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翻訳の問題を報告
RES 17 alone doesn't make him unhittable (a Chanter's base Deflection is 5 less than Fighter already). You get +2 compared with a Fighter that keeps RES 10.
DEX 3 and heavy armor make him slow like a snail. Paired with PER 10 (and a Chanter's base Accuracy is also 5 less than a Fighter's) just don't hope that he will be hitting enemies often. Why did you decide against increasing PER at least a little bit?
MIG 20 would make sense, if you were able to hit enemies reliably. You can have much more success with around half MIG and higher Accuracy.
And Athletics skill instead of Mechanics would be the obvious choice for a frontliner.
The OP was aking about tankiness, not dps. We all know that good offense is the best defense, but that's not what the topic is about, so what is your beef with low DEX again?
Low DEX does not impact the speed of the chants (invocations are a different matter).
High RES decreases the chance to be interrupted.
And "Dragon Thrashed" benefits from high Might.
To answer the OP's question:
On PoTD you cannot reliably tank with any class at early levels. So yes, you will get hit and die if you do not kill your enemies fast enough. That's why (and because of enemy attack AI) pure tanks with low offensive capabilities are less viable in PoE.
Surely a lot may depend on your party composition and chanter set up.
Just bear in mind that low Dex + heavy armor will slow down your weapon attack and recovery speed with weapons, and it will take you longer to cast invocations and read scrolls wich might also cause you to get interrupted (even with high Resolve).
It won't work until you're a high enough level to unlock, "The Dragon Thrashed, the Dragon Wailed" (It might work with, "Rime and Frost followed the Footfalls of Karth," but I'm unsure of if you need accuracy or mechanics for that one.) It's a build you respec. into, not one you start with. Also, IIRC, I've seen that build suggested for solo plays, builds that work well for solo play don't work well in a party and vice versa.
Defensive tanks do not work well early on in PotD because you don't have good shields, good armor or enough talents to start boosting deflection to effective levels out of the gate. If you do want to tank in this game, I find a high constitution is as important as a high resolve (maybe more important, since deflection alone will not guard your health). To start out you should be using a one handed weapon, preferably with an accuracy boost, with most of your attribute points in might, dex and perception and intellect. Once you've got some talents and good equipment you can respec to something defensive.
dumping DEX is good.
increase CON and PER if you can manage.
Leave mechanics for some other guy.
U need Athletics and Lore if this is your scroll caster (which is great for s chanter). If not go Survival and Athletics.
Weapon is hatchet U are not ever supposed to land a hit with your weapon ever.
At low levels u chant "come come swit winds of death"
at mid levels it's the fastest chant you can manage to get a couple spells off at least (chanters really suffer at mid levels on potd)
from lvl9 u go "TDT TDW" and that's all u need tbh.
There are 2 situational high level phases one is the anti- fampyr chant the other is the dragon-easymode one. Take both.
You don't ever ever mix phases. On PoTD you need sheer effectiveness not goofy chant combos.
U need good healers on potd and u invest in survival with tanks for sweet 40% heal bonus.
Slave is best background for tanks.
Anyways... if this is not your main then postpone recruiting him until LVL9 This is where chanters come online. Until that they are just a worse paladin.
This term comes from MMOs mostly WOW.
why never attack with chanter with hatchet?
so do u suggest me switch the chanter tank to a diff tank? or rebuild him like Wasted46 suggest?
So if what you want is a primary tank, you probably want to replace the Chanter with something else. If you primarily want the Chanter phrases and spells, and need an off-tank for your party, then keep the Chanter and either temporarily respec it for DPS until you get a few more levels, or follow Wasted46 suggestions.
A tank whose taunt misses all the time is worthless. Equally a chanter who on early levels focuses on CC needs to know the spell will hit and not just miss.
And aggro? With lack of additional engagement bonus a warrior for example has, a chanter needs also to do passable damage to hold the attention of enemies.
For more tankiness take a look at this build and read the comments in the thread afterwards.
It's got a stat spread very similar to yours and is oriented towards tanking.
https://forums.obsidian.net/topic/86968-class-build-chillfog-cool-soothing-chanter-tank/
The main point is the chant. The hatchet is there for the extra deflection. With 3 DEX ages pass between every weapon swing anyway.
I used a chanter like this on my frozen crown playthrough and it worked like a charm.