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I can't compare it to Kingmaker - haven't played yet. But I can compare it to another "cartoony" feeling game - DoS, mainly due to how jarring is it's mix of dark themes with some childish humor, and also I don't like the writing (especially in DoS2).
For these reasons I like PoE much more than DoS, even though I prefer turn-based to real-time with pause. PoE is one of the dew fantasy games that I actually want to play again someday.
Kingmaker's writing was absolutely tasteless, so is the story. I prefer a taste of nothing to a taste of crap.
On the other hand, pillar has got beautiful maps, a kingdom to manage that is not a loadingscreen simulator.
Kingmaker has better character system.
There OP, if you think you were too harsh on kingmaker , I made things even.
And of course, to each their own.
I also just prefer the tone of poe, and the world, its more more grim and the writing is like a fantasy novel , very heavy and beautifully written.
but yeh glad you're enjoying it.
I enjoy both games, just to be clear.
Yeah really having a good time with it. I actually enjoy the writing and the plot. When I sit down to play I feel like I'm following along a good book, or binge watching a good show. The combat is just the right amount of depth and complexity, at least for me, so it isn't a nuisance.
Just don't click them. They are clearly marked.
I'm currently in DLC act and can say both series have their strong and weak point at least in rtwp mode.
Pathfinder focuses more on character build and pre fight buffing.
Most encounters are trash packs where you just auto attack and occasionaly cast a cc spell (playing on challenging/core).
PoE has more shallow character build options but the encounters are more interesting becasue you are ecouraged to use more abilities and there are almost no trivial trash packs(playing on hard).
Both are good games.
But I think PoE is slightly better suited as a video game since it isn't shackled with tabletop mechanics that are made redunat by save scumming - skill checks and insta kill spells.
well they wanted to make a dnd style game without all the tabletop rules as they just end up hurting and draging a game down. One of the reasons i prefer poe, it just feels more streamlined. i dont fee bogged down in crap that just doesn't work well for a game. Things like encumbered, having to rest all the time, pre buffing ext.
Well Poe 1 you have to rest all the time. Thankfully they got rid of that in the second game.
if ur resting all the time ur doing it wrong. even on potd 2 campfires is more than enough. but no i actually prefer the mechanic in 1 than 2. you can kinda abuse it in 2
I've had no problems with camping supplies and resting, it's just a dumb game mechanic imo. Resting in the middle of raedric keep while it's on full alert is just dumb. Resting in job irenicus dungeon at the beginning of bg 2 is dumb. It's a stupid way of designing the game around and I'm glad they did away with it in Poe 2.
Even the arbitrary campfire system in Poe 1 is dumb, we can hold unlimited weapons and armor but no camping supplies? It's just a game-ey gimmick that ruins any sense of immersion.
That stuff is fine for tabletop where a good DM can make repercussions for resting in hostile areas but not for Video Games. But having everything built around per rest and resource management in a video game where you can abuse the resource management by resting in the middle of the bad guy's lair is just dumb game mechanics
it would be nice though if you could get attacked while resting if you choose to do it in a dangerous place. i wouldn't mind that, its the risk you can take to save time.