Pillars of Eternity

Pillars of Eternity

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JoeStarkz May 12, 2018 @ 7:46am
Most fun class?
Hey,
Looking to dive back into the game after a while, im looking for a fun/strong class to get into. Ive played cipher before and wasnt too keen on it. Was thinking ranger but posts on google says its trash? Has that changed since release?
Advice apreciated.
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Showing 1-15 of 15 comments
Harag May 12, 2018 @ 7:49am 
Depends what you call "fun" and what class you like playing, I'm currently playing a ranger with a lion.
JoeStarkz May 12, 2018 @ 7:50am 
Originally posted by Harag:
Depends what you call "fun" and what class you like playing, I'm currently playing a ranger with a lion.

Previously i was always a fan of magic users, but im not the best at not killing everyone with my abilites haha
Harag May 12, 2018 @ 7:53am 
Once / if you pick up Eder near the start, you can use him as the frontline and put your magic user at the back. Because it's party base there is really no one fun class as you play several characters (up to 6). Unless you plan to solo the game.
What "posts on google" say is irrelevant. Unless you are susceptible to manipulation from complainers. All that matters is what you consider fun.

Maybe check the Wiki for the available talents. There are even a couple of class neutral talents that are fun. Spend the most time on the character creation screen, review all the shown details and let gut feeling take over when choosing base attributes. An offensive Fighter with Knock Down, Extra Knock Down and later Charge talent results in lots of fun in my opinion.

@Harag is right. And more than that, you may play with more companions than six and replace them freely with all story companions and hired adventurers.
Harag May 12, 2018 @ 8:48am 
Originally posted by D'amarr from Darshiva:
@Harag is right. And more than that, you may play with more companions than six and replace them freely with all story companions and hired adventurers.

Sorry I was ment to say 6 at one time. You can go with the game companions and follow their side quests / stories, or you can hire completely new adventurers from the INN and create them how you want, you can have a mix bunched of characters, or create all identical (e.g. fighter) charaters and roleplay that you're all from one tribe.

The fun is what you make it and how you make it!
psychotron666 May 12, 2018 @ 8:52am 
I've had most fun with the wizard and Monk. Wizard for versatility and cool spells, Monk for pure savage damage.
madgamer2 May 12, 2018 @ 5:16pm 
Originally posted by Harag:
Once / if you pick up Eder near the start, you can use him as the frontline and put your magic user at the back. Because it's party base there is really no one fun class as you play several characters (up to 6). Unless you plan to solo the game.

This might not work for most people but when I got to 6 members in my party I adopted a triangle for mation. The point man is #1 and should have good mech skills, #2 one square back and one right of #, and #3 is 1 back and 1 left then 4,5,6 are spaced arcoss the back. You cand put two tanks ain the back line with a wizard between them.
Autocthon May 12, 2018 @ 6:54pm 
Generally speaking the classes with more abilities are more fun. Having fewer restrictions is also generally fun.

Cipher, Monk, and Chanter all have "renewable" resources. The only thing that slows them down is actually running out of life. If you don't take damage these classes are determinators perfectly capable of going on forever.

Wizard and Priest have giant toolboxes but can feel "option starved" early one when you can't do too much too quickly. Later you have an overabundance of options so you can generally always have something to do.

Paladin and Rogue are just enjoyable for positioning and having lots of power with minimal management.

I personally enjoy Cipher the most.
TheLuckyAce May 13, 2018 @ 4:09am 
I've tried a Cipher - somehow enjoyable, good damage and through the build up mechanic for "Mana" not rest based. Its fun!
At the moment I'm playing a Paladin as "Alpha Striker" so build much dmg as possible up on the initial strike... (thats how I understood that^^ somehow after several guides) and its fun, I mainly snipe dedicated strong enemys and switch than to a 2h Weapon for TankSupport and use different characters much more.

I really dont like Wizards as most of the time I'm sitting there thinking about the Spells... "Can I use it NOW? Or does I need the spell maybe in 5min and just dont want to rest AGAIN to get it back?" thats nothing I enjoy much. Specially in the beginning where you have only 2-3 casts... Wizards feel more like "staff users" waiting to spent maybe 1 spell per fight.

So if you want a "Caster"like I would use a Chanter or Cipher, they are enjoyable as the "mana" (ressource different per class so...) build up while fighting and you can freely use your spells as the ressource is stacked up high enough without the fear of "wasting" the spell and missing it in the next fight.
Pookie The Krogan May 13, 2018 @ 6:06am 
BATTLE MAGE! a mage, with heavy armor and one hand weapon with a shield.
you can get some very nice survival buffs and can deal some nice cc damage without dying realy quick
mainer May 13, 2018 @ 6:41am 
My favorite Watcher is still a ranger with a wolf companion, they excell at taking out spell casters from a distance. Long range with high interupt and stunning shots from my ranger. Nighteyes, my wolf, flanks wide right or left and comes in with his knock down ability. I wish there was a stat sheet for him that showed his number of kills, like everyone else in my party. If he gets severly wounded he can play dead, and not get targeted. My ranger can switch to dual fast attack weapons when surrounded in melee.

They are less effective against creatures that are immune to piercing damage, but overall this is the character I like the most. As people have said above, it really comes down to how you like to play.
Gorwe May 13, 2018 @ 9:08am 
Depends on your definition of "fun". Also, Ranger built properly is like a better version of Rogue. You also add an additional Party Member(for free!) and you have quite nice Ranged support options. You act like a big DoT tbh.

Now, you can go melee, Ranged DPS or Beastmastery. Funny, that's exactly what WoW Hunter is. Regardless, Beastmastery is VERY POWERFUL early on. Properly specced you can have a pet that attacks for 60+ damage / strike! Ranged DPS uses the pet as a meat shield(Bear is very nice here) and goes more for personal DPS. You'll have to wait some time for this to get rolling.

I find Vancian spellcasters utterly boring in PoE 1. Even with Spells / Encounter in IE Mod. Ok, I like Priest's Support oriented gameplay, and I'd like Wizard's CC gameplay, but that's about it. Spamming Chill Fog isn't my version of "fun".
Last edited by Gorwe; May 13, 2018 @ 9:09am
Keldor May 14, 2018 @ 8:06pm 
The remarks on Ranger were likely from the "power players" who only play on potd and try things like solo runs and such. At higher difficulties and even lower difficulties at the end of the game. Hunter pets tend to go down rather easy. As the games scaling relies on your characters having a multitude of items/talents/abilities to increase your survival. While pets only get a couple of talents (assuming you even take them at the expense of your hunters dps). As you get to higher levels there's more enemy spellcasters and AoE's being used. Which means your pet is going to take indescriminate damage no matter how passively it's used. And a dead pet means your Ranger is less effective (even more-so if you focused on pet talents) due to the debuff it gets from the pet dying.

Basically, late game your pet becomes more of a liability. At best, it's a gimmick which can add to your Rangers kit at the expense of added micromanagement. Which late-game, with six normal party members, will already be taxing enough.

Late game a ranged dps rogue can put out better dps with less micromanagement and more survivability (can go invis when charged). Or even a ranged dps fighter. You'll do less dps but be able to act as a safety for your other squishies if enemies over-run your front line. And survive much better than your Ranger/pet would in the same situation.
Hamster????? May 15, 2018 @ 7:24am 
I started another playthrough to wait for the Deadfire fixes, and playing as a bleakwalker was fun.

I built the attributes to focus on melee DD and mostly picked abilities that deal and boost damage.

I kinda based it off Deadfire's Holy Slayer build but minus the rogue multiclass.
Keldor May 15, 2018 @ 10:37am 
Originally posted by bleehmster:
I started another playthrough to wait for the Deadfire fixes, and playing as a bleakwalker was fun.

I built the attributes to focus on melee DD and mostly picked abilities that deal and boost damage.

I kinda based it off Deadfire's Holy Slayer build but minus the rogue multiclass.
I highly recommend building fire God-like Darcozzi Paladin. Take the quarterstaff weapon focus, and scion of flame and take Durance's staff. Unlike most weapons, it can do pure fire damage on top of a fire enchant. Stacking flames of devotion with scion of flame and darcozzi unique talent to place a fire DoT when hitting with Flames of Devotion....it does insane fire damage relatively early in the game. And if you need to off-tank for your back line the racial benefits from the scion of flame talent to add even more damage. Put a healthy amount of points into Lore and take a bunch of fire-based scrolls for added damage and AoE abilities. It's really fun with that scion talent and some added fire resist from items to walk into a room and drop a fireball on everyone and shrug off the hit if you get yourself caught in it. Even if it hits hard over DR, you can just pop lay on hands and second wind. Then have your party come in and clean house.
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Date Posted: May 12, 2018 @ 7:46am
Posts: 15