Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But anyways you are barking at the wrong tree. Obsidian got bought by Microsoft . Now everything is in their hands , including Avowed . I wouldnt count on a single update on the previous Pillars games
A better place, better because of higher visibility and activity of Obsidian staff members, would be their own forum:
--> https://forums.obsidian.net/forum/87-pillars-of-eternity/
About the kickstarter backer NPCs:
An option to remove them would not suffice, since there are other kickstarter rewards within the game that are immersion breaking and/or questionable, too. Such as the kickstarter backer achievement and tomb stone messages (there would be better ideas what to do with tomb stones and tombs). Further, some backers have made higher financial contributions that gained them the rare rewards like a custom portrait, designing an item, helping with designing an area or inn, designing an opposed party of adventurers (likely also the nonsensical one from the Dozens that is encountered within their HQ, possibly some of the bounties) - effectively, removing only the backer NPCs would not be a fair move.
The combined forces of the kickstarter campaign backers have made this game possible, and they are to be thanked. Similarly with PoE 2 that has collected some more cash than PoE.
As I have not followed "Project Eternity" during the early stages and have not monitored any of the backer specific discussions either (while the campaign was still collecting cash and adding further stretchgoals, but also during the backer beta), I can only assume that the devs and contributors were happy with the implementation of the various rewards. And one of the loading screens even warns about them, so some problems have been foreseen. Yet they have not added any to the DLCs and PoE 2, giving fig backers other reward options - and retroactively removing some backer rewards from PoE base game would be ill-advised.
About remaining bugs:
The software development life cycle of this project has ended in 2017.
--> https://pillarsofeternity.fandom.com/wiki/Version
It is a normal move for the devs to move on to their next project after some time. Whether a bug may be known since 2015 and may have been reported to Obsidian, too, doesn't imply that it was reproducible, easily reproducible or easy to fix.
Nothing is eliminated, only the option to hide it is given, but well, I guess it has no solution anymore, I just ignore them, but there are things you can not ignore, like the NPCs that are divine, no need to see their golden sign, you see that they are divine race, and according to the lore, this race is very rare to see, however in the game we can see them everywhere, that is not good for the lore of the game either.
Yeah, they still confuse some of the new players, but uh, come on, the game's lore isn't hurt much by the existence of godlike backer NPCs. You can play a godlike as your main character, and it won't lead to a vastly different experience compared with playing any of the other races. You can create six or more godlike companions, and even that won't lead to anything exceptional.
Some other game features have a much bigger impact on immersion and overall experience. Such as the infinite stash, no encumbrance, limited camping supplies, a half-baked stronghold, no inter-character reputation, party global disposition, resting for weeks and months without continueing to chase Thaos ...
If no external mod exists yet that adds an option to hide the backer NPCs, perhaps there is no strong interest in such a feature.
Btw, software release processes commonly involve a rather complex chain of steps that require more than a single developer, tester, QA person, release engineer. You absolutely don't want a single guy to touch such a large project and possibly mess it up with regression and new breakage. Typically, the exact developer environment cannot be reproduced anymore, since new/upgraded tools are used meanwhile, and allegedly small changes can cause side-effects and lead to unexpected results - like rebuilding/recompiling files with newer compilers and introducing problems and changed behavior.