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That really sounds interresting :)
Fighter Tank (Orlan or Pale Elf):
10MIG/10CON/3DEX/17PER/18/INT/20RES
I can hear you say "but only 10 con?" yes, fighters are the class with the most deflection in the game (I have 100 at level 5), they don't need con to tank they just need resolve and they can do a bit of damage too, fighters are pretty much immortal but they are a arrogant class, they don't care about the team, you don't have any strong cc's or buff, so if you are planning to use a fighter keep a control mage in your team, Aloth is a good choice.
Monk Tank (Fire Godlike):
19MIG/18CON/4DEX/10PER/10INT/17RES
CON is really important for the Monk because it's his fuel to produce damage, the more you lose the more you can do damage, the good thing about the monk is that they have a lot of good cc's even in the start of the game, but their deflection is something to worry about, so get some good equipments for him fast.
Paladin Tank (Fire Godlike or Moon Godlike):
18MIG/15CON/4DEX/3PER/20INT/18RES
They can tank well, they are not immortal like the fighters are but they can heal and buff your party, so INT is important because you will expand your area of effect and the duration of your buffs to the party.
Those are min-max builds designed for the POTD difficult, if you are planning on playing the game on hard or normal you can change some of the stats, for example, I'm playing on hard (because I'm using the in game companions) my fighter tank has 12MIG/10CON/4DEX/17PER/17INT/18RES and I'm using a more offensive build and he is tanking pretty well.
Thank you very much :)