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Story- and companion-wise the main thing it does well is paying off different choices well, but that's only something you only really notice if you play it multiple times, which you may or may not want to depending on how you feel about the ending. I like it for how it feels like a followup to Mask of the Betrayer, but it's a bit of a love/hate thing going by the initial sales on Deadfire.
A lot of people who like the first game a lot are big on its old-school mechanics, so that might be some of the hype that's not happening for you.
I found myself to skip dialogue whenever they talk about the world(the Cleric companion) as it is yet another, mediocre fantasy world.
Maybe I expected too much
The term is "attribute overloading". Might governs physical strength as well as spiritual strength. If your spell caster has high MIG, you are free to play a caster with muscles, but you can also play a caster that achieves physical strength via spiritual strength.
--> https://www.youtube.com/watch?v=oV2zSjWivQ8
And, of course, you can use high MIG for intimidation, threatening during conversation.
The developers have put a lot more love on developing The White March. Better story, better setting, higher motivation to be the party of adventurers that make a difference.
Overall, the multitude of character/party building options make PoE a highly (re)playable game.
Hell even all the way back to games like Alien Isolation, totted for it's amazing AI...only 27% of players have completed level 6 (out of 18). The AI isn't even really off the rails until then (mid 5 or 6).
So basically, people praise a game for the first 4-8 hours and never pick them up again.
PoE very likely takes too long to complete it. Act 2 in PoE likely is massive with Defiance Bay being large enough with its multiple districts to get lost in. Dyrford village and surrounding areas on top of that. The White March unlocks in Act 2, too.
So, only role-players with strong interest in this genre endure it. Casual players and all others, who only dabble in most of the games they buy, would move on in Act 3 at last - or likely not even finish Act 1.
There's also the factor of game collectors, who only get a PoE key through bundles or who pick up the game at a large discount without any intent to play such an isometric classic CRPG for many hours. And doing that on story mode is underwhelming.
The kickstarter backers also requested features and stretch goals. Ultimately, the process was repeated with PoE 2 and the Fig based crowdfunding campaign that collected even more cash. The hardcore fans that were in touch with the developers all the time created the hype again as well as take influence on the game's features - a pirates setting with isles, ships, cannons, naval warfare, a ship as a stronghold, cooldowns, multi-classing, romances, queer characters. I strongly doubt that all of them, who were fond of pirates so much, actually played the game to the end.
See, I did the quest you did totally different. I stumbled upon the robbers. I read that note. Through talking to various NPCs I figured the AD that signed the note was house Dom.
So I go to the other merchant house, sneak in up top, rob them blind, sneak back out.
Immediately go downstairs and talk to the head of the merchant house. To me that was funny. I just robbed them and now I am downstairs with the gem an nobody's the wiser.
I decide to go talk to house Dom before giving the gem to one or the other.
I don't like how the young whipper snapper is making demands of me and what not. Massive combat breaks out and I methodically go through the house and kill everyone. I end up keeping the gem.
The whole of defiance bay is a snake pit of warring factions and intrigue. At some point you need to decide which factions to take quests for because eventually you rep will be ruined with the others.
I am not progressing quests with the Dozens or Crucibles until I can afford the unique loot from their merchants. Then I will pick a side.
And the whole quest into Heritage Hill was awesome. I cant wait to find out more about the Leaden Key and their Grandmaster.
I like optimizing my party and finding interesting builds that syngergize with gear.
Then again I am the type who talks to every NPC, reads all the books, reads all the things in the encyclopedia.
I like the world, I like the combat. It reminds me of Baldurs Gate which I played a lot of back in the day.
The Endless Paths are fun little side thing to do.
Same as slowly restoring the keep.
Have not done White March yet going there soon.
I think the story is all all there, sometimes you gotta read between the lines, figure things out. I feel like there is a lot of freedom to decide and complete quests in many different ways.
Its all about exploring, talking, figuring things out.
I also make good use of the Notes section in the Journal to keep track of various things so I don't forget. Like you find a note during an earlier quest and that gives you access to a secret code phrase that gives access to a Merchant that only comes out at night in Ondras Gift.
I have both DOS1 and DOS2 and I also could not get into those games. Even did some DOS2 coop with 2 other friends.
I just dont like the combat in those games.
I like the visuals of PoE better than DOS as well.
Have not tried Larians take on Baldurs Gate yet...
The Watcher's ability to establish contact with souls cannot be used freely, but is offered by the game only in special situations and with important story NPCs - the visions and whispers about Thaos and Iovara are entirely automatic. All the other Watcher abilities/talents are combat abilities. Therefore, the Watcher cannot establish soul contact with arbitrary NPCs - and the irrelevant kickstarter backer NPCs are just a gimmick.
I didn't like the way the attributes worked, and I didn't take time to learn how the skills and abilities worked. I thought the game was trash.
Fast forward to 2021, after being very interested in Pathfinder:Kingmaker and putting in about 70 hours in it I ended up very displeased with the game, (Ill try it again at some point though) and decided to give POE with all DLC another go since I have it and I bought but never really played POE 2 and all DLC.
I just jumped in POE-1 and tried playing again, this time I tried to learn how the game works and took my time reading and playing. This time I knew a lot more.
Don't read the cringe worthy gold backer NPC dialog stuff, its just a waste of time.
With that out of the way, let me try and address your post directly.
I get the feeling you don't know what it is or why its so sought after, knowing what it is and why they want it is pretty critical to understanding whats going on.
Again, I get the feeling you don't understand who the Doemenel's are, or the other factions either.
Honestly you seem wrapped up in a plot you don't understand. House Doemenel are akin to the mafia, the head of the house wants to frame the dozen for the murder of a Knight of the Crucible. Thus pitting them against each other, weakening them both so that they (House Doemenel) can step into the void and take even more power.
House Doemenel sided with the Aedyr empire in the war of defiance and lost a lot of standing and power and have been trying to claw it back for the last 150 years.
House Doemenel is involved with some shady stuff, everyone knows it, no one can prove it sort of deal.
You see, Abrecan Doemenel doesn't understand why his dad is trying to stay so low key, he wants to gain infamy and thinks the best way is for you to comment the murder and let everyone know it was House Doemenel who did it.
The game does't feed you this, you need to talk to more NPC's, ask questions and read what they have to say and be able to understand what you are reading and how everything fits into the puzzle.
Who do you want to gain favor with, the dad or the son? Do you want to cause a fight between the Knights and the Dozens or the Knights and House Doemenel?
Do you think the dad is right and discretion and working from the shadows is better, or do you think the son is right and they should be known and feared?
There are six different ways to end this quest, and each will have an impact on the ending slides.
IWD was combat heavy and story light IIRC. Dragon age was a fair mix of the two, nothing was as complex or involved as POE though.
If you don't understand what is going on, who is who, what things are and why they are sought after I can understand why you don't enjoy this game.
This sounds like the PEBCAK.
Opinion, POE has a great story, its a bit darker than normal and dialog heavy, that turns some people off.
The only time I felt dialog was weird is when my character asks a question that they should know the answer too.
The system was an attempt to avoid dump stats and have each stat be somewhat useful to each class.
The game has a solid story, many side quests and side places to visit, the DLC has been great so far.
The characters are interesting, the dialog between them is good and often very amusing.
You can bring a full custom party if you wish to do so as well.
Most quests have more than one way to finish them.
Not everyone is telling you the truth, not everyone or everything is what they seem to, or appear to be. Not every quest has a clear good or bad path.
My bleak walker Paladin had a very different path than my Kind wayfarer.
The amount of dialog depending on your attributes, skills, race, background and disposition is huge.
I love the different classes, I especially love how Paladin works. I really enjoy the dialog and choices given to me as a player on who my character is and how he or she fits into the world.
The game has eleven classes and each class has at least two, if not three (or more) ways to build them and play them.
My bleak walker Paladin plays very different from my Kind wayfarer and both of those play differently from a fighter.
I really enjoy the art style, some of the unique items/weapons/armor look amazing. The flavor text on the items are enjoyable to read. The game has flintlock guns!
Backer NPC's ruin the game, either mod them out or ignore them. Your entire problem in that post can be broken down into less than half that space.
Please try to space your posts out a little so its not a giant block of text that is annoying to read.
The entire thing is garbage, most of the dialog is poor, and none of it adds to the game. Almost all of those NPC's look and feel very out of place, I am glad they didn't spend a second more than needed to place them in game and give them what little options they already have.
So many issues could have been avoided if the player could simply toggle them off in the options.