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Fordítási probléma jelentése
It can be a fun archetype, I played a chanter in my first run. You're probably in plate? You might want to try equipping lighter armour to attack faster, and/or a pistol or arquebus to make your attacks count -- both will offset your relatively low Might (damage) and Dex (speed). Dual-wielding lighter weapons will up your speed, going one-handed style with no shield will increase your accuracy and up your crit rate.
First, take those 1 point from DEX and move it to the intellect, it's more effective with 16 int then 13 Might. In my opinion you can take off 3 point from Resolve (and buff it with food or smt) and move it to perception.
Than do not forget put points into WISDOM (10 points), and in the end you'll have tank, with accuracy who will stand and paralyse to death Adra Dragon on Path of the Damned. Also healing party with enormous amount of HP (lay of hands), bring back them to fight with almost full HP and changing auras depands of what figh you are face to. And every talents works at least ONE PER ENCOUNTER.
DPS Paladin is also possible but it's much more tricker and not recommended for the first playthrough.
AND CHANGE THIS ♥♥♥♥ WEAPONS. Srsly, onehanded sword sucks.
Later in the game you'll find most groovy weapons, and then you can experiments with damage dealer Paladin build. Abyddon Hammer is ♥♥♥♥♥♥♥♥ awesome thwohanded weapon, or even better for DPS paladin TWO Bittercut (cutbitter? whatever) sabers, very decent damage dealing set.
Paladin isn't best choice for the first playtrough it can give you awesome fun, but it also make you out of the game. So, depends on you, bro.
Dunno what made you come up with those attributes. As the other have pointed out, high RES puts focus on making your character much more defensive. +27 Concentration, +18 Will, +9 Deflection, and peacefully resolving conflicts during conversation. That is up to 9 attribute points you could spend elsewhere, plus more by moving points from INT. Paladin class gets the highest four defenses in the game through abilities/talents. And Coastal Aumaua is a race that gives extra defense bonuses.
Eder and Aloth will easily outperform such a defensive paladin, if you just let them attack. Eder also leads by +4 Accuracy and +4 Deflection compared with your paladin. One can cripple Eder quite a bit by not making him a shield-less ruffian - and while he is not a fully offensive warrior, his increased CON/RES and the Fighter abilities make it possible to jump into the fray where story companions at the same level need to be more careful.
Pallegina, the story companion paladin in the game, has the following attributes:
Mig: 12 Con: 13 Dex: 11 Per: 14 Int: 13 Res: 15
No big difference from yours, but a more evenly spread. No need to increase INT so much, because the base size of the aura is good, and only if you want to benefit from increased duration of specific abilities, consider raising INT much. Pallegina is kinda reliable, but no match for truely offensive characters.
The Paladin in PoE1 is pretty lackluster, basically more of a tank support than anything else.. Flames of Devotion with Bleak Walker can hit for some serious damage with dual wielding.. Problem is you can only use that ability 2 or 3 times a fight.. You only become a power house at level 11 (I think?) where you get one of the best AOE attacks in the game.
They fortunately fixed them (imo) in POE2 with more abilities early on, able to use them more often in combat and able to dual class them...
Load him up with abilities like zealous endurance and hastening exhirtaion
At level 12 pick up the fire damage talent. At 13 get sacred immolation. Heavy armor. Shield and weapon style. Put him in the middle of the mob and watch them grind away against your wall of steel as they burn to death.
In the meantime to make up for his other stats get gear that boosts might and perception.
But No. Single target damage is not this builds strong suit. You can build paladin to be better at melee damage, but that require a different state spread.
Sacred Immolation also synergizes well with Aegis of Loyalty which may be superuseful in certain situations.
Yup. Otherwise a dominated paladin will trash your party pretty quickly.
After level 11 priests get prayer against treachery which makes life a lot easier. I remember a level in Od Nua chock full of spores that game me more trouble than anything.
With stats like that, you can forget eder and make your char a tank/ buffer of the group, go for the small shield that has +5 aura too. For that you can dump Dex, max Int then Might and go for the flame aura thingy skill when you get it ASAP. Dex is pretty useless on a tanking character.
Lol, I completely forgot fighter can be a sucky dps class.