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Explain what you mean with "bad".
I see your point, but I like Pillars 2 visuals over Pillars 1.
It's a game using the Infinity engine that was used in a lot of classic RPGs like Baldur's Gate I and II and Planescape Torment.
The graphics are the best part of this. A bit nostalgic, but also very detailed.
From what I understand, Obsidian's goal in creating this game was to make an isometric rpg in the style and spirit of classic D&D games like Baldur's Gate and Icewind Dales.
And that's what they did. They used D&D 5e as their mechanics architecture (for lack of a better term) just as Baldur's gate and it's ilk used 2e. (or 2.5e. Whatever it was) They made the graphics look outdated and the controls clunky like the old games and when you clicked on an npc, you were greeted with paragraphs of text.
They even put in the flashing x thing form Baldur's Gate when you click where you want to move.
What they may not have taken into account is that while Baldur's Gate and Neverwinter Nights are great games, not everything about them has necessarily aged well. Hence, the sharper, more modern graphics and cleaner combat and other quality of life improvements they put into PoE2 while still maintaining the spirit of the old games.