Pillars of Eternity

Pillars of Eternity

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Burusagi Jul 4, 2017 @ 1:58pm
The races seem incredibly imbalanced...
Some of them are just god-like when it comes to their passive bonus, while some are seemingly utter garbage....? Nor do there seem to be any downside to the god-like ones (unlike in proper DnD where races with super abilities are penalized by the amount of XP needed to level and the like)...
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Showing 1-15 of 21 comments
Samurai Jul 4, 2017 @ 2:21pm 
I agree. This and stats for character background and homeland are some of the worst parts of the game for me.
Last edited by Samurai; Jul 4, 2017 @ 2:22pm
No downsides?

Godlike races are missing the equipment slot for headwear. Quite a bummer, if for example you want to equip the Maegfolc Skull for MIG +4 in order to reach a permanent MIG 28 as required for the sword Steadfast.
Last edited by D'amarr from Darshiva; Jul 4, 2017 @ 3:21pm
Burusagi Jul 4, 2017 @ 3:40pm 
Originally posted by D'amarr from Darshiva:
No downsides?

Godlike races are missing the equipment slot for headwear. Quite a bummer, if for example you want to equip the Maegfolc Skull for MIG +4 in order to reach a permanent MIG 28 as required for the sword Steadfast.

I realize now that my term of "god-like" was a bad choice. I did not mean those races in particular, but merely how some races are "god-tier" in terms of passive bonuses while others are not.

God-tier, garbage-tier etc.
Examples of which races you find crap and which you find superior?

Edit: fix typo classes -> races
Last edited by D'amarr from Darshiva; Jul 4, 2017 @ 3:45pm
Burusagi Jul 4, 2017 @ 3:42pm 
We're not talking about classes here.
Races. Sorry.

To be clear, it has been a type mistake - and in the earlier post I've commented on races already.
Last edited by D'amarr from Darshiva; Jul 4, 2017 @ 3:49pm
Free Luigi M. Jul 4, 2017 @ 3:46pm 
Originally posted by Alcohol Fueled Brewtality:
We're not talking about classes here.

Yes, you are talking about races. Stop being pedantic and just elaborate on what you think is unbalanced.
What's the point in you opening a thread like this if you provide absolutely no detail to your reasoning?
Last edited by Free Luigi M.; Jul 4, 2017 @ 3:46pm
Burusagi Jul 4, 2017 @ 4:57pm 
Well, excluding the Godlikes* you have things like the Wood Elves with their permanent, always-on boost in comparison to that one Dwarf race which only gets a bonus against specific enemies. Or the critical bonus of those Orlans. It all just seems more universal and better than some other races.

I wanna like the Amamau as well, but eventhough I try my best to use guns with her it doesn't seem worth it. Maybe if guns reloaded passively or something. I dunno...



*although I've not found a single piece of headgear thus far that is not purely cosmetic - even things like Scale Helmets provide no stats.
Could it be that you're ignoring the attribute bonuses?

Wood Elf : what makes you think the distant advantage is so much better than what other races offer?

Dwarves : they still receive a MIG +2 bonus, which makes it possible to raise MIG to a higher base value when creating the character. Don't hope for many other races to be able to reach similar MIG values as dwarves or aumaua.

Aumaua : why the comment on guns? Aumaua are about much more than guns or fire arms. Coastal Aumaua's bonus on defense against Prone/Stunned is worthwhile, although later one can find items with such a bonus. Island Aumaua's extra weapon set can be very helpful for melee weapons, too. Afterall, there are various enemies with immunities. And Aumaua get a MIG +2 bonus like dwarves.

Orlans : I disagree. They are not "more universal", but only cover a few roles.

Originally posted by Alcohol Fueled Brewtality:
*although I've not found a single piece of headgear thus far that is not purely cosmetic - even things like Scale Helmets provide no stats.
As expected, you've not seen enough of the game yet. --> http://pillarsofeternity.gamepedia.com/Headgear
Burusagi Jul 5, 2017 @ 4:04am 
I'm "ignorning" them because we're not talking about them here.

The Amaua are a great example how one race gets something awesome (Coastal) while another get garbage (Island), too. Literally everything you'll find on the race calls it garbage unless you wanna make a gunslinger build. Coastal is just the superior (sub) race.
Originally posted by Alcohol Fueled Brewtality:
I'm "ignorning" them because we're not talking about them here.
Impossible - those attribute bonuses are race-specific and part of the package you get when choosing a race.

Originally posted by Alcohol Fueled Brewtality:
The Amaua are a great example how one race gets something awesome (Coastal) while another get garbage (Island), too.
Why do you call it garbage? Make yourself clear with less brevity. For other races it's an extra talent you would need to learn (--> Arms Bearer).

Originally posted by Alcohol Fueled Brewtality:
Literally everything you'll find on the race calls it garbage unless you wanna make a gunslinger build.
You're reading too many crap guides then.
Last edited by D'amarr from Darshiva; Jul 5, 2017 @ 4:23am
avaririot Jul 5, 2017 @ 8:24am 
Originally posted by Alcohol Fueled Brewtality:
I'm "ignorning" them because we're not talking about them here.

The Amaua are a great example how one race gets something awesome (Coastal) while another get garbage (Island), too. Literally everything you'll find on the race calls it garbage unless you wanna make a gunslinger build. Coastal is just the superior (sub) race.


I find 3 weapon slots on my Island Aumaua Barbarian very useful. It lets you switch between range and two melee weapon sets. You can go twoo hander and sword and shield or I take two hander and reach two hander. In high end tactical combta that is money.



Plus it takes a talent slot to emulate, while the prone bonus of Coastal can be done by any number of items/spells in the game.


ColeTrain1034 Jul 5, 2017 @ 12:26pm 
Originally posted by Alcohol Fueled Brewtality:
*although I've not found a single piece of headgear thus far that is not purely cosmetic - even things like Scale Helmets provide no stats.

The first accessible piece of headgear that comes with a stat boost is found in Gilded Vale (i.e. the FIRST location - other than random forests - you have access to), so if you haven't found it, you're just not looking hard enough. Not the game's fault.

Originally posted by Alcohol Fueled Brewtality:
I'm "ignorning" them because we're not talking about them here.

The Amaua are a great example how one race gets something awesome (Coastal) while another get garbage (Island), too. Literally everything you'll find on the race calls it garbage unless you wanna make a gunslinger build. Coastal is just the superior (sub) race.

Maybe based on your play-style, it's crap, but that doesn't make it useless for other people. Like avaririot said, some people use those extra weapons slots like pros. If you don't, that's just not part of your strategy. It doesn't mean the bonus is worse, just not for you. Every time you post on this game you complain about things that don't work for YOU, but the way you play games is not the only way to play games. You need to realize the difference between an opinion and an actual problem.
BALONEYPWNY Jul 5, 2017 @ 3:19pm 
Eh. The racials aren't that big a deal, though I would certainly agree that there are obvious choices from a min/max perspective.

The class imbalance is far worse(speaking from a POTD perspective - it really doesn't matter what the hell you do in Hard mode on down).
Last edited by BALONEYPWNY; Jul 5, 2017 @ 3:19pm
Jinxxed Jul 5, 2017 @ 5:09pm 
The way I see it, not everything should be equal/balanced. That's not how thigns work in reality and that's not how things work in some video games that want to give you a fantasy setting, but with some real life rules applied. Not every single aspect of a fantasy video game needs to completely go with the excuse of "this is an escape from reality, so things should be this way"

That's what modding is for, especially for single player games. If you want be a farmer, you shouldn't be magically entitled to the ability to to be a fishermen, you should earn that ability over a time and have a harder time than someone who is classified as a fisherman.

In this case, you have a choice of who you want to be. Do you want to be a person who has to struggle and work hard to be a good fighter, or do you want to be someone with natural talents. This is how it is in real life. Athletes like Bow Jackson are naturally built to be "god-mode" in sports, while most athletes have to work hard and strive for it and many will never reach that level while others might. In this case, you get to choose.
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Date Posted: Jul 4, 2017 @ 1:58pm
Posts: 21