be nice for getting some money to upgrade my equipment.
i'm going to eat ill hope back onto POE in a bit.hopefully you have more useful advice.
Aloth does the aoe black hole thing. Hiravias does a massive aoe stun over that zone. Chanter dominates a few enemies. Eder and Palle tank. Priest does priest stuff. Win.
That is a solid party - you have solid of melee up front and that is important, and good range of casters.
it might help if you could tell us:
1. Are you using the party AI much or mainly microing?
2. What are the wizard, prient and druid spells you use most?
3. What formation do you use in battle?
4. Who do you consider your main damage dealers?
Try this experiemnt. Run a Wizard up to level 4 or 5 then go to an inn and recruit a level 1 melee fighter - ranger or rogue - something that poses little threat. Now give your Wizard as much protection & deflection gear as possible, plus a Spellward Amulet if you have one. Strip your new level 1 char of everything - no armor, no weapons - and line him up in the rear rank next to your Wiz. Now start oa fight with a decent sized group; it helps if some of them can teleport. Watch who they go after! Not the easy to kill naked lvl 1 char standing next to your Wiz,, but the Wizard himself in full plate! Why? Because Wizards are for more dangerous.
Sorry, I misspoke. It's not DPS per se, but the *amount* of damage dealt at the start of a fight that attracts the most aggro. The AI focuses on the biggest threat - the most dangerous characters - which are usualy casters. So it helps a LOT to have one of your front line able to do major damage at the start of the fight.