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The second game however let's you stack them
Lets take Might as an example, you can stack might boosts from
• 1 piece of armour
• All weapons held (i.e two weapons or weapon/shield give two stacks)
• 1 piece of food/drink
• Any spell/potion boosts
• 1 Inn bonus (or stronghold)
• 1 Camping bonus.
Having written that out actually, food is where this feature really shines as a benefit. See you can eat all the food you want and have them all applied in conjunction; it just suppresses all but the highest boost to each stat.
This means you can get some staggering boosts, something like +2 might/con/res/int/per/dex and +15 endurance for pennies worth of foodstuff on top of your armor/resting bonuses.
This only works by having a 'one boost per stat' feature. If you could stack up bonuses they'd have had to limit players to using a single food item at a time, otherwise it'd be really easy to break the game by eating 10 different foods and getting +19 Might just from one of the six possible boost routes.
So you're telling me that although I have all that neat, enhanced gear, only one bonus applies so I have to eat a whole fridge before I go into a dungeon?
Don't get me wrong, I can acknowledge those as design and balance decisions, they tried something different and some people might like it.
I sadly can't count myself to them. I personally just find that unintuitive and unlogical.
If they tried to argue with something like "the energy of enchantements would negate each other", that would at least be an explenation, but they're just like "nope, can't do that."
There a items that will give you a +9 to deflection that's worth 9 points of resolve. You can enchant items to give +4 or +8 accuracy which is worth 4 or 8 perception.
Don't worry about your base stats. Look at your final numbers for what matters in combat.
No, that one bonus to each stat from your armors count.
As in: I have a belt giving +3 Res, +2 Might, +1 Dex, a hat giving +4 Might, an amulet giving +5 Def, +1 Res, +1 Dex, Boots giving +5DR +2 Per, and a Chestplate with +2 Con.
My end stats are +3 Res, +4 Might, +1 Dex, +2 Per, +2 Con, +5DR, +5 Def.
On top of that, I can get another +4 Might from my sword, and +3 Res from my shield
and eat a pie for +3 Con, some eggs for +3 Dex, some beer for +3DR, some meat for +2 Might and +50End
and I've rested at a nice Inn for +2 Might, Dex and Per.
So now I've got Might +12, Res +6, Dex +6, Per +4, Con +5, DR +8, Def +5, End +50.
Frankly that seems fine, and you have so much 'neat enchanted gear' by the end of Act 1 that you're using virtually none of it anyway, so why does it matter if you're selecting to get the best boost possible rather than...the best boost possible with different rules?
I do, however, love that you find it unintuitive and illogical but wouldn't if they'd given some ♥♥♥♥♥♥ 'lore' excuse like cross-enchantments. Surely that would be specifically illogical and unintuitive since the game world has tonnes of items with multiple enchantments on themselves. I don't see how "This is how the rules work" can be unintuitive. They're the rules. They're what you go into the game intuiting.
By now I get how the system works, thanks to all the responds.
My specific issue was that I wanted to raise a stat, I think it's called wisdom in english, had different gears for that and noticed they don't stack after I bought a ringcosting almost all my money. Now I don't have the money for a key indegrent for the food (Dragon Egg).
And yes, they are the rules. Rules that are different from any other RPG I've played so far, thus are unintuitive to me. Rules that are not explained or even mentioned, thus illogical for me. If there'd be a tutorial tooltip mentioning this, it would remedy that. But alas, I was a bit pissed.
I do know it now, and I can work with that. Would have been nice to know before I go and spend all my money for something that doesn't even work, though.
That being said, I thank you for your input.
I do recall there being a tooltip somewhere in the beginning that tells you gear will suppress other gear that affects the same thing. But it's so early on and easy to miss
Figured that one out already, but thanks anyway. :)