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PoE is balanced so well, spend the most time on the character creation screen, review the details and popup descriptions shown for attributes and other values as to understand their relevance, then make plausible choices - or let your gut feeling take over. Choose what you like. You will be able to retrain for a bit of gold at every inn keeper's interface and change attributes, skills and abilities. And you may even hire adventurers at every inn, which are custom companions you build yourself.
I'd just ask what your idea of a Ranger is, because once I know that I can make some recommendations.
The class by itself is really meant to shine as a ranged class, using a bow or other ranged weapon, and then assisting with a pet. But of course within that setup there are a variety of ways to build it toward one style or another (make the pet powerful, or make your archery powerful, focus on a lot of shots or powerful shots, etc.)
Solving every quest, kill every boss: IMO, that's just about having a good party balance. I know people play this game solo but I don't understand that; it's a party-based games and solo is a different style that I find frustrating and boring.
Party synergy is fun.
Message me if you want any opinions. I got a lot of 'em.
The other members of the party are a s/b tank fighter, a 2H fighter, a priest, and two wizards. That's what works best for me, but YMMV depending on play style, of course.
And yet what happened with PoE 2? Some people flagged their early build guides as "PotD solo capable" just because a level 20 character using the best items in the game can defeat some mobs.
+1
The split-pulling is where it all falls apart for me. I enjoyed that in Everquest, but that's because I had a party to kill the pull.
Some players just seem to be masochists.