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The game is designed and balanced well enough as to rely on a gut feeling and on your own hands on experience. If you believe your Ranger performs well, and especially if you want to focus on landing crits, be happy. If you are open to experiments, hire two rangers, build them differently and compare them with eachother based on the builtin character damage statistics.
For a ranger? No. If using a two-handed ranged weapons, you are -12 Accuracy compared with anyone using one 1H weapon. For any class aiming to land crits as often as possible? No. They would try to max out PER in addition to choosing talents/abilities that add crit conversion. For other classes, yes. Quick monks, fighters and rogues, outperform slower ones by far as can be observed in the party damage stats.
Hard to comment on, since in case you refer to topics from 2015, they are invalid. The attributes have been changed at least once. Deflection defense of enemies on PotD mode is higher, so increasing Accuracy - even before using potions and support spells and other bonuses - is a plausible decision.
I am complimenting the unnaturally high Perception with dex as prio for gear.
My initial impression is that might is insuperior to dex and perception for raw dps classes doing physical damage. I guess it is much better for casters and healers since they already have what seem to be fixed cast times (which are fast) and cant miss if buffing or dispelling.
I enjoy the unique and fresh system in POE but it doesnt really make much sense in regards to conventional standards. Not just in the older games which influenced it but in relation to all other RPG stats.
So if you're relying on AOE and doing healing a lot with the character in question, Dexterity, Might and Intelligence are your go-to shopping sprees. Anything that hits an enemy directly (Like the cleric's smite spell) will struggle with low perception, so be cautious about dump stating it.
It isn't the most elegant system by any means (Guns, Stat-Enhancing Magic Items; I'm looking at you). But hey, could be worse.
There should be some solid numbers somewhere i guess ill have to check obsidian forums for more in depth info.
Trying various options out yourself would be more fun.
I tried the first round of bounties last night with a lvl 4-5 group. Got rekt hard but tried many times until i realised ill just have to come back. Same thing happened on my first playthrough when i foolishly decieded to enter the depths of cad nua with lvl 3s....