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Durance and GM are the two, who should stay in the party for a longer time, so just do that. And once you know the game enough, you can meta-game the others and let them join only temporarily. Yet no removed companion can comment on story events, so you would not see all content anyway.
The game offers more than what could be experienced in a single playthrough.
Anyway,it is not the matter here,so I refocuses the discussion:Is there something I’ve to do to make her quest advance?
It's exactly the opposite. Player is bound to the design of the game and its story development. If spam-resting has been designed as a way to advance a personal quest, that would be an option. If it hasn't, you cannot force your will upon the devs. And meta-gaming is just that. It exploits a game based on prior knowledge of a game, so e.g. Aloth and Eder can be added to the party a bit later than the first trigger-point for their personal quests.
Debate close for me;each of us should play as they want and can.
For other people,my question about how to advance grieving mother personal quest is still valid.
For example, stronghold adventures are implemented with a dependency on gaining quest XP, which is the only thing that advances stronghold turns. Resting for days or weeks isn't an accepted way to advance stronghold turns.
And if you add story companions to your party late or much too late, they may be past their companion quest trigger points already. That isn't specific to Durance and GM.
It was pretty easy to solve,in fact.
When I got her,Hiravias and Zahua too(and their quests didn't launch),I directly sent them to Caed Nua,without taking them in the party.And it seems it prevents their quests to launch automatically,or the icon appearing on their picture.
To solve it,you only have to speak to them by using this possibility on their action bar;if they have a quest ready to advance or launch,it'll do it,and apparently,the quests work fine after it.I can finish the grieving mother quest after this way to speak to her by "sleeping" several times in Caed Nua,until I can finish it.
Notice you may have to speak several times with the companion before you can get access to to the dialogue option starting the quest.
So,no hidden trigger,only the game not handling well the situation if you don't take them in the party to speak a bit with them before sending them to Caed Nua.