安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
PoE is a party based game, even if it allows solo play.
A class should not be assessed based only on its ability to solo.
True, but nobody cares about trash mobs, everybody can kill them. The hard fights are the one that count and there you have to perform.
It's only a party based game in the mind of casual players. I try to play most party based rpgs solo if i can do it, because the games are just made too easy for groups.
Would love to see a video of how your #1 wizard performs against the "trash mob" pack of boars in Magran's Fork at level 3-4 on POtD without resorting to split-pulling.
(Though depending on circumstances some fights maybe easier in solo play as you don't have to worry about the AoE damage for your party members)
It's a party based game in the mind of the developers.
You miss a lot of system complexity and class synergies then.
Solo play has to have different strategies. Otherwise, you could just play solo and group would be even easier. There is no need to do every fight right away if you can just skip it. The rewards are not even mentionable.
You have no party members, so who you gonna attack? Charm ends just in 2 - 3 seconds and nothing happens.
I thought you were talking about difficulty, challenge and "hard fights". There is no need to do the bog dragon fight either, it's optional. And by the time you're able to do it solo its rewards may be considered negligible too as at this point you can win every fight in the game without them.
Your rating is based on solo play, max level and late game equipment. Yet you have to either ignore half of the early game encounters or kite, split-pull and use other cowardly and tedious tactics to survive. Such gameplay also requires metaknowledge. This is by all means viable, but making a universal rating of classes based on it is not clever.
In other words don't brag about killing dragons if you can't beat the boars when you first encounter them.
A party of six can apply the same strategies and tactics as a single character. Afterall, there is the "Relative Pacifism" achievement for avoiding as many kills as possible. It involves Stealth usage, but a solo character needs to level up early on as to gain further skills needed for quest completion.
The fight is mandatory if going for the mentioned "The Ultimate" achievement. And depending on class, the fight isn't trivial. Lots of kiting and healing may be required. Here's a video I once linked about someone using a rogue:
--> https://steamcommunity.com/app/291650/discussions/0/135514507323406987/
Most of the time, if people show off "PotD solo builds" in a video, they only send into a battle a level 16 character using best equipment. And usually those videos feature sections where the character gets into trouble and only survives out of sheer luck and because of gulping potions.
Not to argue with you, but while the fight is mandatory for "The Ultimate", the achievement itself is not mandatory for players. It caters to very specific subgroup of people who value achievements.
That is why I commented on it.
Depends on the class =)
The game has multiple achievements that are based on solo play. Those achievements are the hardest to obtain achievements in the game.
It is very obvious that the developers intended on people actually trying to accomplish this task. As it is the most challenging of all tasks and the presence of a party really diminishes the need for individual strength assessment, I would argue that this guide is actually far more needed than one based on party play.
Your apparent ESP, that "It's a party based game in the mind of the developers", is clearly misread.
Solo and Party based play were both clearly in the minds of the developers, as proven by the code of said developers.
The existence of the Solo, Tripple Crown Solo, and Frozen Crown Solo achievements should make this very clear.
Also, Just because someone completes the game solo doesn't mean they'll never complete it with a party as well. There is nothing that stops someone who has played the game solo from experiencing everything the game has to offer. However, anyone who doesn't ever do this clearly misses out on a completely different challenging experience the developers meant us to experience.