Pillars of Eternity

Pillars of Eternity

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Best armor for ranged characters is no armor at all
Because of the awkward armor system in the game with the -recovery speed on every armor the best option of armor for all ranged characters that rarely take damage is to have them walk around naked so they can attack and cast spells faster, also with perception maxed and some points into might make them OP
Last edited by Mr Fantastic; Nov 9, 2020 @ 5:49am
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Showing 1-8 of 8 comments
BALONEYPWNY Nov 9, 2020 @ 6:43am 
Yes. Also, as long as you're capable of keeping the ranged character safe, you can dump Resolve and lower Constitution a little to pump the offensive attributes of your choice.

If they get hit though, they're really gonna feel it.
Mr Fantastic Nov 9, 2020 @ 6:56am 
Originally posted by BALONEYPWNY:
Yes. Also, as long as you're capable of keeping the ranged character safe, you can dump Resolve and lower Constitution a little to pump the offensive attributes of your choice.

If they get hit though, they're really gonna feel it.

Constitution is good at 10, but resolve is useless so can be like 3. Perception is king and might ads a little to damage. Not sure how relevant dexterity is, but intelligence seems useless as well.

I only learned the true importance of stats after reading about crazy challenges of using a single character without leveling them, with different builds, and see how far in the game they could get in the 2nd highest difficulty

Ofc min max stats for combat makes the role playing aspect kinda lame since it takes away a lot of choices.
Last edited by Mr Fantastic; Nov 9, 2020 @ 6:58am
Baldurs_Gate_2 Nov 9, 2020 @ 7:09am 
The only good range class is ranger, because of driving flight and twin arrows. All other don't have an AoE range attack. The class is not really overpowered. Well i just speaking of playing solo on ironman potd, but in a team the game is always easy as hell.
BALONEYPWNY Nov 9, 2020 @ 8:45am 
Originally posted by Cesar:
Constitution is good at 10, but resolve is useless so can be like 3. Perception is king and might ads a little to damage. Not sure how relevant dexterity is, but intelligence seems useless as well.

High Dexterity is very nice; speeds up recovery speed noticeably. Mileage will vary depending on class and build, but for ranged characters it's very nice to have in general.

Intelligence will depend mostly on the class you're playing. Casters and Barbarians get the most out of it. And no, "Barbarian" was not a typo, as high Intelligence affects not only the duration of their substantial self-buffs but also their Carnage radius.

There are a few weapons in the game that have an enchantment called "Wounding" which applies a Raw damage DoT effect. Due to...reasons, the damage per tick with a "Wounding" weapon is actually higher with a lower Intelligence. For ranged characters, there is a hunting bow called "Persistence" that has the Wounding enchantment. It's generally regarded as the top single target damage bow in the game because of that enchantment.

On the other end of the Intelligence spectrum, there's a bow called "Stormcaller" that is just devastating in the hands of a Ranger. The bow has a chance per hit to proc the spell Returning Storm on the target, which is an AOE damage and Stun. Both of those effects benefit from high Intelligence.
Mr Fantastic Nov 9, 2020 @ 9:44am 
Originally posted by Baldurs_Gate_2:
The only good range class is ranger, because of driving flight and twin arrows. All other don't have an AoE range attack. The class is not really overpowered. Well i just speaking of playing solo on ironman potd, but in a team the game is always easy as hell.

Mmm not sure how much you've played but wizards have several aoe spells and the passive ability blast which is literary an aoe function for spellcaster weapons basic attacks

Not sure about druids and the others but it's likely they have something similar going on for them.



Originally posted by BALONEYPWNY:
Originally posted by Cesar:
Constitution is good at 10, but resolve is useless so can be like 3. Perception is king and might ads a little to damage. Not sure how relevant dexterity is, but intelligence seems useless as well.

High Dexterity is very nice; speeds up recovery speed noticeably. Mileage will vary depending on class and build, but for ranged characters it's very nice to have in general.

Intelligence will depend mostly on the class you're playing. Casters and Barbarians get the most out of it. And no, "Barbarian" was not a typo, as high Intelligence affects not only the duration of their substantial self-buffs but also their Carnage radius.

There are a few weapons in the game that have an enchantment called "Wounding" which applies a Raw damage DoT effect. Due to...reasons, the damage per tick with a "Wounding" weapon is actually higher with a lower Intelligence. For ranged characters, there is a hunting bow called "Persistence" that has the Wounding enchantment. It's generally regarded as the top single target damage bow in the game because of that enchantment.

On the other end of the Intelligence spectrum, there's a bow called "Stormcaller" that is just devastating in the hands of a Ranger. The bow has a chance per hit to proc the spell Returning Storm on the target, which is an AOE damage and Stun. Both of those effects benefit from high Intelligence.

Gotta love the fact an RPG exists where wizards are the best characters for STR checks and barbarians for INT checks XD

Ranger sounds really cool, might have to change from wizard to ranger. I would have picked ranger from the start if I knew there were firearms in the game, but I also read firearms are very underwhelming compared to bows so much they had to make a mod for them to be viable in higher difficulties.
Last edited by Mr Fantastic; Nov 9, 2020 @ 9:45am
BALONEYPWNY Nov 10, 2020 @ 5:07am 
Originally posted by Cesar:
Gotta love the fact an RPG exists where wizards are the best characters for STR checks and barbarians for INT checks XD

It's certainly a bit odd, but having an Einstein Barbarian wasn't a deal breaker for me :)

This was somewhat fixed in the sequel; they went to mostly skill-based checks. They also completely dumpstered Carnage so that no one looking to build a Barbarian would bother pumping Intelligence very much :(

Originally posted by Cesar:
Ranger sounds really cool, might have to change from wizard to ranger. I would have picked ranger from the start if I knew there were firearms in the game, but I also read firearms are very underwhelming compared to bows so much they had to make a mod for them to be viable in higher difficulties.

Firearms are horrendous in POE1. Rangers also get an modal called "Twinned Arrow" that allows them to fire two arrows from Hunting Bows and War Bows. That modal also increases the effectiveness of Persistence and Stormcaller, as the Wounding enchantment gets applied twice per attack, and the proc chance per shot for Stormcaller is increased.
Baldurs_Gate_2 Nov 10, 2020 @ 6:53am 
Originally posted by Cesar:
Originally posted by Baldurs_Gate_2:
The only good range class is ranger, because of driving flight and twin arrows. All other don't have an AoE range attack. The class is not really overpowered. Well i just speaking of playing solo on ironman potd, but in a team the game is always easy as hell.

Mmm not sure how much you've played but wizards have several aoe spells and the passive ability blast which is literary an aoe function for spellcaster weapons basic attacks

Not sure about druids and the others but it's likely they have something similar going on for them.

Technically correct, but why using blast / pen blast if you are much faster with spells? Believe me, you don't want to run around with a wizard and just using his wand.
Mr Fantastic Nov 10, 2020 @ 8:36pm 
Originally posted by Baldurs_Gate_2:
Originally posted by Cesar:

Mmm not sure how much you've played but wizards have several aoe spells and the passive ability blast which is literary an aoe function for spellcaster weapons basic attacks

Not sure about druids and the others but it's likely they have something similar going on for them.

Technically correct, but why using blast / pen blast if you are much faster with spells? Believe me, you don't want to run around with a wizard and just using his wand.

I like the 3rd choice, using both XD no way I can cast only spells unless I rest after every couple battles
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Date Posted: Nov 9, 2020 @ 5:29am
Posts: 8