Pillars of Eternity

Pillars of Eternity

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Boo Seta Oct 31, 2020 @ 7:41am
Wizard spell system is awful
I always play as a wizard in every RPG because it's so versatile and you have to carefully choose the correct spell for each situation, in a clever way. But in this game, you quickly run out of spells, so you have to save them for bosses. It means you spend the most part of the game just autoattacking. It feels like an archer, not like a wizard. It's awful. It totally ruined the game for me. Any thoughts on that? Is there any way to bypass it? What do you guys think of this spell system?
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Showing 1-15 of 49 comments
Du-Vu Oct 31, 2020 @ 8:14am 
You can still do that. You do have to rest more often (bring along more camp supplies) if you want to maximize your effectiveness, but that's always been part of being a D&D-style wizard. The game doesn't penalize you for it. The sequel makes all per-day casters per encounter instead, for what that's worth.
psychotron666 Oct 31, 2020 @ 9:04am 
This is fixed in the sequel by making wizard spells per encounter instead of per rest. Still, wizard is one of the strongest classes even with the per rest spells. You can imagine they they're even stronger in the sequel
LHGreen Oct 31, 2020 @ 1:16pm 
Try Cipher, they're kinda like wizards except the charge up their spells and they require a target for their attacks. That does still mean auto-attacking, that's how they charge spells, but they're pretty powerful and fun when you have them charged up.

Or just try Tyranny. EVERYONE is a wizard to varying degrees in that game!:steamhappy:
Boo Seta Oct 31, 2020 @ 1:31pm 
Originally posted by LHGreen:
Try Cipher, they're kinda like wizards except the charge up their spells and they require a target for their attacks. That does still mean auto-attacking, that's how they charge spells, but they're pretty powerful and fun when you have them charged up.

Or just try Tyranny. EVERYONE is a wizard to varying degrees in that game!:steamhappy:
Cipher was the first class I tryed, but I gave up because of the focus charging mechanic, which makes no sense and I found boring. By the time I was charged, the match was already over. Also, autoattacking isn't fun for me when playing as a spellcaster.

I'm currently playing Tyranny and it's indeed much better in this aspect. But it isn't difficult to be better than PoE, to be honest. This is the worst spellcasting system I've ever seen in my entire life.
psychotron666 Oct 31, 2020 @ 2:34pm 
Originally posted by Sunr' ever:
Originally posted by LHGreen:
Try Cipher, they're kinda like wizards except the charge up their spells and they require a target for their attacks. That does still mean auto-attacking, that's how they charge spells, but they're pretty powerful and fun when you have them charged up.

Or just try Tyranny. EVERYONE is a wizard to varying degrees in that game!:steamhappy:
Cipher was the first class I tryed, but I gave up because of the focus charging mechanic, which makes no sense and I found boring. By the time I was charged, the match was already over. Also, autoattacking isn't fun for me when playing as a spellcaster.

I'm currently playing Tyranny and it's indeed much better in this aspect. But it isn't difficult to be better than PoE, to be honest. This is the worst spellcasting system I've ever seen in my entire life.

You've obviously never played Baldur's Gate, Icewind Dale, Neverwinter nights or planescape torment, or any iteration of dungeons and dragons. That's what Poe is based off, the same style. Typically called vanican magic system. It's not a game-ey mana based magic system, but in all those games the Wizards are by far the most powerful cast by end game levels, but usually much weaker at early levels because of it.

You can rest literally anywhere in Poe, which makes the per rest thing pretty much pointless, which is why they changed the spells to per encounter in the second game (with an ability to recharge your per encounter abilities once per encounter)
LHGreen Oct 31, 2020 @ 2:35pm 
Originally posted by Sunr' ever:
Cipher was the first class I tryed, but I gave up because of the focus charging mechanic, which makes no sense and I found boring. By the time I was charged, the match was already over. Also, autoattacking isn't fun for me when playing as a spellcaster.

Eh, okay. Sound like this game just isn't your taste. You should probably avoid all the old Infinity Engine D&D games, then.

Originally posted by Sunr' ever:
I'm currently playing Tyranny and it's indeed much better in this aspect. But it isn't difficult to be better than PoE, to be honest. This is the worst spellcasting system I've ever seen in my entire life.

Yeah, I saw you on the boards. I don't think this is the worst spellcasting system I've seen, though, I'm pretty sure I've encountered much worse. I can't point to anything right this moment, but when I don't like something then I don't bother with it anymore and put it out of my head, and when it's nothing special I don't remember it anyway. This one is pretty okay, even if I never liked the idea of per-rest spells/abilities, and I do keep it in mind, so it's not that bad.
Boo Seta Oct 31, 2020 @ 3:07pm 
Originally posted by psychotron666:
You've obviously never played Baldur's Gate, Icewind Dale, Neverwinter nights or planescape torment, or any iteration of dungeons and dragons. That's what Poe is based off, the same style. Typically called vanican magic system. It's not a game-ey mana based magic system, but in all those games the Wizards are by far the most powerful cast by end game levels, but usually much weaker at early levels because of it.

You can rest literally anywhere in Poe, which makes the per rest thing pretty much pointless, which is why they changed the spells to per encounter in the second game (with an ability to recharge your per encounter abilities once per encounter)

What are you talking about? Where did these assumptions come from? I've played all Infinity Engine games, Baldurs Gate 2 more than once, and I've spent a few years in Neverwinter Nights servers. That's why I hated so much PoE 1 spell system and boring mechanics of gathering resources, backtracking and resting over and over. I've found a mod that tries to get PoE 1 as close as possible to other Infinity Engine games and one of the main things they did was to change this stupid spell system.
Boo Seta Oct 31, 2020 @ 3:09pm 
By the way, I'm relieved to know developers fixed this nonsense spell system in PoE 2. At least they realized their mistake. I may take a look at PoE 2 one day, but I'm done with PoE 1. This spell system was a deal breaker for me.
Du-Vu Oct 31, 2020 @ 3:30pm 
What does iemod change the spell system to? Honest question.
Boo Seta Oct 31, 2020 @ 3:37pm 
Originally posted by Du-Vu:
What does iemod change the spell system to? Honest question.
It changes it from "per rest" to "per combat", which is not exactly the same as those other games, but it's an improvement, imo.
LHGreen Oct 31, 2020 @ 3:37pm 
Originally posted by Sunr' ever:
That's why I hated so much PoE 1 spell system and boring mechanics of gathering resources, backtracking and resting over and over.

Wait, so your problem is that you can't just spam rest? If that's what you had to do in the IE games, well... ...I mean, it's not like you were doing it wrong, but you were definitely using a handicap and weren't very good at playing.
Du-Vu Oct 31, 2020 @ 3:50pm 
In fairness that's how a lot of people played the IE games, and they didn't really do anything to stop you other than maybe throwing a random encounter at you. Whatever's fun for you.

Sounds like there's more to iemod than I thought, though. Might have to take a look at that.
LHGreen Oct 31, 2020 @ 4:10pm 
Originally posted by Du-Vu:
In fairness that's how a lot of people played the IE games, and they didn't really do anything to stop you other than maybe throwing a random encounter at you.

Yeah, I know, but still, they aren't really balanced for that, and the gameplay would need to have been a LOT harder than even the hardest mode (which was fake/forced difficulty, anyway) in order for it to have been balanced properly.
Last edited by LHGreen; Oct 31, 2020 @ 4:12pm
psychotron666 Oct 31, 2020 @ 4:39pm 
Originally posted by Sunr' ever:
Originally posted by psychotron666:
You've obviously never played Baldur's Gate, Icewind Dale, Neverwinter nights or planescape torment, or any iteration of dungeons and dragons. That's what Poe is based off, the same style. Typically called vanican magic system. It's not a game-ey mana based magic system, but in all those games the Wizards are by far the most powerful cast by end game levels, but usually much weaker at early levels because of it.

You can rest literally anywhere in Poe, which makes the per rest thing pretty much pointless, which is why they changed the spells to per encounter in the second game (with an ability to recharge your per encounter abilities once per encounter)

What are you talking about? Where did these assumptions come from? I've played all Infinity Engine games, Baldurs Gate 2 more than once, and I've spent a few years in Neverwinter Nights servers. That's why I hated so much PoE 1 spell system and boring mechanics of gathering resources, backtracking and resting over and over. I've found a mod that tries to get PoE 1 as close as possible to other Infinity Engine games and one of the main things they did was to change this stupid spell system.

Baldur's Gate and Icewind Dale and the other infinity engine Games have literally the exact same spell system as Poe 1.
Jarate Master Nov 1, 2020 @ 1:18am 
Just rest man, its easy. theres a button to REST. You wouldnt like the baldurs gate games they are much worse and you cant even rest safely all the time lol.
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Date Posted: Oct 31, 2020 @ 7:41am
Posts: 49